O Ilusionista said:Use this:
unsummonframe 0
subentity *YOUR ENTITY*
summonframe 0 -44 -92 0 0
It may be crashing because you're unsummoning the entity on the same frame that you summon it.
O Ilusionista said:That is the trick: First time to me, it crashed. Second time I played it, the animation was flickering. ON the third time and beyond, everything is fine.
Now, everytime I run the game, its fine. Dunno why![]()
Try making it so that unsummonframe is on 0, and summonframe is on 1. Let's see how the engine reacts to that.