[SOLVED] Unloading level?????

Chris Monvel

Active member
While I was dealing with the enemy spawning on one of my levels my game crashed and the log states this:

Level Loaded:    'data/levels/tricell/tricell.txt'
Total Ram: 8453226496 Bytes
Free Ram: 4468006912 Bytes
Used Ram: 91451392 Bytes
Total sprites mapped: 2239

Did I run out of memory or something?
 
Hi Chris Monvel,

No you have plenty of free RAM here. If you don't have any other error listed here, this may comes from an incorrect palette or weapon model used.
Did you add recently a new entity in this level that can have this sort of problem?
 
Yes! Indeed i added an enemy that is exclusively causing this conflict (the rest work perfectly).

name Majini_Soldier
health 60
speed 12
type enemy
candamage player npc
hostile player npc
shadow 4
gfxshadow 1 1
load Bullet2
load Cephalo_D
death 1
icon data/chars/MajiniSoldier/icon.gif
diesound data/chars/MajiniSoldier/majini_death.wav

palette data/chars/MajiniSoldier/palette.gif

anim attack1
rangea 0 100
range 1 300
loop 0
delay 10
offset 42 92
bbox 25 0 64 97
frame data/chars/MajiniSoldier/attackA1.gif
@cmd projectile 1 "Bullet2" 5 1 75 1 0
sound data/sounds/ak47.wav
bbox 23 0 64 104
offset 42 99
frame data/chars/MajiniSoldier/attackA2.gif
bbox 23 0 64 98
offset 42 92
frame data/chars/MajiniSoldier/attackA1.gif
@cmd projectile 1 "Bullet2" 5 1 75 1 0
sound data/sounds/ak47.wav
bbox 23 0 64 104
offset 42 99
frame data/chars/MajiniSoldier/attackA2.gif
bbox 23 0 64 98
offset 42 92
frame data/chars/MajiniSoldier/attackA1.gif
@cmd projectile 1 "Bullet2" 5 1 75 1 0
sound data/sounds/ak47.wav
bbox 23 0 64 104
offset 42 99
frame data/chars/MajiniSoldier/attackA2.gif
bbox 23 0 64 98
offset 42 92
frame data/chars/MajiniSoldier/attackA1.gif
@cmd projectile 1 "Bullet2" 5 1 75 1 0
sound data/sounds/ak47.wav
bbox 23 0 64 104
offset 42 99
frame data/chars/MajiniSoldier/attackA2.gif
bbox 23 0 64 98
offset 42 92
frame data/chars/MajiniSoldier/attackA1.gif
@cmd projectile 1 "Bullet2" 5 1 75 1 0
sound data/sounds/ak47.wav
bbox 23 0 64 104
offset 42 99
frame data/chars/MajiniSoldier/attackA2.gif

anim attack2
offset 31 109
bbox 17 0 59 114
delay 9
frame data/chars/MajiniSoldier/attackB1.gif
bbox 17 9 59 114
offset 31 118
frame data/chars/MajiniSoldier/attackB2.gif
bbox 6 22 59 114
offset 31 131
frame data/chars/MajiniSoldier/attackB3.gif
bbox 12 14 59 114
offset 39 123
frame data/chars/MajiniSoldier/attackB4.gif
attack 50 26 93 31 10 4 0 0 0 0
bbox 7 18 59 114
offset 31 127
sound data/chars/MajiniSoldier/majini_attack.wav
hitfx data/chars/Krauser/slash.wav
frame data/chars/MajiniSoldier/attackB6.gif
bbox 3 13 59 114
offset 31 122
frame data/chars/MajiniSoldier/attackB7.gif
bbox 17 9 59 114
offset 31 118
frame data/chars/MajiniSoldier/attackB8.gif
bbox 17 0 59 110
offset 31 105
frame data/chars/MajiniSoldier/attackB9.gif

anim attack3
rangea 0 100
range 1 300
offset 37 99
bbox 15 0 59 104
delay 14
frame data/chars/MajiniSoldier/attackC1.gif
bbox 21 50 50 109
offset 37 155
frame data/chars/MajiniSoldier/attackC2.gif
offset 51 140
bbox 40 40 50 105
frame data/chars/MajiniSoldier/attackC3.gif
bbox 28 -1 50 111
offset 45 105
frame data/chars/MajiniSoldier/attackC4.gif
bbox 15 -10 50 110
offset 38 95
frame data/chars/MajiniSoldier/attackC5.gif
bbox 13 -10 50 110
offset 39 95
frame data/chars/MajiniSoldier/attackC6.gif
sound data/sounds/grenade_launcher_fire_1.wav
bbox 13 -10 50 110
offset 39 95
@cmd projectile 1 "Missile" 5 1 60 1 0
frame data/chars/MajiniSoldier/attackC7.gif
bbox 0 -8 50 110
offset 24 95
frame data/chars/MajiniSoldier/rise1.gif
bbox 9 0 50 110
offset 32 105
frame data/chars/MajiniSoldier/rise2.gif

