O Ilusionista
Captain 100K
sorry, I mean MODEL NAME
White Dragon said:- Engine is now running on multiple attack and body boxes. By DC (great feature DC, this open openbor to another level!!)
nsw25 said:the names of models is default to on when you load a game on android
rafhot said:in this topic i think i can confirm the more than 4 joysticks bug that i reported sometime ago
http://www.chronocrash.com/forum/index.php?topic=3150.msg43046;topicseen#new
s_energycost energycost;
energycost.cost = 0;
energycost.disable = 0;
energycost.mponly = COST_TYPE_MP_THEN_HP;
if(self->modeldata.animation[ani]->energycost)
{
energycost = *self->modeldata.animation[ani]->energycost;
}
if(!self->modeldata.animation[ani]->energycost) return TRUE;
if (newanim->energycost)
{
newanim->energycost.mponly = COST_TYPE_MP_THEN_HP; //MP only.
newanim->energycost.disable = 0;
}
newanim->energycost = NULL;
White Dragon said:
White Dragon said:You check a NULL pointer with if(self->modeldata.animation[ani]->energycost)...
but then you handle energycost with the new pointer previously declared (s_energycost energycost).
This is a NULL pointer error!
nsw25 said:
stealth {stealth} {perception}