Toranks
Active member
There is an enemy that behaves correctly in his behavior of following me all the time, but never attacks me. That did not happen on Openbor 4XXX or 6XXX, but yes on 4.0 alpha.
I will report it on GitHub if it is not a known error or any change in the entity parameters. Maybe range/rangea/rangez?
I will report it on GitHub if it is not a known error or any change in the entity parameters. Maybe range/rangea/rangez?
Code:
name steel
type enemy
subtype chase
speedf 1.1
facing 1
nomove 0 1
health 100
mp 100
jumpheight 0
nopain 1
nolife 1
falldie 1
nodieblink 3
makeinv 3
shadow 6
nodrop 1
antigrab 10
subject_to_platform 0
subject_to_wall 0
hostile player
candamage player enemy
animationscript data/scripts/escript.c
palette data/chars/3jackballs/allpal2.gif
load grdbrk
anim attack
loop 0
delay 9
offset 175 540
bbox 0 0 0 0
range -90 90
rangea -150
rangez -15 15
quakeframe 9 3 15
@cmd leaper 0 3 0
frame data/chars/3jackballs/steelatk01.gif
sound data/sounds/punch3.wav
attack5 90 440 190 80 30 1 0 0 40 20
dropv 4 3
frame data/chars/3jackballs/steelatk02.gif
frame data/chars/3jackballs/steelatk03.gif
delay 15
frame data/chars/3jackballs/steelatk04.gif
frame data/chars/3jackballs/steelatk05.gif
delay 9
frame data/chars/3jackballs/steelatk06.gif
frame data/chars/3jackballs/steelatk07.gif
frame data/chars/3jackballs/steelatk08.gif
sound data/sounds/steel2.wav
frame data/chars/3jackballs/steelatk09.gif
@cmd spawn01 "grdbrk" 0 0 5
frame data/chars/3jackballs/steelatk10.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk09.gif
attack5 0 0 0 0
frame data/chars/3jackballs/steelatk10.gif
delay 100
frame data/chars/3jackballs/steelatk08.gif
delay 5
movea 5
frame data/chars/3jackballs/steelatk08.gif
sound data/sounds/steel3.wav
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
sound data/sounds/mhmh.wav
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
movea 0
seta 130
frame data/chars/3jackballs/steelatk08.gif
@cmd beidle
frame data/chars/3jackballs/steelatk08.gif
anim death
loop 0
delay 10
offset 175 540
bbox 0 0 0 0
quakeframe 5 3 9
@cmd leaper 0 4 -1
frame data/chars/3jackballs/steelatk01.gif
frame data/chars/3jackballs/steelatk02.gif
frame data/chars/3jackballs/steelatk03.gif
frame data/chars/3jackballs/steelatk04.gif
delay 60
frame data/chars/3jackballs/steeldeath.gif
delay 7
frame data/chars/3jackballs/steeldeath.gif
@cmd spawn01 "dust" -100 0 5
frame data/chars/3jackballs/steeldeath.gif
@cmd spawn01 "dust" -70 0 5
frame data/chars/3jackballs/steeldeath.gif
@cmd spawn01 "dust" -40 0 5
frame data/chars/3jackballs/steeldeath.gif
@cmd spawn01 "dust" 0 0 5
frame data/chars/3jackballs/steeldeath.gif
@cmd spawn01 "dust" 100 0 5
frame data/chars/3jackballs/steeldeath.gif
@cmd spawn01 "dust" 70 0 5
frame data/chars/3jackballs/steeldeath.gif
@cmd spawn01 "dust" 40 0 5
frame data/chars/3jackballs/steeldeath.gif
delay 500
frame data/chars/3jackballs/steeldeath.gif
anim idle
loop 1
delay 9
offset 175 540
bbox 0 0 0 0
seta 130
frame data/chars/3jackballs/steel1.gif
@cmd clearL
frame data/chars/3jackballs/steel2.gif
frame data/chars/3jackballs/steel3.gif
frame data/chars/3jackballs/steel4.gif
frame data/chars/3jackballs/steel5.gif
frame data/chars/3jackballs/steel6.gif
sound data/sounds/steel.wav
frame data/chars/3jackballs/steel7.gif
frame data/chars/3jackballs/steel8.gif
frame data/chars/3jackballs/steel9.gif
frame data/chars/3jackballs/steel10.gif
frame data/chars/3jackballs/steel11.gif
frame data/chars/3jackballs/steel12.gif
frame data/chars/3jackballs/steel13.gif
frame data/chars/3jackballs/steel14.gif
sound data/sounds/steel.wav
frame data/chars/3jackballs/steel15.gif
anim pain
anim spawn
loop 0
delay 5
offset 175 540
bbox 0 0 0 0
seta 90
frame data/chars/3jackballs/steelatk08.gif
move -6
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
move -3
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
move 0
delay 70
frame data/chars/3jackballs/steelatk08.gif
delay 5
seta 95
frame data/chars/3jackballs/steelatk08.gif
sound data/sounds/steel3.wav
seta 100
frame data/chars/3jackballs/steelatk08.gif
seta 105
frame data/chars/3jackballs/steelatk08.gif
seta 110
frame data/chars/3jackballs/steelatk08.gif
seta 115
frame data/chars/3jackballs/steelatk08.gif
seta 120
frame data/chars/3jackballs/steelatk08.gif
seta 125
frame data/chars/3jackballs/steelatk08.gif
seta 130
frame data/chars/3jackballs/steelatk08.gif
frame data/chars/3jackballs/steelatk08.gif
@cmd beidle
frame data/chars/3jackballs/steelatk08.gif
#|edited by openBor Stats v 0.53