OpenBOR v3.0 Build 4682 (Android/PSP/WII/WINDOWS)

Status
Not open for further replies.
Please it's very important : do not report specific mod issue.
First you sure that the issue is specific of the engine and report JUST the OpenBOR issues or bugs. Sure that the bug is of the engine making some test first. Then report just if you are sure of the bug. Thanks
 
Avengers United Battle Force DEMO 2.7.4 mod, if it disconnects noshare  the game will launch you to gameover

using the compilation v 4682
You can verify overwrite levels.txt

#seta a posição na tela de todas essas coisas
lbarsize 70 4 1 0 0  -300 -300 -300 -300
mpbarsize 65 3 1 1 0  -300 -300 -300 -300
olbarsize 70 5 0 0 0  -300 -300 -300 -300
showrushbonus 1
equalairpause 1


completebg 1
hiscorebg 1
loadingbg 1 -1113 -1194 100 -1138 -1220
loadingbg2 1 -1113 -1194 100 -1138 -1220
rush 1 2 Rush_Combo! 1 0 Max_Combo! 1 0


p1rush 24 35 24 43 24 51 24 59
p2rush 364 35 364 43 364 51 364 59
p3rush 242 1188 242 1196 242 1204 242 1212
p4rush 362 1188 362 1196 362 1204 362 1212

timeloc 150 233 30 18 1
bgicon data/sprites/hud-base.png -80 0

#players

p1icon -51 229
p1score 60 233 999 999 50 258 0
p1life 52 242
p1mp 48 250
p1lifex 131 242
p1lifen 138 242 2
p1namej 60 233 60 258 60 258 0



p2icon 429 229
p2score 335 233 999 999 365 258 1
p2life 356 242
p2mp 365 249
p2lifex 343 242
p2lifen 335 242 2
p2namej 335 233 335 256 317 258 1


#enemies
e1icon 24 2
e1life 42 2
e1name 42 10 0

e2icon 364 2
e2life 384 2
e2name 384 10 0


p1smenu 44 92 22 148
p2smenu 284 92 262 148


#===============================================================================STORY MODE
set *__Story_Mode
nosame 1
lives 1
credits 5
maxplayers 2
continuescore 1
cansave 2
#noshare 1

skipselect
select data/select/sel0.txt

#--------------------------------------------------#Street stage

scene data/scenes/history/scene01.txt
scene data/scenes/howto2.txt


#fase 1
z 135 220 0
file data/levels/fase1.txt

next

#lvl1 branch
z 135 220 0
file data/levels/lv1branch.txt

#--------------------------------------------------#porto
branch porto

select data/select/sel0.txt

z 80 220 0
#z 134 220 0
file data/levels/porto.txt

#boss 1
z 100 160 0
file data/levels/portofinal.txt

next

#----------------------------heliport bonus
z 110 182 0
file data/levels/portobonusgame.txt

next

#--------------------------------------------------#sky stage

skipselect
scene data/scenes/history/scene02m.txt
scene data/scenes/unlock/unlock1.txt
select data/select/sel1.txt

#Sky Stage 1
z 60 210 0
file data/levels/sky1.txt

#--------------------------------------------------#Maggia ship

skipselect
select data/select/sel1.txt

#Maggia pt 1
z 135 220 0
file data/levels/maggia.txt

#maggia inner
z 208 227 160
file data/levels/maggia-inner.txt

next

skipselect
select data/select/sel1.txt

#Maggia pt 2
z 160 220 0
file data/levels/maggia-2nd.txt

#Maggia EXTRA
branch maggiaextra
z 130 210 0
file data/levels/maggia-extra.txt

#Maggia pt 3
branch maggia3
z 170 220 0
file data/levels/maggia-3rd.txt

#factory
branch maggiaend
z 200 220 0
file data/levels/factoryb.txt

next

skipselect
select data/select/sel1.txt

#--------------------------------------------------#Truck stage

#truck stage
z 189 189 0
file data/levels/truck-stage.txt

#--------------------------------------------------#Hydra remote base

next

skipselect
scene data/scenes/unlock/unlock2.txt
select data/select/sel2.txt

#hydra_remote_base

z 163 220 0
file    data/levels/hydra-2.txt

next

z 175 239 160
file data/levels/bonus02.txt

next

skipselect
select data/select/sel2.txt

z 163 220 0
file    data/levels/hydra-3.txt

next

skipselect
select data/select/sel2.txt

z 177 220 0
file    data/levels/hydra-4.txt

next

skipselect
select data/select/sel2.txt

z 163 220 0
file    data/levels/hydra-5.txt

next

scene data/scenes/ending/ending.txt
scene data/scenes/unlock/unlock3.txt

end

#--------------------------------------------------#street branch right
branch street1right

skipselect
select data/select/sel0.txt

z 173 213 0
file  data/levels/street_1_branch.txt

next

#----------------------------heliport bonus
z 110 182 0
file data/levels/portobonusgame.txt

next

#--------------------------------------------------#sky stage right

skipselect
scene data/scenes/history/scene02m.txt
scene data/scenes/unlock/unlock1.txt
select data/select/sel1.txt

