Slanted panel and climb walking

Piccolo

Well-known member
Is there a good solution to have slanted panel in OpenBOR ? That is panel that progressively go up/down so that entities climb/descend as they move.

I tried to simulate this using onmovex to alter entity's base as it walks forward, but that does not work. Altering entity's y (with full antigravity set) works but does create problems.

I guess I could try to generate loads of walls sticked together so that they form some kind of stairs.
 
Not really, unless something has changed since the LavaLit days.  There might be some clever way to script it if there's some way to tell the engine "this entity is on the ground".  Which I'm fairly sure there isn't. :(
 
Damn.

Well I started trying things with the idea I mentionned at the end of my last post.

Piccolo said:
I guess I could try to generate loads of walls sticked together so that they form some kind of stairs.

Using this in conjunction with onblockwscript I managed to replicate the targetted effect and it looks decent enough. It looks very fluid while descending the "stairs" (because entity just falls progressively from one stair to the other) and not so fluid while ascending (because entity just wraps from on stair to the other). Don't know if I can come with solution to this that doesn't break other things. Maybe with a binding trick.

Edit : usage of binding trick while climibing can simulate fluidity. Problem is it messes up shadow :(
 
Oh didn't know about basemap. Very interesting, I'll look into it, thank you maggas.

Edit : Hum seems that's the thing, but that it's not finished yet. Works great with walking animations, very fluid, but not so much with custom animations. Plus shadows are not adjusted like they are with walls.

Still while searching information about this function, I saw that WD created this awesome snowboard level in his TMNT mod, I'll check his method.

Edit 2 : Do you know where Bloodbane called this stairwalk function ?
 
@Piccolo : That stairwalk function is used in WALK and RUN animation. It's only useful if you have stairs created by setting multiple walls

@magggas: I see you dig a lot of stuff in the demo :). Have you discovered custom grab system yet?
 
Thanks.

Well I just figured I didn't need all these tricks for what I want to do  :-[ (simple modification of z position while moving on the x axis is sufficient to replicate the effect). It will be useful for other things though.
 
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