I
Itsuchi KS
Guest
Yep, that's true. I have all of the others you mentioned as well.

vision said:Well actually I updated all the main chars sprites, so the outline is gone. plus I added extra moves and sprites as well. and the rocking Ken idle in also my Ken's idle. They all have custom run animations as well. but your right I'm no longer worried about the similarities. I found 10+ final fight mods. I'm just happy I can speak with Itsuchi KS on this now. Plus I did start changing some of the similar stages. It's all good.
My question now is, on the ring stage, the screen in the background that shows a sub screen how can I make it larger and move it.
the image under the second press start word at the top of the screen.
#include "data/scripts/define.h"
void getScr()
{
void scr = getscriptvar(0);
if(!scr){
scr = allocscreen(480,272);
setscriptvar(0,scr);
setscriptvar(1,loadsprite("data/bgs/ring/screen000.gif"));
}
return scr;
}
void main()
{
if(getindexedvar(ZOOM_SWI)){return;}else{}
void count=getscriptvar(2);
void current_time=openborvariant("elapsed_time");
if(!count){
count=current_time;
setscriptvar(2,current_time);
}else{}
void scr = getScr();
void maxz=openborvariant("PLAYER_MAX_Z")+600;
//if(openborvariant("game_paused"))return;
if(current_time - count>12)
{
clearscreen(scr);
drawspriteq(scr,0,openborconstant("MIN_INT"),maxz,0,0);
setscriptvar(2,current_time);
}
//Set drawMethod
changedrawmethod(NULL(),"reset",1);
changedrawmethod(NULL(),"enabled",1);
changedrawmethod(NULL(),"scalex",43);
changedrawmethod(NULL(),"scaley",52);
//Draw the resized customized screen to main screen.
void x=263-openborvariant("xpos")/2;
void y=33;
drawscreen(scr,x,y,1);
changedrawmethod(NULL(),"scalex",256);
changedrawmethod(NULL(),"scaley",328);
changedrawmethod(NULL(),"alpha",2);
drawsprite(getscriptvar(1),x,y,2);
changedrawmethod(NULL(),"enabled", 0);
}
void clear()
{
void scr = getindexedvar(0);
if(scr){
free(scr);
free(getscriptvar(1));
}
}
I see a drawmethod command but it don't match the actual size of the screen.
I agree with the font and should change it ASAP, before it change the layout of the HUD. But I cant agree on the font style.![]()
I see a drawmethod command but it don't match the actual size of the screen.
drawmethod {scalex} {scaley} {flipx} {flipy} {shiftx} {alpha} {remap} {fillcolor} {rotate} {fliprotate}
~{scalex} is integer value, when set to 256, the frame will be drawn in original width, use different values to scale it. Negative value will flip the frame.
~{scaley} is integer value, when set to 256, the frame will be drawn in original height, use different values to scale it. Negative value will flip the frame.
[code]
nedflandeurse said:Yes this is it for best sprite "compatibility" in a capcom style, CVS is the best IMO.
So you can mix it up with all kind of sprites sets like Jin, Kazuya, Gouken and more.
Keep it up!
Chiffon said:Maybe you have to change title. ;D
BeasTie said:@Itsuchi KS
Goddamn Ryu!, he gave me the same problem, I had him almost complete in my game and now I'm redoing his sprites all over again. Mine was svc ryu thou.