anim fall
loop 0
offset 51 90
delay 13
frame data/chars/MajiniSoldier/fall1.gif
bbox 26 12 50 50 15 1 0 0 0 0
offset 51 85
sound data/chars/MajiniSoldier/majini_death.wav
frame data/chars/MajiniSoldier/fall2.gif
bbox 26 12 50 50 15 1 0 0 0 0
offset 57 38
frame data/chars/MajiniSoldier/fall3.gif
bbox 26 12 50 50 15 1 0 0 0 0
offset 71 26
frame data/chars/MajiniSoldier/fall4.gif

anim burn
loop 0
offset 56 96
delay 10
frame data/chars/MajiniSoldier/burn1.gif
offset 57 99
frame data/chars/MajiniSoldier/burn2.gif
offset 58 101
frame data/chars/MajiniSoldier/burn3.gif
offset 56 96
frame data/chars/MajiniSoldier/burn1.gif
offset 57 99
frame data/chars/MajiniSoldier/burn2.gif
offset 58 101
frame data/chars/MajiniSoldier/burn3.gif
offset 51 85
frame data/chars/MajiniSoldier/fall2.gif
offset 71 26
frame data/chars/MajiniSoldier/fall4.gif

anim shock
loop 0
offset 71 101
delay 10
frame data/chars/MajiniSoldier/shock1.gif
offset 75 104
frame data/chars/MajiniSoldier/shock2.gif
offset 71 101
frame data/chars/MajiniSoldier/shock1.gif
offset 75 104
frame data/chars/MajiniSoldier/shock2.gif
offset 51 85
frame data/chars/MajiniSoldier/fall2.gif
offset 71 26
frame data/chars/MajiniSoldier/fall4.gif

anim death
spawnframe 0 0 0 0 0
custentity Cephalo_D
delay 50
offset 31 83
sound data/chars/Regenerador/regenerador_explode.wav
frame data/chars/MajiniSoldier/death1.gif
offset 31 83
frame data/chars/MajiniSoldier/death2.gif

anim idle
loop 1
delay 50
offset 31 94
bbox 8 0 58 99
frame data/chars/MajiniSoldier/idle.gif

anim pain
loop 0
offset 32 95
bbox 5 0 59 99
delay 15
frame data/chars/MajiniSoldier/pain1.gif
bbox 17 0 59 101
offset 35 98
sound data/chars/MajiniSoldier/majini_pain.wav
frame data/chars/MajiniSoldier/pain2.gif

anim rise
loop 0
offset 24 95
delay 10
frame data/chars/MajiniSoldier/rise1.gif
sound data/chars/MajiniSoldier/majini_rise.wav
offset 32 105
frame data/chars/MajiniSoldier/rise2.gif

anim walk
loop 1
delay 10
offset 42 91
bbox 28 0 49 95
frame data/chars/MajiniSoldier/walk1.gif
bbox 27 0 49 88
offset 42 83
frame data/chars/MajiniSoldier/walk2.gif
bbox 22 0 49 97
offset 42 91
frame data/chars/MajiniSoldier/walk3.gif
bbox 12 0 49 98
offset 42 92
frame data/chars/MajiniSoldier/walk4.gif
bbox 28 0 49 93
offset 42 87
frame data/chars/MajiniSoldier/walk5.gif
bbox 40 0 49 95
offset 42 90
frame data/chars/MajiniSoldier/walk6.gif
bbox 20 0 49 99
offset 42 94
frame data/chars/MajiniSoldier/walk7.gif
bbox 7 0 49 95
offset 42 89
frame data/chars/MajiniSoldier/walk8.gif
bbox 29 0 49 99
offset 42 93
frame data/chars/MajiniSoldier/walk9.gif
bbox 41 0 49 93
offset 42 88
frame data/chars/MajiniSoldier/walk10.gif
bbox 21 0 49 100
offset 32 94
frame data/chars/MajiniSoldier/walk11.gif

#|edited by openBor Stats v 0.41

This is the entity's Set Palette, maybe the amount of colors are causing this? It's weird because the enemy worked perfectly in the past but now is causing this since i rearranged its directoy.

