i am at a loss here....
i am trying to match the level "geometry" to a level's aspect
the level features one ramp portion at the beginning (portion of stairs )some depressions in the middle and another ramp portion at the end (stairs)
Ran into a bunch of problems
1: i tried featuring a hole, for the depressed area, and use a couple of ramps so the base of the level of this depression area would be 17 pixels below normal - turns out ramps and holes don't combine, any portion of the ramp "below" level just becomes a flat surface
2: shadows seem to disappear on ramp areas
second attempt : i tried making "negative" ramps ( so it allows for an entity to walk lower than zero altitude) - no dice
3rd attempt
i decided to feature a wall that is 37 pixels high with a ramp at the beggining and another one at the end. BUT
problems
1: enemy entities seem to have problems moving around on top of the wall (they tremble and shake)
2: Shadows are not visible on ramp areas (or platforms)
3: not really a problem, but it seems that there is no way to give an entity basemap/ramp attributes
it would be nice to have because i have a script that changes the basemap in the prescense of the entity, and maybe this could help...
finally @O Ilusionista, the basemap ramp info might be wrong on the manual the (x,z) marker seems to belong on the bottom left corner....
i am trying to match the level "geometry" to a level's aspect
the level features one ramp portion at the beginning (portion of stairs )some depressions in the middle and another ramp portion at the end (stairs)
Ran into a bunch of problems
1: i tried featuring a hole, for the depressed area, and use a couple of ramps so the base of the level of this depression area would be 17 pixels below normal - turns out ramps and holes don't combine, any portion of the ramp "below" level just becomes a flat surface
2: shadows seem to disappear on ramp areas
second attempt : i tried making "negative" ramps ( so it allows for an entity to walk lower than zero altitude) - no dice
3rd attempt
i decided to feature a wall that is 37 pixels high with a ramp at the beggining and another one at the end. BUT
problems
1: enemy entities seem to have problems moving around on top of the wall (they tremble and shake)
2: Shadows are not visible on ramp areas (or platforms)
3: not really a problem, but it seems that there is no way to give an entity basemap/ramp attributes
it would be nice to have because i have a script that changes the basemap in the prescense of the entity, and maybe this could help...
finally @O Ilusionista, the basemap ramp info might be wrong on the manual the (x,z) marker seems to belong on the bottom left corner....