Stop Music loops

vision

Member
Is there a way to stop music from looping. I just want the music file to play one time then stop. or a way to adjust how many times a music file loops.
 
What Bloodbane means is a simple scripting of using playing music thanks to NickyP for his playmusic tutorial. You better use @cmd and playmusic for playing.

playmusic
playmusic(name, loop)

~Play a bor music.
~'name' is the path.
~'loop': 0 means dont loop, 1 means loop.

Here's an example I had with my old Dragon Duo which I got playmusic. The one highlighted in red below is a loop. You can put to 0 if you like for not looping. You don't need to put animationscript or script or whatever script line in the character header from the scripts folder. You can make a blank one by making the entity with type none and a blank image for frame if you like to make empty one.

name bpaul2
type text
health 1

anim idle
@cmd playmusic "DATA/music/story.BOR" 1
offset 0 240
delay 4
frame data/chars/misc1/billys/bend05.gif
frame data/chars/misc1/billys/bend04.gif
frame data/chars/misc1/billys/bend03.gif
frame data/chars/misc1/billys/bend02.gif
frame data/chars/misc1/billys/bend01.gif
delay 300
offset 0 240
frame data/chars/misc1/billys/billy100.gif
delay 200
frame data/chars/misc1/billys/billy101.gif
delay 300
frame data/chars/misc1/billys/billy102.gif
frame data/chars/misc1/billys/billy103.gif
frame data/chars/misc1/billys/billy104.gif
frame data/chars/misc1/billys/billy105.gif
frame data/chars/misc1/billys/billy106.gif
frame data/chars/misc1/billys/billy116.gif
frame data/chars/misc1/billys/billy107.gif
frame data/chars/misc1/billys/billy108.gif
frame data/chars/misc1/billys/billy109.gif
frame data/chars/misc1/billys/billy119.gif
delay 4
frame data/chars/misc1/billys/bend01.gif
frame data/chars/misc1/billys/bend02.gif
frame data/chars/misc1/billys/bend03.gif
frame data/chars/misc1/billys/bend04.gif
frame data/chars/misc1/billys/bend05.gif
 
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