Minor
Member
hi, me again :-[
I'm making a rolling drum spawned by another entity (a char). I followed this help by beastie (http://www.chronocrash.com/forum/index.php?topic=30.msg84) and everything is ok for the rolling drum entity. Works perfectly. (It rolls on platform)
Now I need a char which throw this rolling drum. I put this in the character attack:
The problem is:
The character throws the barrel, but this one directly falls down (red on image below), and don't hit player, instead on rolling on platform (green arrow). how can i do that?
I'm making a rolling drum spawned by another entity (a char). I followed this help by beastie (http://www.chronocrash.com/forum/index.php?topic=30.msg84) and everything is ok for the rolling drum entity. Works perfectly. (It rolls on platform)
Now I need a char which throw this rolling drum. I put this in the character attack:
anim attack1
rangea -216 300
range -29 300
subentity mzedf
spawnframe 2 23 23 55 0
loop 0
delay 10
offset 17 55
bbox 1 0 70 62
frame data/chars/mzed/sp0.png
offset 17 55
frame data/chars/mzed/sp1.png
offset 17 55
delay 150
frame data/chars/mzed/sp2.png
The problem is:
The character throws the barrel, but this one directly falls down (red on image below), and don't hit player, instead on rolling on platform (green arrow). how can i do that?