Sailormoon MOTD Natsume/Banpresto Style

New Drill Kick done.

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Making some facial enhancements as I'm using Athena Asamiya as her sprite base for her new standing light kick. Haven't touched the hair yet and now she's looking more like Sailor Mercury. Felt like I 2002 Athena's face was more appropriate.

https://www.facebook.com/SailorStarsBeyond/posts/1995009067283619
 
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I used Leona from the 'King of Fighters' as sprite base to work on. Not my favorite KOF gal but she does have this awesome move set for normals. The original arcade beat em up only had one punch which made her Mugen counterparts very incomplete. Will be working on a 6 button version for her ala 'Street Fighter 2' for both neutral and moving jump punches. I'll also be replacing the old punch she had in the arcade to make her move sets look more dynamic and fit for a traditional 2D fighter. So that's 1 down and 5 to go.
 
Using King of Fighters sprites can be quite a bit of a challenge most of the time. They sometimes slightly twist a part of their body. That or having to get rid of clothes which requires using your imagination. 🎨

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nedflandeurse said:
Will Mars have some more jumping kicks?

I'll be adding new jumping kicks too. She already has 3. 2 from the arcade and the new one I made. So that would be 2 neutral jump kicks and a medium jump kick.
 
She has that already. In the original arcade sprites. I think I only need to edit the 2nd to the last frame for that. It's gonna two more kicks from Kaori again and may be one other kick either from Shermie or May Lee.

I'll be getting rid of her Frankensteiner (used in the air as well) too in the original SMS game and replace it with something better.

Thinking about adding guard crushes and dizzy animation. Push guards I'm not too sure.
 
First set of jumping punches done.

This one presented a challenge for the last 2 frames. It's looks as though Shermie was doing this shoelace yoga pose in the air. I decided not to do that pose and played it safe without her doing a yoga pose in the air.

Mars-jump-punch-3.png
 
why not use this 3DO fighter game as a reference, has sailor moon 90s anime style.

Bishoujo Senshi Sailor Moon S

https://www.youtube.com/embed/OjBvJ3aAyYM
 
MangeX said:
why not use this 3DO fighter game as a reference, has sailor moon 90s anime style.

I've already converted a few moves there.  ;)

Some are actually the same moves from the SNES beat em up of Sailormoon R & S games.

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I use various resources from many other fighting games.

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I'm done with Sailor Mars' new back throw. I replaced at least 2 frames of Mai and used Ayako from Variable Geo. It's look awesome and better than the old throw she had in the arcade. This one fits her personality so well.


Mars-Back-Throw.png
 
Excellent work! I like that you use some different sprites to fit for an animation such as that one. Her left hand of the fourth frame almost looks like she's having her fingers stand on the ground.
 
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