1100x800_cropped.gif


Here's the LOG

Total Ram: 8453226496 Bytes
Free Ram: 4353421312 Bytes
Used Ram: 6594560 Bytes

debug:nativeWidth, nativeHeight, bpp, Hz  1366, 768, 24, 60
OpenBoR v3.0 Build , Compile Date: Aug 29 2018

Game Selected: ./Paks/Resident Evil Survive.pak

FileCaching System Init...... Disabled
Initializing video............
Reading video settings from 'data/video.txt'.

Colordepth is depreciated. All modules are displayed with a 32bit color screen.

Initialized video............. 480x272 (Mode: 1)

Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 5 6 7 8 Done!
Timer init................... Done!
Initialize Sound.............. Done!
Loading sprites.............. Done!
Loading level order..........
Command 'nocheats' not understood in level order!
Command 'nocheats' not understood in level order!
Command 'nocheats' not understood in level order!
Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'Arrow' from data/chars/Krauser/arrow.txt
Cacheing 'Arrow_C' from data/chars/Claire/arrow_C.txt
Cacheing 'Bullet' from data/chars/misc/bullet.txt
Cacheing 'Bullet2' from data/chars/misc/bullet2.txt
Cacheing 'Bullet3' from data/chars/misc/bullet3.txt
Cacheing 'Megabuster' from data/chars/Frank/megabuster/megabuster.txt
Cacheing 'Grenade' from data/chars/misc/grenade.txt
Cacheing 'Missile_player' from data/chars/misc/missile/missile_player.txt
Cacheing 'Missile_Wesker' from data/chars/Wesker/missile/missile_wesker.txt
Cacheing 'explosion' from data/chars/misc/explosion/explosion.txt
Cacheing 'Molotov' from data/chars/misc/molotov/molotov.txt
Cacheing 'flamethrower' from data/chars/misc/flamethrower/flamethrower.txt
Cacheing 'flamethrower2' from data/chars/misc/flamethrower/flamethrower2.txt
Cacheing 'splatter' from data/chars/misc/splatter.txt
Cacheing 'Missile' from data/chars/misc/missile/missile.txt
Cacheing 'Tyrant_rocks' from data/chars/Tyrant/rocks/Tyrant_rocks.txt
Cacheing 'Merchant_Bike' from data/chars/Merchant/Merchant_Bike.txt
Cacheing 'Jill' from data/chars/Jill/Jill.txt
Cacheing 'Chris' from data/chars/Chris/Chris.txt
Cacheing 'Leon' from data/chars/Leon/Leon.txt
Cacheing 'Claire' from data/chars/Claire/Claire.txt
Cacheing 'Ada' from data/chars/Ada/Ada.txt
Cacheing 'Hunk' from data/chars/Hunk/Hunk.txt
Cacheing 'Rebecca' from data/chars/Rebecca/Rebecca.txt
Cacheing 'Billy' from data/chars/Billy/Billy.txt
Cacheing 'Barry' from data/chars/Barry/Barry.txt
Cacheing 'Carlos' from data/chars/Carlos/Carlos.txt
Cacheing 'Cindy' from data/chars/Cindy/Cindy.txt
Cacheing 'Helena' from data/chars/Helena/Helena.txt
Cacheing 'Krauser' from data/chars/Krauser/Krauser.txt
Cacheing 'Wesker' from data/chars/Wesker/Wesker.txt
Cacheing 'Regina' from data/chars/Regina/Regina.txt
Cacheing 'Frank' from data/chars/Frank/Frank.txt
Cacheing 'Jil1' from data/chars/Jill2/Jill2.txt
Cacheing 'Nemesis' from data/chars/Nemesis/Nemesis.txt
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing 'Meat' from data/chars/misc/meat.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing 'Gold' from data/chars/misc/gold.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'Ammo' from data/chars/misc/ammo.txt
Cacheing 'Suitcase' from data/chars/Trent/Suitcase.txt
Cacheing 'Door' from data/chars/misc/Door.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'Table' from data/chars/misc/table.txt
Cacheing 'Chair' from data/chars/misc/chair.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Trolly' from data/chars/misc/trolly.tx
Cacheing 'Merchant_Dealer' from data/chars/Merchant/Merchant_Dealer.txt
Cacheing 'Dummy' from data/chars/Dummy/Dummy.txt
Cacheing 'crow' from data/chars/crow/crow.txt
Cacheing 'Cerberus' from data/chars/Cerberus/Cerberus.txt
