Simulate jump from obstacle/enemy

NED

Well-known member
I want to simulate jump from obstacle/enemy using attack box.
I create a new thread to gather ideas about how can this mechanic can be implemented in Openbor mods.

-You can see obstacle jump in Final Fight 1 (Guy uses it)
-In his AOF mod JonSilva make Ryo using it. jump from enemies (Alien Vs Predator style)
Ryo make it with command "UP + attack"

Actually I did some try myself.
-The idea is to have a cancel attack from regular jump. (the imput is "J")
-This attack is a clone of jump anim (from mid air anim part)
But it have an attackbox sending player to the actual jump in opposite direction. (some follow anim)

The system seems OK to me.
But because the command is "J" it sometimes cancels with no reason just by jumping
I would like to keep this commant to make it consistent with wall and edge jump too.

Any idea how to make it working better?
Thanks

If this feature finally works, it can be added to several mods with wall jump system.
 
Thanks for taking the time to give me a solution.

EDIT : Since I have a little time left, I till tried to fix it.
I reduced clinch time from 16 to 10 and the vertical acceleration gravity don't appears.
It fixes the move until I have a proper script working.

ingame screenshots of the move working on multiple enemies.
85uVNlO.jpg

Just like Ryo in JonSilva's AOF mod. :)
 
Hey, I am still doing documentation - but if you'd like to try out the scripts and see if you can install them yourself, I went ahead and uploaded:

http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item285

I'll update with finished documentation soon as I can.

DC
 
Back
Top Bottom