Thanks!!Kratus said:pepodmc
Yes, need to finish the game 3 times to unlock the "level select" menu. At the new game screen, simply press left or right to change the desired level, highlight arcade/rebellion modes and press attack/start buttons.Is there a stage select after beating the game 3 times? because if there is, i dont know how to use it ;D
Thanks, fixed. Now the CPU partner will priorize walls in the bulldozer stage.Would be better if you put some kind of priority to the walls so the cpu partner goes to hit the walls and let the player hit the bulldozer when needed
-----------------------------------------------------------------------------------------------------------------------------------------------------------
And in stage 4, the cpu partner nearly never tries to avoid the machine on the rails
I'm trying to fix it but no solution at the moment. The only solution I tested was to add the machine as a hostile, but even in defensive instance, the CPU partner tries to attack the machine sometimes.
In Bare knuckle 3 vanilla, in that stage, if you do a precise jump, you can jump the machine even jumping in your place (without walking or running) , you can try to do the same here.
Being able to jump the machine , and doing a script so the cpu partner jump if the machine its going to hit him/her (if possible)
-----------------------------------------------------------------------------------------------------------------------------------------------------
EDIT:
YMB 9 Shinzou
After some tests, I will make some little changes.
- Reduce regular enemie's health's addition according to game progress, but increase health addition according to game's difficult
- Reduce regular enemie's aggression a little, but maintain the same value for bosses
- Change Rage's command from D+F+A2 to A2 only, like the same command used by Rage cancel moves
It will be applied in version 2.1 to see player's feedback. It can be reversed if most players don't like it.
After some tests, I think that these changes are ok, and maybe will be the last time these features are changed.
Thanks for the feedback, buddy!
About this, the changes to agression can be applied to normal or lower difficulty only? because hard difficulty its perfect as it is, and if someone cant play in hard or mania, its time to train i guess...
About the rage command, instead of using the same button for rage and star attack, why dont you add a new button entirely for rage attack?
Even if you are a keyboard or a joystick player, we have a lot of buttons in each to separate the buttons.
I like the way you put the commands of the star attacks, but if you put the same button to the star and the rage attacks , without any more commands, sometimes you will do one instead of the other.
I think that was the reason why you put the down+foward+energy commands in the first place.
As YMB 9 Shinzou, i consider that down+foward+energy needed a tweak, but as a separate button would be better.
EDIT:
i saw that others openbor games has animated backgrounds in some parts of the menus.
And i saw this infinite gif of Sor 1 streets that would look good in Sor2x after the title screen so its look more vivid.
But this is a miscellaneous thing more than anything