Personal HITFX

dantedevil

Well-known member
I have an enemy mount in a Bulldozer,  then I wanna know if possible create a personal hitfx, like the Noatflash for the flashfx.
This way when Jago ot Tusk hit with the sword, or the others characters hit with a kick pr a punch, the sound always be the same.
 
No, he seems to look for an alternate sound to play depending on the entity who receive the attack.

I'm right DD?

Something like a metal hit sound played when buldozer receive damage.
And this metal sound overwrites all normal hit sounds (punch, kick, blade...)

EDIT : as a non coder, I would keep the regular hit sounds and add the custom metal effect to 1st frame of pain anims of bulldozer.
But there is certainly a way to make it with advanced coding skills
 
My technique is to play hit sound effects from the flash itself. This let's you coordinate the flash with an appropriate sound, and since personal flash is supported, that means by extension this technique gives you personal sound support.

Now all that said, I do use an advanced script to play the sounds with location based stereo, but you need not worry about that. A good old fashioned sound cmd in the flash will work just fine.

DC
 
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