Crimsondeath
Active member
Well something I noticed when a boss dies in OpenBOR (besides the classic slowmotion screen xd) is that the stage stop scrolling if player walks on the edge of the screen, obstacles became unbreakable and items with 'itembox' (the hit box to pick up the item just touching it) stop working.
So I want to know If it's posible to control those variables with scripts?
For example: When I kill a normal enemy (that simulate being a boss or miniboss), I want the stage stop scrolling, obstacles became unbreakable while the enemy is playing his death animation and them return those properties to normal.
(If my explanation is not clear I can make a video later about it
)
About the items with 'itemboxes' I don't want they became unpickable, but it's posible to make pickable the items while a real enemy boss is dying?
I can do the slowmotion effect but what can I do to simulate the others properties
? changeentityproperties or the changeopenborvariants?
Thanks in advance
So I want to know If it's posible to control those variables with scripts?
For example: When I kill a normal enemy (that simulate being a boss or miniboss), I want the stage stop scrolling, obstacles became unbreakable while the enemy is playing his death animation and them return those properties to normal.
(If my explanation is not clear I can make a video later about it

About the items with 'itemboxes' I don't want they became unpickable, but it's posible to make pickable the items while a real enemy boss is dying?
I can do the slowmotion effect but what can I do to simulate the others properties

Thanks in advance
