Maxmania
In fact I'm using the screenshot key to simulate a kind of "select" key, and it's hidden at the center of the screen. Unfortunately I can't define the Esc key for that function because this key can't be mapped as a controller's button in the Windows version.It would be good to change the extra menu button to the ESC key in the touch controls. If there is a way to trigger this menu in game, I haven't found it...
Yeah, I agree. Already fixedOne is the ship layer problem that was reported some posts ago
I will take a look, it seems to be a good additionan the other is the custom offensive special of SOR2 Shiva
Totally agree, I will take a look. I'm always trying to avoid the most SORR sprites possible, but I can open a few exceptions.Also, talking about Max, have you seen his new running and rolling sprites in SORR 5.2? Those are more authentic
Thanks! In addition, all alternative levels at SOR3 stage 5 will be added, plus one more bike stage too (the one in the bridge).SOR3 route was very good too. I like playing all the 8 stages back to back, and since there aren't cutscenes, it fits very well together. My only complaint here is the stage 6, but you're improving it, so everything good. I have to say, I LOVE what you've made with Zan. Changing one of his back throws to his neutral grab command is genious, and adding his missing final hit to his grab combo is the icing on the cake.
I love how you're trying to stay as vanilla as possible in the structure and aesthetics. Keep the good work!