Exhibition OpenBOR Templates

Projects meant as a technical demonstrator or instructional tutorial.
:eek: Man, I always wanna do the slope platforms so bad since! Are you using the slope walk animation for Mario? Is Mario in onmoveascript when it comes with slopes? Is there an invisible gap between two platforms when it comes as a single slope whether it's on air or ground, like the ladder? How do you define a single slope for characters to walk on instead of just using basemap?

The vine climbing and the slope are marvelous! Excellent work, Kratus! 😁
 
:eek: Man, I always wanna do the slope platforms so bad since! Are you using the slope walk animation for Mario? Is Mario in onmoveascript when it comes with slopes? Is there an invisible gap between two platforms when it comes as a single slope whether it's on air or ground, like the ladder? How do you define a single slope for characters to walk on instead of just using basemap?

The vine climbing and the slope are marvelous! Excellent work, Kratus! 😁
Thanks man! I will post the code as soon as everything is working fine.

About the slope, it's a conjunction of the basemap detection (checkbasemapindex) together with the gradual velocity change inside the updatescript. In fact there's 2 basemaps connected, each one inclined to a different side and the player will slide according to the basemap ID number.

The same goes to the climbing feature, there's a script inside the updatescript to detect the vine area and allow the player to climb up.
 
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