Reset movements after a loop animation

White Dragon

New member
How to reset the idle position when I'm on a follow ainimation in a infinite loop?
For example, I make a change of animation with a script.
Ex. changeentityproperty (self, "animation", openborconstant ("ANI_FOLLOW23"));
If the animation has FOLLOW23 loop 1 (infinity) and FOLLOW23 back to idle with changeentityproperty (self, "animation", openborconstant ("ANI_IDLE")), I can no longer move my character. How to do?
 
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