Cacheing 'Chimera' from data/chars/Chimera/Chimera.txt
Cacheing 'zombie' from data/chars/zombie/zombie.txt
Cacheing 'Leech_Zombie' from data/chars/LeechZombie/leech_zombie.txt
Cacheing 'ZombieGirl' from data/chars/ZombieGirl/ZombieGirl.txt
Cacheing 'Crimson' from data/chars/Crimson/Crimson.txt
Cacheing 'Licker' from data/chars/Licker/Licker.txt
Cacheing 'Hunter' from data/chars/Hunter/Hunter.txt
Cacheing 'Plant_43' from data/chars/Plant/Plant.txt
Cacheing 'GanadoA' from data/chars/GanadoA/GanadoA.txt
Cacheing 'Plaga_A' from data/chars/PlagaA/PlagaA.txt
Cacheing 'GanadoB' from data/chars/GanadoB/GanadoB.txt
Cacheing 'Plaga_B' from data/chars/PlagaB/PlagaB.txt
Cacheing 'Regenerador' from data/chars/Regenerador/Regenerador.txt
Cacheing 'Majini_Soldier' from data/chars/MajiniSoldier/MajiniSoldier.txt
Cacheing 'Cephalo_D' from data/chars/MajiniSoldier/CephaloD/CephaloD.txt
Cacheing 'Uroboros' from data/chars/Uroboros/Uroboros.txt
Cacheing 'Umbrella_Soldier' from data/chars/UmbrellaSoldier/UmbrellaSoldier.txt
Cacheing 'Giant_Bat' from data/chars/GiantBat/GiantBat.txt
Cacheing 'Lisa_Trevor' from data/chars/LisaTrevor/lisa_trevor.txt
Cacheing 'Tyrant' from data/chars/Tyrant/Tyrant.txt
Cacheing 'Brad_Vickers' from data/chars/Brad/Brad.txt
Cacheing 'Mr_X' from data/chars/MrX/MrX.txt
Cacheing 'Birkin' from data/chars/Birkin/Birkin.txt
Cacheing 'Birkin_Form_2' from data/chars/Birkin/Birkin2/Birkin2.txt
Cacheing 'Birkin_Form_3' from data/chars/Birkin/Birkin3/Birkin3.txt
Cacheing 'Birkin_Form_4' from data/chars/Birkin/Birkin4/Birkin4.txt
Cacheing 'Birkin_Form_5' from data/chars/Birkin/Birkin5/Birkin5.txt
Cacheing 'Birkin_tentacle' from data/chars/Birkin/Birkin5/tentacle/Birkin_tentacle.txt
Cacheing 'Nemesis_enemy' from data/chars/Nemesis/Nemesis_enemy.txt
Cacheing 'NemesisB' from data/chars/NemesisB/NemesisB.txt
Cacheing 'Chainsaw_Majini' from data/chars/ChainsawMajini/ChainsawMajini.txt
Cacheing 'Executioner' from data/chars/Executioner/Executioner.txt
Cacheing 'Invisible' from data/chars/Invisible/Invisible.txt
Cacheing 'SecretaryA' from data/chars/SecretaryA/SecretaryA.txt
Cacheing 'SecretaryB' from data/chars/SecretaryB/SecretaryB.txt
Cacheing 'Ramon' from data/chars/ramon/ramon.txt
Cacheing 'Rain' from data/chars/misc/rain2/Rain.txt
Cacheing 'drops' from data/chars/misc/rain/drops/drops.txt
Cacheing 'Knife' from data/chars/misc/knife.txt
Cacheing 'Shot' from data/chars/misc/shot.txt
Cacheing 'Star' from data/chars/misc/star.txt
Cacheing 'Steam' from data/chars/misc/steam.txt
Cacheing 'burn' from data/chars/misc/burn.txt
Cacheing 'Steamer' from data/chars/misc/steamer.txt
Cacheing 'Furnace' from data/chars/misc/furnace.txt
Cacheing 'Crab' from data/chars/crab/crab.txt
Cacheing 'Lobster' from data/chars/Lobster/Lobster.txt
Cacheing 'Swat' from data/chars/Swat/Swat.txt
Cacheing 'Dog' from data/chars/misc/dog.txt
Cacheing 'Merchant' from data/chars/Merchant/Merchant.txt
Cacheing 'Smoke' from data/levels/crash/smoke/smoke.txt
Cacheing 'Bridge' from data/levels/laboratory/bridge.txt
Cacheing 'tube' from data/levels/tricell/tube/tube.txt
Cacheing 'Train_Seats' from data/levels/train/train_seats.txt
Cacheing 'Train_Trees' from data/levels/train/woods/train_trees.txt
Cacheing 'Alice' from data/levels/village/alice.txt
Cacheing 'RPD_Dialogues' from data/chars/Dialogues/rpddialogue.txt
Cacheing 'Merchant_Dialogues1' from data/chars/Dialogues/merchantdialogue1.txt
Cacheing 'Merchant_Dialogues2' from data/chars/Dialogues/merchantdialogue2.txt
Cacheing 'Trent_Dialogues' from data/chars/Dialogues/trentdialogue.txt
Cacheing 'Secretaries_Dialogue' from data/chars/Dialogues/secretariesdialogue.txt
Cacheing 'Trent' from data/chars/Trent/Trent.txt

