Remote Control for a NPC?

One of my characters is planned to have a drone following him.
This drone will be a NPC/Chase entity, hostily to none.

IOW, by default it will only chase it's owner.

This character will have a freespecial that puts him in a "remote control stance".

While in this stance, the player controls the drone, not the character.

I'm planning to make the drone to have a keyscript to control it's movement and actions, but I would like to know if there are simplier or alternative methods for what I'm trying to achieve.
 
That's a tough one. Like all things it's doable, but might require quite a bit of work. Something you might want to try instead is switching models of the player and drone so they essentially swap places. All you need is a bit of visual flair to cover the switch. Then you don't have to script all the player controls piecemeal for the drone, because the drone IS the player.

OX did something similar back in the day to make a tag team system.

DC
 
I'm a bit resistant about this idea mainly due to stage changing issues and camera movement.

Since the drone will be a fairly simple entity, comprised only by movement, healing and attacking, being unattackable (it won't feature a a bbox), I think using it as NPC will be simpler.
 
Hi Bloodbane has coded something like this for the Paladin buckler (that can be controled by the direction arrows) in his Map9 demo:
http://www.chronocrash.com/forum/index.php?topic=3081.msg61160#msg61160

Like I said already to him, this little has got some much good mechanisms to study, you should take a deeper look if you wish to ;).
 
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