brawlerbro
New member
So the assets I ended up using for these were too small, and I asked whether 100px would be enough for backgrounds. I ended up scaling everything to make it easier.
Since the assets I used are for platformers, not beat'em ups, they didn't really have any grab or throw animations. So the whole thing ended up like a hack and slash game. For now, there's 2 enemy types and one player character. I'm thinking of making a high fantasy hack and slash, since most of the assets I found are like that.
Eventually, I'm planning to make a Swords & Darkness-type game (the one on 3DS, really obscure but fun RPG/Beat em up), for now I'm learning as much as I can.
https://www.youtube.com/watch?v=4Xv2p0S7nw8
Since the assets I used are for platformers, not beat'em ups, they didn't really have any grab or throw animations. So the whole thing ended up like a hack and slash game. For now, there's 2 enemy types and one player character. I'm thinking of making a high fantasy hack and slash, since most of the assets I found are like that.
Eventually, I'm planning to make a Swords & Darkness-type game (the one on 3DS, really obscure but fun RPG/Beat em up), for now I'm learning as much as I can.
https://www.youtube.com/watch?v=4Xv2p0S7nw8