OpenBOR v3.0 Build 4682 (Android/PSP/WII/WINDOWS)

Status
Not open for further replies.
Anyway, we all what we can when we can. Ports are not my focus and I frankly just dont care about them, but will still test when I'm able.
I understand your position. But Android is the main port right after the Windows one. It would be very sad If we won't have an Android build anymore.

@White Dragon Thanks for all your hard work. You are not alone, we will try to help as much as I can.
 
O Ilusionista said:
Anyway, we all what we can when we can. Ports are not my focus and I frankly just dont care about them, but will still test when I'm able.
@White Dragon Thanks for all your hard work. You are not alone, we will try to help as much as I can.

Big thanks my friend  ;)
At the weekend I have to add the sdl activity new code and test!  ;)
 
msmalik681 said:
Could you document somewhere how to setup and compile the android build please.

Courtesy of CRxTRDude:

If you downloaded the full SDK, the instructions are there. But for a quickie:
You only need Android SDK with NDK to compile C code. You don't need Android Studio. The process is pretty automated and instructions are pretty laid out in the readthis.txt file.
And check this http://www.chronocrash.com/forum/index.php?topic=2025.msg26998#msg26998

White Dragon said:
Big thanks my friend  ;)
At the weekend I have to add the sdl activity new code and test!  ;)

Thanks for the info. Once we have a working Android version again, I will make some deep tests and upgrade my game to that version.
 
Hi guys,
It's good to see Android versions gets still attention, good luck to the devs on it.

I would like to know (and sorry if the solution is written somewhere), if there is any ways to change the paks folder's path on android version, for example a way to put the .paks on external sdcard?

Thanks for reading me and your attention.
 
WhiteDragon, I've tested the latest version (4742):

If you turn off the screen and turn it back again, the screen gets black but instead of crashing, OpenBor will just reset.

After some time, the engine just close itself.

Here is the log :

Total Ram: 4097286144 Bytes
Free Ram: 228663296 Bytes
Used Ram: 189664768 Bytes

SDL video Renderer: opengles2

1 joystick(s) found!
SDL video Renderer: opengles2

1 joystick(s) found!

************ Shutting Down ************

OpenBOR v3.0 Build , Compile Date: Mar 17 2018
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the open source continuation of Beats of Rage by Senile Team.

Special thanks to SEGA and SNK.

Total Ram: 4097286144 Bytes
Free Ram: 288722944 Bytes
Used Ram: 194193920 Bytes

Release level data...........
Done!

Release graphics data........ Done!
Release game data............

Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!

**************** Done *****************

OpenBOR v3.0 Build , Compile Date: Mar 17 2018
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the open source continuation of Beats of Rage by Senile Team.

Special thanks to SEGA and SNK.
 
nsw25 said:
the very latest build that was just uploaded seems to have a issue where no sound or music etc plays... I deleted all save files etc and tried few times but no luck... anyone else having issues ?

I also have that problem
 
White Dragon said:
Fixed Android Port guys!!
Have fun  ;) ;)

Ps. working from Android 4.0.1 to Up...
Again, thanks for your hard work. I've tested both Android and Windows ports and both works fine.
The Android has no black screen bug anymore. And the Windows build 4750 has no problem with audio for me.
Have anyone tested the PSP version?

I will keep testing both ports to check if everything is okay.
Finally, time to update my game :)
 
Thanks!
Fixed psp port too!!
There was an overflow bug to access into palette map.
Disabled the preview image unfortunately.
I don't know the psp pixel format.

For windows port I reverted to sdl2 2.0.5 for now...
I. Asked on sdl forum for. Any changes.
From sdl 2.0.6 to up audio not works..
 
nsw25 said:
Tested android version 4750 and doesnt work properly.

All directional touch screen buttons glitch if held long enough. you will see this when players dodge or run randomly..... its like touch controls flicker

I can confirm this. I thought this was happening thanks to my shattered screen, but it seams to be a problem.

Sometimes, the character runs out of the blue (double tap), sometimes the screenshot button is pressed, etc
 
Status
Not open for further replies.
Back
Top Bottom