White Dragon
New member
utunnels there is a serious bug in this version with the walls.
I can not overlay the walls. It 'a very useful thing if you want to get certain types of platforms instead.
Ex.:
wall 2965 1016 0 750 2980 2980 746 50 # Platform wall
wall 3195 1050 0 600 910 1510 600 1000 # block wall
the second wall has the function to block the movement lower.
Instead, the character disappears (is on the wall) when character is near the wall!
Please fix the problem!! =(
ps. again the walls are bugged becouse at random time the character dies if it exceeds the edges =(
ps2. If it is possible you could also add the function readInt() to read the integers from a binary file like bor.hi?
I can not overlay the walls. It 'a very useful thing if you want to get certain types of platforms instead.
Ex.:
wall 2965 1016 0 750 2980 2980 746 50 # Platform wall
wall 3195 1050 0 600 910 1510 600 1000 # block wall
the second wall has the function to block the movement lower.
Instead, the character disappears (is on the wall) when character is near the wall!
Please fix the problem!! =(
ps. again the walls are bugged becouse at random time the character dies if it exceeds the edges =(
ps2. If it is possible you could also add the function readInt() to read the integers from a binary file like bor.hi?