D
doranikofu
Guest
just curious to see if anyone has smart ideas of applying attack effects with transparency.
I'm doing it with the stupid way by using throwframe
Basically I make a “none" type entity for the attack effect with "nomove", in this case showing in the pic it is the trace of the sword.
Then I set the idle animation and match the frames in the attack animation (also matching with start throwing frame).
It works fine but kinda tedious. The downside is that only one throwing entity can be used. If I need to make a magic attack throwing a fire ball, I can't add effect on the player with another "knife" entity.
Also it gets tricky if the character is moving during the animation. Need to offset the "knife" animation accordingly to match.
Normally the effect is already included in the animation gif image. But if I want to use the effect with alpha I can't do this because the character has different transparency settings.
maybe someone has better ideas?
[attachment deleted by admin]
I'm doing it with the stupid way by using throwframe
Basically I make a “none" type entity for the attack effect with "nomove", in this case showing in the pic it is the trace of the sword.
Then I set the idle animation and match the frames in the attack animation (also matching with start throwing frame).
It works fine but kinda tedious. The downside is that only one throwing entity can be used. If I need to make a magic attack throwing a fire ball, I can't add effect on the player with another "knife" entity.
Also it gets tricky if the character is moving during the animation. Need to offset the "knife" animation accordingly to match.
Normally the effect is already included in the animation gif image. But if I want to use the effect with alpha I can't do this because the character has different transparency settings.
maybe someone has better ideas?

[attachment deleted by admin]