Pak creator?

  • Thread starter Thread starter drtremor
  • Start date Start date
Ahh you're right, sorry I haven't used it in a long time.  paxplode.bat still works as drag and drop thou.
 
you'll have to do it from command line.

eg

packer mymod.pak data

 
The right way to play extracted mod is to have openbor.exe outside of data dir and add dummy .PAK file to PAKS folder.

The dummy file is just a text file renamed MOD.PAK or whatever you want, make sure it's .pak extension thou.

 
********************WHOEVER COMES, IN READ HERE*******************

(The "Manual" from the wiki and all of these users might confuse you)


Ok I did it.............I'm going to explain this VERY EXPLICITLY SO THAT THERE IS NO MORE CONFUSION


Download this "Makepak & Extractor" from the link under this sentence. (Courtesy of spidermax96) for providing the link

http://www.theisozone.com/downloads/pc/other/makepak-extractor/   


TO CONVERT A GAME TO .PAK

Make a game (Like Streets of Rage XXX) into a Pak file, place the "Data" folder (From the game) and the "makepack.bat" in the same folder (meaning DON'T put "makepack.bat" IN "Data" folder) and all you have to do is press "makepack.bat" for the process to start. When finished, your file should appear in the same folder where you placed "makepack.dat" and "Data" under the name of "bor.pak

TO EXTRACT A "PAK" OF A GAME DOWN TO ITS "DATA" FOLDER

Simply take the pak file and drag it to the "borpak.exe" which will start its process. When done there should be a "data" folder in the same area as the "borpak.exe"


This works for Windows 7

Idk about Windows 8 but I'm pretty sure it does



As for "PLAYING A PAXLOADED PAK" I'm not too sure about this since I didn't need to use this but..........I think this means How to play the game in it's extracted "data" form. (Such as when you "un-Pak" the single ".Pak" file of the game using the "borpak.exe")

ACCORDING TO BeasTie:

"The right way to play extracted mod is to have openbor.exe outside of data dir and add dummy .PAK file to PAKS folder.

The dummy file is just a text file renamed MOD.PAK or whatever you want, make sure it's .pak extension thou."
 
Make a game (Like Streets of Rage XXX) into a Pak file, place the "Data" folder (From the game) and the "makepack.bat" in the same folder (meaning DON'T put "makepack.bat" IN "Data" folder) and all you have to do is press "makepack.bat" for the process to start. When finished, your file should appear in the same folder where you placed "makepack.dat" and "Data" under the name of "bor.pak

:'(

ok use all but no workin!!!only 32 mb convert...my original pak got 340 mb why this change??
 
I am interested in creating an openbor mod featuring streets of rage an mutation nation can anyone help me to get started, with a tutorial or something?
 
When you create the character sprite does it matter that the backgeound is white because of a spritesheet, or does the background have to be pink?
 
no, its not about which color, its about its position (index) in the palette. I suggest you to read the manual: http://dcemulation.org/index.php5?title=OpenBORManual

For example, when you work with PNG (better choice) and GIF, the transparent color is the one in the FIRST spot in the palette . If you work with PCX, its the last one:

ColorTable.png
 
Lol we posted at the same time...

The background can be any colour. But to be recognized as "transparent", that colour must be the first colour declared on the palette color map as showed by O'

White is a bad choice because may be your sprite will have white on some thee part, and the idea is to have as "transparent" a colour that your sorts will never use. That's why usually is pink or a very bright green.

O', we should edit this from the manual:
Pal.act is global palette. For your information, every sprite in mod must use same palette which is this global palette. You need Adobe Photoshop to view and make .act files.
we should clarify, and better, Encourage to not use global palette and to use 16bit mode.
 
Was checking the possibility of playing a character of different games, and even following the instructions unable to perform this operation, what can I be doing wrong? I ask your help, I will cite as an example, Max Bare Knuckle 6 in Final Fight Gold.
 
It depends upon how the character was made. Yes, it's not that hard to transfer one character to another game:

Copy the character from the chara folder of one game to the chara folder of your current mod and finally adding it on your models.txt as either on a know or a load. For players or flashes, it's load, for enemies and others, that's know.