#Sky Stage 1
z 60 210 0
file data/levels/sky1.txt

next

#--------------------------------------------------#Maggia Ship right

skipselect
select data/select/sel1.txt

#Maggia pt 1
z 135 220 0
file data/levels/maggia.txt

#maggia inner
z 208 227 160
file data/levels/maggia-inner.txt

next

skipselect
select data/select/sel1.txt

#Maggia pt 2
z 160 220 0
file data/levels/maggia-2nd.txt

#Maggia EXTRA
branch maggiaextra
z 130 210 0
file data/levels/maggia-extra.txt

#Maggia pt 3
branch maggia3
z 170 220 0
file data/levels/maggia-3rd.txt

#factory
branch maggiaend
z 200 220 0
file data/levels/factoryb.txt

next

#--------------------------------------------------#Truck stage right

skipselect
select data/select/sel1.txt

#truck stage
z 189 189 0
file data/levels/truck-stage.txt


next

#--------------------------------------------------#Hydra remote base right

skipselect
scene data/scenes/unlock/unlock2.txt
select data/select/sel2.txt


z 163 220 0
file    data/levels/hydra-2.txt

next

z 175 239 160
file data/levels/bonus02.txt

next

skipselect
select data/select/sel2.txt

z 163 220 0
file    data/levels/hydra-3.txt

next

skipselect
select data/select/sel2.txt

z 177 220 0
file    data/levels/hydra-4.txt

next

skipselect
select data/select/sel2.txt

z 163 220 0
file    data/levels/hydra-5.txt

next

scene data/scenes/ending/ending.txt
scene data/scenes/unlock/unlock3.txt
end

#===============================================================================TRAINING
set *__Training
nosame 1
lives 5
credits 5
maxplayers 2
continuescore 1
cansave 2

#z 160 220 0
#file data/levels/portobonus.txt

#next

#skipselect
#select data/select/selcomplete.txt

#training Black Knight
z 160 220 0
file data/levels/training.txt


#virtual
#z 160 220 0
#file data/levels/virtual.txt


#===============================================================================BONUS
set *__Bonus_Games
nosame 1
lives 3
credits 5
maxplayers 2
continuescore 1
cansave 2
ifcomplete 1

skipselect
select data/select/selcomplete.txt

z 170 225 160
file data/levels/avbasefix.txt # dummy


branch avbase
#----------------------------avbase
z 170 225 160
file data/levels/avbase.txt



branch heliport

#----------------------------heliport bonus
z 110 182 0
file data/levels/portobonusgame.txt
z 170 225 160
file data/levels/avbase.txt



branch bonus02

#----------------------------glass bonus
z 175 239 160
file data/levels/bonus02.txt
z 170 225 160
file data/levels/avbase.txt


#===============================================================================BOSS FIGHT
set *__Boss_Fight
nosame 1
lives 4
credits 1
maxplayers 2
continuescore 1
cansave 2
ifcomplete 1

skipselect
select data/select/selcomplete.txt

#BOSS
z 110 180 0
file data/levels/boss.txt

next

scene data/scenes/ending/ending.txt
scene data/scenes/unlock/unlock_extra.txt
end

#===============================================================================COMPLETE MODE
set *__Complete_Mode
nosame 1
lives 3
credits 5
maxplayers 2
continuescore 1
cansave 2
#noshare 1
ifcomplete 1

skipselect
select data/select/selcomplete.txt

scene data/scenes/history/scene01.txt
scene data/scenes/howto2.txt

#------------------------------------------------------------------

#fase 1
z 135 220 0
file data/levels/fase1.txt

next

#lvl1 branch
z 135 220 0
file data/levels/lv1branch.txt

#--------------------------------------------------#porto
branch porto

select data/select/selcomplete.txt

z 80 220 0
#z 134 220 0
file data/levels/porto.txt

#boss 1
z 100 160 0
file data/levels/portofinal.txt

next

#----------------------------heliport bonus
z 110 182 0
file data/levels/portobonusgame.txt

next


skipselect
scene data/scenes/history/scene02m.txt
select data/select/selcomplete.txt

