Redefining movement limitations

Dulagwagon

New member
Hello there, I'm an OpenBoR newbie and very interested in making my games with it.

So, my first question is how do I remove the limitations for the character movement. That means I want my char to walk all the way down on the screen, until the very bottom.

It's possible? Any advice on how to do it?

Thanks in advance.
 
Dulagwagon said:
It's possible?

Welcome to the forum!

First thinking, never ask if something is possible. The answer is always yes. Your question is how.

What you are talking about is movement on the Z axis. That is controlled by the Z attribute in levels.txt. You'll find instructions on it here.

There are more advanced options too. For instance, you could still have limited Z boundaries, but give individual entities the ability to ignore them. You can also build walls within the stage to make Z boundaries that vary throughout the level - like the first level in Streets of Rage 2. If you aren't afraid of scripting, there are even more advanced options than that, where you can define limits based on whatever conditional logic you feel like.

Here is one example - the Z boundary of this stage keeps you and enemies along the dock path, but when enemies are defeated with certain moves, they can pass through it.

Ff_chronicals_water.gif
Ff_chronicals_mister_t.gif


HTH,
DC
 
Damon Caskey said:
The answer is always yes. Your question is how.

Thanks for the advice, DC. I'm now more excited than ever to start. I have a set of drawings that I'm making some sprites from, and I'm now pretty sure the project will come out of paper and my kids will love it.

I'm now going for the manual you pointed me, and studying how to do it.

Thanks again and I'll come back for some tips, sure.


Edit: I've reached the goal for this task, now I wanna attempt other configurations and learn about scripting and how it works.
 
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