maxman
Well-known member
I was testing on the text entity on how to skip sound to another sound. However, when I activate pausesamples in the second frame between the first and the third, it's okay. In the end, when I quit the level, the sound from the first frame unpauses. I tried replacing pausesamples with soundvol or effectvol, but it crashes.
Code:
name Text-Test
type text
anim idle
offset 1 1
delay 100
sound data/sounds/bike.wav
frame data/chars/misc/empty.gif
delay 1
# @cmd pausesamples 1
@cmd changeopenborvariant "effectvol" 0
frame data/chars/misc/empty.gif
delay 30
sound data/sounds/get.wav
frame data/chars/misc/empty.gif