#Sky Stage 1
z 60 210 0
file data/levels/sky1.txt

skipselect
select data/select/selcomplete.txt

#--------------------------------------------------#Maggia ship

#Maggia pt 1
z 135 220 0
file data/levels/maggia.txt

#maggia inner
z 208 227 160
file data/levels/maggia-inner.txt

next

skipselect
select data/select/selcomplete.txt

#Maggia pt 2
z 160 220 0
file data/levels/maggia-2nd.txt

#Maggia EXTRA
branch maggiaextra
z 130 210 0
file data/levels/maggia-extra.txt

#Maggia pt 3
branch maggia3
z 170 220 0
file data/levels/maggia-3rd.txt

#factory
branch maggiaend
z 200 220 0
file data/levels/factoryb.txt

next

skipselect
select data/select/selcomplete.txt

#truck stage
z 189 189 0
file data/levels/truck-stage.txt

next


skipselect
select data/select/selcomplete.txt

#hydra_remote_base

z 163 220 0
file    data/levels/hydra-2.txt

next

skipselect
select data/select/selcomplete.txt

z 163 220 0
file    data/levels/hydra-3.txt

next

skipselect
select data/select/selcomplete.txt

z 177 220 0
file    data/levels/hydra-4.txt

next

skipselect
select data/select/selcomplete.txt

z 163 220 0
file    data/levels/hydra-5.txt

next

scene data/scenes/ending/ending.txt
scene data/scenes/unlock/unlock_extra.txt

end

# -----------------------------street branch right
branch street1right

select data/select/selcomplete.txt

z 173 213 0
file  data/levels/street_1_branch.txt

next

#----------------------------heliport bonus
z 110 182 0
file data/levels/portobonusgame.txt

next

skipselect
scene data/scenes/history/scene02m.txt
select data/select/selcomplete.txt

#Sky Stage 1
z 60 210 0
file data/levels/sky1.txt

next

skipselect
select data/select/selcomplete.txt

#Maggia pt 1
z 135 220 0
file data/levels/maggia.txt

#maggia inner
z 208 227 160
file data/levels/maggia-inner.txt

next

skipselect
select data/select/selcomplete.txt

#Maggia pt 2
z 160 220 0
file data/levels/maggia-2nd.txt

#Maggia EXTRA
z 130 210 0
file data/levels/maggia-extra.txt

#Maggia pt 3
branch maggia3
z 170 220 0
file data/levels/maggia-3rd.txt

#factory
branch maggiaend
z 200 220 0
file data/levels/factoryb.txt

next

skipselect
select data/select/selcomplete.txt

#truck stage
z 189 189 0
file data/levels/truck-stage.txt


next

skipselect
select data/select/selcomplete.txt

#hydra_remote_base

z 163 220 0
file    data/levels/hydra-2.txt

next

z 175 239 160
file data/levels/bonus02.txt

next

skipselect
select data/select/selcomplete.txt

z 163 220 0
file    data/levels/hydra-3.txt

next

skipselect
select data/select/selcomplete.txt

z 177 220 0
file    data/levels/hydra-4.txt

next

skipselect
select data/select/selcomplete.txt

z 163 220 0
file    data/levels/hydra-5.txt

next

scene data/scenes/ending/ending.txt
scene data/scenes/unlock/unlock_extra.txt
end


#===============================================================================PORT STAGE
set *__Replay_Chapter_1
nosame 1
lives 3
credits 5
maxplayers 2
continuescore 1
cansave 2
#noshare 1
ifcomplete 1

skipselect
select data/select/sel0.txt

#lvl1 branch
z 135 220 0
file data/levels/lv1branch.txt

#--------------------------------------------------#porto
branch porto

#porto
z 80 220 0
file data/levels/porto.txt

#boss 1
z 100 160 0
file data/levels/portofinal.txt

next

scene data/scenes/ending/ending.txt

end

#--------------------------------------------------#street branch right
branch street1right

