Very cool. HAHAHA. By the way I also hate doing those kind of animations like walking or running XD. But it is something that the characters absolutely needI hate walking animations. But I have to.
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sure attacks are the easier ones, they are a more quick and direct to the point. breathing is a hell to pull out in a way that looks good, I still don't know how they made it so smooth in older games, that has to be some sort of pixel sorcery.To me, the less a character is moving the more it's hard to make.
Harder to easier :
Breathing, idle stance, walking, running, then various attacks...
My suggestion. Use references. Try to work on the sprites with an "axis"/alligned and on different layers of the same file.
static upper body works very well with grabbing motions, I don't think it needs to animate in these situations since the arms of the character are focused on one point.I actually patterned it after watching how Cadillacs & Dinosaurs move with how they carry weapons/objects while they run or walk with it. Their upper body doesn't move at all. Even Hanna's hair doesn't animate. I've been observing Rosa to with how she walks with the steel bar or column. Upper body has minimal animation. Just the hair (barely noticeable) and her chest with her clothes.
I feel like the back ribbon drops too much or it should move sideways and upwards/downwards but seen from the players perspective. Also that line below that looks like a belt that sticks to the skirt. I think I should re-edit it.
I'll most likely move on again and do this for another few months. That or wait for Shinmrgrill's release and see how it looks when played. I really don't want to be stuck in a perfectionist vortex and I got 2000+ new sprites I want to work with.
Doing in between animation for a simple walk is mentally exhaustive as compared to editing and tracing sprites from other games. Standing animations with 3 frames is a challenge already. 6 frames I ain't doing that.![]()
Yeah. I get a lot of comments about her walking/carrying animation.sure attacks are the easier ones, they are a more quick and direct to the point. breathing is a hell to pull out in a way that looks good, I still don't know how they made it so smooth in older games, that has to be some sort of pixel sorcery.
static upper body works very well with grabbing motions, I don't think it needs to animate in these situations since the arms of the character are focused on one point.
also, most walking motions I've seen use 8 frames or maybe 6, I think it already looks good like that,I think it's better to have animations with few well planed frames tham a dozem of frames that change only a little between them.
they both had some few unused sprites in the arcade game, but it's very insuficient to make them as bosses, the only game that has them as enemies is the Genesis one wich is what this mugen jadeite is using.That reminds me I still need to work on converting Jadeite and Nephrite.
Not to mention that each sailor also had an UpWalk animation wich doubles this nunber of frames, talk about exagerationTime I guess. Banpresto released this in 1995 and the anime was already in its 3rd season in Japan. Just right around the time beat em ups slowly died out. It's also werid it never got ported for the PS1 and Sega Saturn.
In my opinion they shouldn't have made like 12 frames for a simple walk animation. I'm guessing that's also one of the reasons Sailor Jupiter shrunk.
We still got a beautiful looking game we can upgrade and thankfully this game didn't end up with something like Crystal seasons 1 & 2's questionable production values.
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Oh wait. There's that SuperS fighting game for the PS1 and Sega Saturn.![]()
Not to mention that each sailor also had an UpWalk animation wich doubles this nunber of frames, talk about exagerationstill very beautifully made animations, though I think what probably took more time in the development was those fullscreen special cutscenes, not only they are faithfull to the series but are also handdrawn, and since codding sprites back in the day was alot more time comsuming this might have been a hell for the devs to include.
I could forgive the bad graphics but the gameplay is just so bad. Even Fight Fever is better than this.Oh man, that Ps1 super S game is so weird, With animations like those I would have liked more If this was a low Poly Fighter (Big fan of ps1 low poly here), Even the saturn version looked better, also I don't get why with so many ports that this game had and they didn't even bother to include villain characters or maybe even tuxedo mask, I can understand why they didn't include them in the SNES versions, but on Saturn or Ps1 it is just lazy
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