Loaded 'Flash' from data/chars/misc/flash.txt
Loaded 'Arrow' from data/chars/Krauser/arrow.txt
Loaded 'Arrow_C' from data/chars/Claire/arrow_C.txt
Loaded 'Bullet' from data/chars/misc/bullet.txt
Loaded 'Bullet2' from data/chars/misc/bullet2.txt
Loaded 'Bullet3' from data/chars/misc/bullet3.txt
Loaded 'Megabuster' from data/chars/Frank/megabuster/megabuster.txt
Loaded 'Grenade' from data/chars/misc/grenade.txt
Loaded 'Missile_player' from data/chars/misc/missile/missile_player.txt
Loaded 'Missile_Wesker' from data/chars/Wesker/missile/missile_wesker.txt
Loaded 'explosion' from data/chars/misc/explosion/explosion.txt
Loaded 'Molotov' from data/chars/misc/molotov/molotov.txt
Loaded 'flamethrower' from data/chars/misc/flamethrower/flamethrower.txt
Loaded 'flamethrower2' from data/chars/misc/flamethrower/flamethrower2.txt
Loaded 'splatter' from data/chars/misc/splatter.txt
Loaded 'Missile' from data/chars/misc/missile/missile.txt
Loaded 'Tyrant_rocks' from data/chars/Tyrant/rocks/Tyrant_rocks.txt
Loaded 'Merchant_Bike' from data/chars/Merchant/Merchant_Bike.txt
Loaded 'Jill' from data/chars/Jill/Jill.txt
Loaded 'Chris' from data/chars/Chris/Chris.txt
Loaded 'Leon' from data/chars/Leon/Leon.txt
Loaded 'Claire' from data/chars/Claire/Claire.txt
Loaded 'Ada' from data/chars/Ada/Ada.txt
sound_load_sample can't load sample from file 'data/chars/sounds/footstep.wav'!
Loaded 'HUNK' from data/chars/Hunk/Hunk.txt
Loaded 'Rebecca' from data/chars/Rebecca/Rebecca.txt
Loaded 'Billy' from data/chars/Billy/Billy.txt
sound_load_sample can't load sample from file 'data/chars/Billy/billy_death.wav'!
sound_load_sample can't load sample from file 'data/chars/Billy/billy_melee2.wav'!
sound_load_sample can't load sample from file 'data/chars/Billy/billy_melee4.wav'!
sound_load_sample can't load sample from file 'data/chars/Billy/billy_victory.wav'!
Loaded 'Barry' from data/chars/Barry/Barry.txt
sound_load_sample can't load sample from file 'data/chars/Barry/barry_melee3.wav'!
Loaded 'Carlos' from data/chars/Carlos/Carlos.txt
Loaded 'Cindy' from data/chars/Cindy/Cindy.txt
Loaded 'Helena' from data/chars/Helena/Helena.txt
Loaded 'Krauser' from data/chars/Krauser/Krauser.txt
Loaded 'Wesker' from data/chars/Wesker/Wesker.txt
Loaded 'Regina' from data/chars/Regina/Regina.txt
Loaded 'Frank' from data/chars/Frank/Frank.txt
Loaded 'Jil1' from data/chars/Jill2/Jill2.txt
Loaded 'Nemesis' from data/chars/Nemesis/Nemesis.txt
Loaded 'Merchant_Dealer' from data/chars/Merchant/Merchant_Dealer.txt

Loading models............... Done!
Object engine init........... Done!
Input init................... No Joystick(s) Found!
Done!
Create blending tables....... Done!
Save settings so far........ Done!