#branch
z 173 213 0
file  data/levels/street_1_branch.txt

next

scene data/scenes/ending/ending.txt

end


#===============================================================================MAGGIA
set [__Replay_Chapter_2
ifcomplete 1
nosame 1
lives 3
credits 5
maxplayers 2
continuescore 1
cansave 2
ifcomplete 1

skipselect
select data/select/sel1.txt


#Maggia pt 1
z 135 220 0
file data/levels/maggia.txt

#maggia inner
z 208 227 160
file data/levels/maggia-inner.txt

next

skipselect
select data/select/sel1.txt

#Maggia pt 2
z 160 220 0
file data/levels/maggia-2nd.txt

#Maggia EXTRA
branch maggiaextra
z 130 210 0
file data/levels/maggia-extra.txt

#Maggia pt 3
branch maggia3
z 170 220 0
file data/levels/maggia-3rd.txt

#factory
branch maggiaend
z 200 220 0
file data/levels/factoryb.txt

next

scene data/scenes/ending/ending.txt

end


#===============================================================================TRUCK HYDRA
set ]__Replay_Chapter_3
nosame 1
lives 3
credits 5
maxplayers 2
continuescore 1
cansave 2
#noshare 1
ifcomplete 1

skipselect
select data/select/selcomplete.txt

#truck stage
z 189 189 0
file data/levels/truck-stage.txt

next
scene data/scenes/unlock/unlock2.txt
skipselect
select data/select/sel2.txt

#hydra_remote_base

z 163 220 0
file    data/levels/hydra-2.txt

next

skipselect
select data/select/sel2.txt

z 163 220 0
file    data/levels/hydra-3.txt

next

skipselect
select data/select/sel2.txt

z 177 220 0
file    data/levels/hydra-4.txt

next

skipselect
select data/select/sel2.txt

z 163 220 0
file    data/levels/hydra-5.txt

next

scene data/scenes/ending/ending.txt

end

#===============================================================================SKY STAGE
set @__SKY_STAGE
nosame 1
lives 3
credits 5
maxplayers 2
continuescore 1
cansave 2
ifcomplete 1

skipselect
select data/select/selcomplete.txt

#boss 1
z 60 210 0
file data/levels/sky1.txt

next

scene data/scenes/ending/ending.txt

end








#|edited by openBor Stats v 0.67

I'm sorry I can't explain myself better  :-\
 
nsw, the real error message is somewhere before "There's an exception while executing script 'endlevel' ".
 
I sent you version of my game whitedragon but you said it works fine... did you check this

I said that it has a problem somewhere in story system. Unfortunately, I can't find any solution to that yet :(

BTW White Dragon, that problem is not related to this OpenBoR build as it happens with older build
 

The Rand32() function is not working for me I tried with a upper and lowercase "R" the engine says it cant find function ?

Code:
Script compile error: can't find function 'rand32'


Script compile error in 'Mandy': rand32 line 36, column 13
 
msmalik681 said:

The Rand32() function is not working for me I tried with a upper and lowercase "R" the engine says it cant find function ?

Code:
Script compile error: can't find function 'rand32'


Script compile error in 'Mandy': rand32 line 36, column 13

rand32() not exists for scripts
only exists rand() (that uses rand32() internal)
and srand(seed) to set the seed number for rand()
 
White Dragon, I remember that you've added "type" to wall declaration, which is VERY useful.
~{type} the type is a param useful for decide what type of terrain is that wall. Example I want to make a wall splat JUST on walls of type 1 and not type 0. (4287+)

But onblockWscript just check for self, plane, height and index. It's possible to add type to that list?
 
O Ilusionista said:
White Dragon, I remember that you've added "type" to wall declaration, which is VERY useful.
~{type} the type is a param useful for decide what type of terrain is that wall. Example I want to make a wall splat JUST on walls of type 1 and not type 0. (4287+)

But onblockWscript just check for self, plane, height and index. It's possible to add type to that list?

Added.
BTW you can get the index and use the get level property. Getlocalvar is just a shortcut
 
I officially ask help for Android port because for work reason I can't compile anymore android build because I'm in another city now. I haven't my pc and so I haven't time anymore (I'm in my home just one day in the week for wrekend).
I ask to upgrade to sdl 2.0.8 because the bug is on sdl 2.0.4. So if you upgrade to new sdl you solve the bug. This is the fix!!
So for developers we need to upgrade sdl activity Java and manifest to update to sdl2.0.8 too. Please help.. It seems I'm alone with OpenBOR project...
 
That's how I felt for nearly three years man. Development waxed and wanes. If you're paying attention, I have a huge project for animation properties in a work branch - which I may add is how you're supposed to develop.

Anyway, we all what we can when we can. Ports are not my focus and I frankly just dont care about them, but will still test when I'm able.

DC
 
No offense for you my friend. You are in this project from long time before me...
Just actually openbor suffers few developers and not active unfortunately...
 
Status
Not open for further replies.
Back
Top Bottom