You won't be able to resize it like that, you'd either have to double it, half it or edit it piece by piece, getting anything that's not vector based to match an exact size will always be compromised on quality.
It's mathematically impossible to resize a bitmapped image without quality loss. What you can do is employ different algorithms to mitigate the loss into something more acceptable for your purposes, and if needed clean it up by hand afterward.
What I would do is resize it to 480 horizontal with a Bicubic algorithm and constrained aspect ratio. That will give you 480*342. Then I would crop the ceiling area to get vertical down to 276. Save it with palette that ensures the first color isn't used. Again, it won't be perfect - that's simply not possible, but it shouldn't be too bad. Here's a super quick one I did.
Here's one I made by keeping the exact original quality but editing out bits like making some wooden beams narrower and leaving the edges out so it fits 480x276, I could do much better but it only took me 3 minutes to demonstrate.
Super quick he says by pulling it off without a hitch!
The ceiling have enough to cut away but getting the full width was my issue.
The picture below was my attempt at it but I lost the both sides that include the door!
I really don't mind putting the work in, my concern is that I don't know what goes where or how to apply it come to certain parts Openbor like level design but your wiki really me a lot.
I feel know enough of the basics to get characters going.
Thanks