Loading control settings....... Done!
Level Loading:  'data/levels/tricell/tricell.txt'
Total Ram: 8453226496 Bytes
Free Ram: 4244799488 Bytes
Used Ram: 85151744 Bytes

Loaded '1up' from data/chars/misc/1up.txt
Loaded 'Majini_Soldier' from data/chars/MajiniSoldier/MajiniSoldier.txt
Loaded 'Cephalo_D' from data/chars/MajiniSoldier/CephaloD/CephaloD.txt
Loaded 'GanadoA' from data/chars/GanadoA/GanadoA.txt
Loaded 'Plaga_A' from data/chars/PlagaA/PlagaA.txt
WARNING: data/chars/PlagaA/PlagaA.txt tries to load a non-numeric value at energycost, where a number is expected!
erroneus string: nocost
sound_load_sample can't load sample from file 'data/chars/MajiniSolier/majini_death.wav'!
Loaded 'Cerberus' from data/chars/Cerberus/Cerberus.txt
Loaded 'time' from data/chars/misc/time.txt
Loaded 'GanadoB' from data/chars/GanadoB/GanadoB.txt
Loaded 'Plaga_B' from data/chars/PlagaB/PlagaB.txt
WARNING: data/chars/PlagaB/PlagaB.txt tries to load a non-numeric value at energycost, where a number is expected!
erroneus string: nocost
sound_load_sample can't load sample from file 'data/chars/Majini/majini_death.wav'!
sound_load_sample can't load sample from file 'data/chars/Majini/majini_attack.wav'!
sound_load_sample can't load sample from file 'data/chars/Majini/majini_death.wav'!
sound_load_sample can't load sample from file 'data/chars/Majini/majini_death.wav'!
sound_load_sample can't load sample from file 'data/chars/Majini/majini_death.wav'!
sound_load_sample can't load sample from file 'data/chars/majini/majini_pain.wav'!
sound_load_sample can't load sample from file 'data/chars/majini/majini_rise.wav'!
Loaded 'ammo' from data/chars/misc/ammo.txt
Loaded 'apple' from data/chars/misc/apple.txt
Loaded 'meat' from data/chars/misc/meat.txt
Loaded 'Lisa_Trevor' from data/chars/LisaTrevor/lisa_trevor.txt
WARNING: data/chars/LisaTrevor/lisa_trevor.txt tries to load a non-numeric value at energycost, where a number is expected!
erroneus string: nocost

Level Loaded:    'data/levels/tricell/tricell.txt'
Total Ram: 8453226496 Bytes
Free Ram: 4240547840 Bytes
Used Ram: 91320320 Bytes
Total sprites mapped: 2239
 
I would recommend you trouble shoot this character first what is "death 1" never heard of that in the header data try removing that and see if it works. If it is still crashing try removing both them loaded entities with spawn references then see if its working. If its still not working remove all animations besides spawn and idle then start adding them back 1 by 1 to see if a particular animations is causing the crash.
 
msmalik681 said:
I would recommend you trouble shoot this character first what is "death 1" never heard of that in the header data try removing that and see if it works. If it is still crashing try removing both them loaded entities with spawn references then see if its working. If its still not working remove all animations besides spawn and idle then start adding them back 1 by 1 to see if a particular animations is causing the crash.

I think i solved it. Death 1 is an animation i included because this enemy mutates into a parasitc zombie when defeated as soldier. What i found was that the Parasitic Zombie (Aka Cephalo D) had a wrong line in its Palette command, so when i defeated the original entity the parasite would appear but that's when it crashed because the engine was not able to work with wrong information. I fixed the line and the level worked perfectly, even with more similar enemies on it.

I don't know if should i remove this topic, i think i opened it while being desperate and it got solved very quickly, i should have fixed my stuff before posting it. Anyway thank you so much for your assistance and I'm sorry for the inconvenience :)
 
Just edit your first post and rename the title to SOLVED:Unloading level????? this will let everyone know you no longer need assistance with this issue.

If your game is having issues always try removing things recently added to isolate the problem. Also if something is not working search the forum someone else may have resolved the same issue.
 
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