I do appreciate all the words of motivation but this is really too much for me alone. I've been thinking about how to reach more people and get someone's interest.
So let's talk about things objectively.
I know how to add objects and program basic behaviors, no problem. I know how to make levels, no problem, the problems start when I want complex stuff.
I want an inventory, stats, buffs & debuffs, set pieces, randomization, and perhaps even more stuff I can't possibly do by myself in our lifetimes because
a) original assets take more time than rips and edits
b) while I'm doing assets I can't be learning the engine
c) same as b but reversed
d) work, wife, kids, events, appointments...
What I'm proposing to someone who potentially joins is simple:
let me do just the damn assets
I'm not a dictator or your boss so you will have freedom of speech, opinion and action. If we agree, we make. If we disagree, we talk. If we don't know, we discuss.
We could start a Patreon if money is a concern, and if someday the game gets finally shipped you get paid as well.
I think I can't formulate my proposal simpler than this.
Right now I've found a standard for level building that I'm satisfied with. I'm building sets of graphics for each area (tiles, textures, prefabs) once I'm halfway through I'll start working on more characters and objects until I can get a base game going. from there on, if I can't find any help, it might be a long time until there's any more substance to the game.
examples of some studies and new assets:




