Retro Gamer Adventure

Complete Retro Gamer Adventure 2.0231

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Project is completed.
Playing through this game; it’s clever, but flawed. It’s easily the most merciless of your games yet due to the lack of a true defensive mechanic. The base-form characters should be better to control, as you’ll be playing as them for a good chunk of the game.  The characters can’t run for some reason, closing a potential avenue of combat and making the game evoke BOR-clones to an extent. I feel like making the end-of-level bosses flash invincible is overkill, but some of them do drop power items to make up for it. The twist in the Mario stage was hilarious, and I really think it could have had an even better payoff with more fights against executives. The Syobon Action cameo in concept is hilarious, but in gameplay, it's disruptive and a case of fake difficulty. The Bullet Bills in the same level are also a case of graphics clash due to them not being 8-bit. The transformations would play better with proper combos.

I also suggest a new game to add; Madou Monogatari: Big Kindergarten Kids. That game has some good ideas that would work well in a stage.
 
thanks for play and for feedback man, is nice to see a point of view of a non brazilian guy for this game :)
 
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