Canceled Street Fighter x Tekken x SNK

  • Thread starter Thread starter Itsuchi KS
  • Start date Start date
Project is halted prior to completion and will not receive further updates.

15 Character Slots For Each Title, Street Fighter and Tekken have 2 open, Who Do You Want In The Gam

  • STREET FIGHTER CHOICES:

    Votes: 1 5.6%
  • Rose

    Votes: 3 16.7%
  • Mr. Q

    Votes: 3 16.7%
  • Gouken

    Votes: 6 33.3%
  • Dan

    Votes: 3 16.7%
  • TEKKEN CHOICES:

    Votes: 0 0.0%
  • Jun Kazama

    Votes: 4 22.2%
  • Alisa

    Votes: 3 16.7%
  • Brian Fury

    Votes: 5 27.8%
  • Zafina

    Votes: 3 16.7%

  • Total voters
    18
Yep, that's true. I have all of the others you mentioned as well.
 
Finishing up Jin now. Whew, he has ALOT of moves. One of the most technical fighters in the game. This will take a few more hours :-\
 
A small Jin update:
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bor-0157.png

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bor-0167.png
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bor-0172.png
 
Well actually I updated all the main chars sprites, so the outline is gone. plus I added extra moves and sprites as well. and the rocking Ken idle in also my Ken's idle. They all have custom run animations as well. but your right I'm no longer worried about the similarities. I found 10+ final fight mods. I'm just happy I can speak with Itsuchi KS on this now. Plus I did start changing some of the similar stages. It's all good.

My question now is, on the ring stage, the screen in the background that shows a sub screen how can I make it larger and move it.

the image under the second press start word at the top of the screen.
 
Um, I haven't tried that yet. I would like to ask, could I use your custom run sprites for the SF3 characters? That would be a BIG help to me. Did my slam explanation help you?
 
vision said:
Well actually I updated all the main chars sprites, so the outline is gone. plus I added extra moves and sprites as well. and the rocking Ken idle in also my Ken's idle. They all have custom run animations as well. but your right I'm no longer worried about the similarities. I found 10+ final fight mods. I'm just happy I can speak with Itsuchi KS on this now. Plus I did start changing some of the similar stages. It's all good.

My question now is, on the ring stage, the screen in the background that shows a sub screen how can I make it larger and move it.

the image under the second press start word at the top of the screen.

Nice screen!

I suggest to change the text fonts to something "less medieval" something more looking like the lifebars.
Keep it up!
 
the run sprites are the CVS styled sprites that was adjusted using Drawmethod, and a pallet adaption so the size and collors match, no biggie.

I'm not using that ring but I do want the sub screen, I found the script that created it but I cant see any indication to move or resize it so I may loose it all together as a final part.
check it out.
#include "data/scripts/define.h"
void getScr()
{
void scr = getscriptvar(0);
if(!scr){
scr = allocscreen(480,272);
setscriptvar(0,scr);
setscriptvar(1,loadsprite("data/bgs/ring/screen000.gif"));

}
return scr;
}
void main()
{
if(getindexedvar(ZOOM_SWI)){return;}else{}
void count=getscriptvar(2);
void current_time=openborvariant("elapsed_time");
if(!count){
count=current_time;
setscriptvar(2,current_time);
}else{}
void scr = getScr();
void maxz=openborvariant("PLAYER_MAX_Z")+600;
//if(openborvariant("game_paused"))return;
if(current_time - count>12)
{
clearscreen(scr);
drawspriteq(scr,0,openborconstant("MIN_INT"),maxz,0,0);
setscriptvar(2,current_time);
}
//Set drawMethod
changedrawmethod(NULL(),"reset",1);
changedrawmethod(NULL(),"enabled",1);
changedrawmethod(NULL(),"scalex",43);
changedrawmethod(NULL(),"scaley",52);
//Draw the resized customized screen to main screen.
void x=263-openborvariant("xpos")/2;
void y=33;
drawscreen(scr,x,y,1);
changedrawmethod(NULL(),"scalex",256);
changedrawmethod(NULL(),"scaley",328);
changedrawmethod(NULL(),"alpha",2);
drawsprite(getscriptvar(1),x,y,2);
changedrawmethod(NULL(),"enabled", 0);
}
void clear()
{
void scr = getindexedvar(0);
if(scr){
free(scr);
free(getscriptvar(1));
}
}
I see a drawmethod command but it don't match the actual size of the screen.

I agree with the font and should change it ASAP, before it change the layout of the HUD. But I cant agree on the font style. :(
 
Looks like this is the script for the actual gamplay screen thats making sure it stays stable if zoom values were to change. I'll look into it but maybe Rocket Viper 2's author Volcanic or even DC can help you better then I could. I got the scripts from Rocket Viper 2 and adjusted some of them so my mod could be playable with similar features without crashing. The only thing I missed was zoom effect but I will eventually get that right.
 
I see a drawmethod command but it don't match the actual size of the screen.

I don't understand the script either but for drawmethod, the scale part values are done this way

Code:
drawmethod {scalex} {scaley} {flipx} {flipy} {shiftx} {alpha} {remap} {fillcolor} {rotate} {fliprotate}

~{scalex} is integer value, when set to 256, the frame will be drawn in original width, use different values to scale it. Negative value will flip the frame.
~{scaley} is integer value, when set to 256, the frame will be drawn in original height, use different values to scale it. Negative value will flip the frame.
[code]

So it's a like a percentage value, so 256 is 100% size, 512 is 200%,  128 is 50% etc.
 
Whew! Well it looks like I FINALLY got Jin's slams and throws down, I gotta do Kyo's now and it looks like I have to redo Ryu AAAAAALLLL over again because his new sprites don't go with his old ones :( I also gota get the rest of my game mechanics right that I forgot about, that's what's taking this demo so long for those who are staying tuned.
 
Yes this is it for best sprite "compatibility" in a capcom style, CVS is the best IMO.
So you can mix it up with all kind of sprites sets like Jin, Kazuya, Gouken and more.

Keep it up!
 
nedflandeurse said:
Yes this is it for best sprite "compatibility" in a capcom style, CVS is the best IMO.
So you can mix it up with all kind of sprites sets like Jin, Kazuya, Gouken and more.

Keep it up!

Thanx alot. Inspiration is always needed. This will be a long and tedious project but when it's done, we can all enjoy it. I'm gonna make sure this one lasts for a very long time ;D
 
@Itsuchi KS
Goddamn Ryu!, he gave me the same problem, I had him almost complete in my game and now I'm redoing his sprites all over again.  Mine was svc ryu thou.
 
BeasTie said:
@Itsuchi KS
Goddamn Ryu!, he gave me the same problem, I had him almost complete in my game and now I'm redoing his sprites all over again.  Mine was svc ryu thou.

Yeah, Im using his new stance I posted earlier in the topic and the sprites differ in color and all :'(
 
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