The hard part is that if the mod creator used script, which then you need to figure out which script is the character using.

Now, whether you're using characters with or without scripts, you should not forget to 'declare' or to load or know your character the models.txt. This is sometimes a common rookie mistake.
 
If you want to extract Max from Bare Knuckle 6...this won't be possile*. Because that game uses a protected version of .pak.

*it IS possible, but I won't tell anything. If something is protected, there is a reason.
 
O Ilusionista said:
*it IS possible, but I won't tell anything. If something is protected, there is a reason.

What, did someone crack the SecurePAK encryption?  If so, I'm surprised anyone cared that much. :o
 
Good Day Illusionist, I only suggested the game Bare Knuckle 6, as was checking out some blogs other than the Cronocrash, I found aa very interesting option, I want to remind that I was just looking for something and came across this issue, I have no experience with you programming, so my doubt, as I know you are from Brazil will leave the text also in Portuguese, as well'm from Brazil, and admire, and the work of all of you.

Bom Dia Ilusionista, eu apenas sugeri o jogo Bare Knuckle 6, como estava verificando alguns blogs sem ser o Cronocrash, achei  a opção bem interessante, venho lembrar que estava apenas procurando algo e me deparei com esse assunto, não tenho a experiência de vocês com programação, por isso a minha dúvida, como sei que você é do Brasil vou deixar o texto também em português, pois também sou do Brasil, e admiro e muito o trabalho de todos vocês.
 
Well, like everybody says, unless the pak is unlocked, you can't access it. Damn, i didn't know that this is actually an SecurePAK (or I just forgot, kind of lost track there.)
 
No BS really, I think you can ask either DC or Plombo about that, they can arrange for usage of SecurePAK for BAB. I think from what I've heard on previous posts here, this was a really cumbersome thing before and only a few games used them.

In fact, Illusionista opened that up in the Android build thread, I question on what was the specs for that and DC had this post to say
 
I can't promise you anything, nsw25, but I'm going to try to find some information for you.

From what little bits I found so far in my snooping around is that yes, Volcanic is using a modified OpenBOR engine to run Rocket Viper 2. We can tell that it was repackaged from the original code because it's using a new app icon and not the Dragon that you see with OpenBOR. The engine itself has laced-in code for an in-game purchasing service that uses Payeco, which is similar to Paypal here in the US. The first time I managed to grab the data.pak file, I immediately paxploded it and it was corrupted, but I'm trying another method of snagging it.

Frankly, I wanna know what this guy did too because this is not the first time that someone tried to get a monetary cut from a BOR without the consent of the Dev Team, especially when this mod clearly uses assets from other companies. That makes not only our community look bad, but it throws the Dev Team under the bus too, and legally I might add.
 
nsw25 said:

I'm on the road which is why I've been quiet as of late nod can't go into a ton of depth, but let me explain this best I can.

1. That engine doesn't do anything the real OpenBOR can't. It's all heavy script. The modifications are strictly to ensure no compatibility. I've no clue about motivation. Volcanic was a popular and respected member who just one day vanished and resurfaced with this mess. I suspect language barrier and him being close to a disgruntled author named Allan.cylakes was part of it but am unsure.

2. Our engine is legit and protected by a binding license. I can't touch them because they're in another country and its not worth it, but neither their engine nor game are legal to distribute. Nor would yours be if you try that route.

3. We've long since come to a consensus that you may package and sell OpenBOR modules with the current engine. Proprietary libraries have been removed and the license allows it.

4. If you do choose to use an illegitimate OpenBOR, then you will be on your own. No community support, advertising, etc. will be given or allowed. Moreover I'll have no choice but report your use of illegal software to any distribution routes you do happen to take. As RocketViper proves, obviously many distributes won't care, but any worth their salts to get you off the ground will. That goes for everyone. We have to do this to prevent the engine from being split into incompatible fragmented and competing distributions the same way companies have to protect their IP to prevent others from taking ownership.

DC
 
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