OpenBOR v3.0 Build 3805

  • Thread starter Thread starter utunnels
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utunnels

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@script tag for level txt, for example:

Code:
spawn	1up
@script
void main()
{
   print();
}
@end_script
coords	200 180
at	0

Other minor fixes:

Remove hard coded spawn# z limit for 320x240 resolution.
Command holdblock 2 now works with blockpain.
Normal ai move now chooses counter clockwise pattern sometimes, it used to be only go in clockwise.

 
Thanks utunnels!

BTW what do you mean by clockwise pattern here:
Normal ai move now chooses counter clockwise pattern sometimes, it used to be only go in clockwise.

And,
Remove hard coded spawn# z limit for 320x240 resolution.

Does this mean player can start outside playing area with "wrong" spawn# setting? (That's modder's fault it that were to happen :) ).
Also I remember that spawn# command has auto correction to prevent spawning offscreen. Is this removed too?

It would be great if it is so OpenBoR doesn't need to update this code everytime we have higher resolution.
 
Does this mean player can start outside playing area with "wrong" spawn# setting?

Yes, but your movement is still limited by z, so you will be pulled back anyway.
 
Thank you very much for addressing the spawn limitation!
 
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