Question about begginers.

liamx2000

Member
Hello all I'm struggling a lot to understated how to even start my project  :'( and I wanted to ask one day could if any of the experts on here could maybe create an Official YouTube channel video tutorial for Beginners on here what the very First step is to starting a project , I mean the Second you start using the mouse where do you start ?

I also have no clue on coding or scripting But I have mostly all my resources for my fan game to create a demo , I suppose I'm too used to using Rpg maker for so many years because it's layout has everything ready to start a project like Characters , map drawing , animations and so on , I came on here many months ago asking for help about making a character and I couldn't even get that done , But I strongly want to get this dam info to sink into my head .

I have read the manual many times and I tried to make a pallet for the character and  then I was told to convert them to pcx , but then was also told on here to use PNG but then was also told that GIF is better , but when I saved my image of the character as a GIF they went all pixilated and dotty...that didn't work either , I seem to learn better if I can actually watch someone do it , I think it would very helpful for slow slow slow people like me.
 
Same story friend. Anyone with the time to do all that, typically doesn't have the knowledge. So it goes with any user content driven applications.

I DID start a YouTube production that begins with palettes, but it will be a while before I can add more.

Others have done similar things, but though they mean well, they simply didn't have the necessary skill and the info presented was woefully out of date as a result.

Until my own videos are complete, the best example is to look at modules already built and tinker around with them.

DC
 
I mean is this how you all make a character on here ?

OpenBor create a character:
https://youtu.be/djku-XSMLoU

he goes very fast , so it can be hard to follow ( for me )
 
When i start, the first thing i did was choose what already made openbor game was my favorite one in gameplay, theme and such.

Then i start to look into the files and see how everything was done,
later i did a copy folder with one playable character from the same game inside and started to swap the sprites and create a simple new character.
Then i started to put more moves in this character to improve my skills with openbor until be ready to start a real public project

in my case i already had previous knowledge with mugen  that gaves me a little basic directions on how to proceed dealing with sprites and so on, also i had previous knowledge with never winter nights with also gave me the some experience to deal with scripts.

With this i had a fast learning curve, but i still did many mistakes on my first project.
The advice i give is start playing with some mod that you liked and no need to publish it,
Get some experience giving some time doing stuffs with the engine everyday and reading the manual then Start your public project
thats was the way that worked for me, and the key was give some time learning little things and make the learning curve happen binding one discover with another in the engine

 
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