Streets of Rage Custom Sprites

Streets of Rage Custom Sprites 1.0

No permission to download
View attachment 5924
View attachment 5926
Looks like I went a little overboard with the redrawing.

In any case, I'll try to change it all

It looks like my evening will be very eventful(y)
To be honest, this version does't look half bad, it's just that when it's put into that rhomboid frame, it looks weird. I think that making his "highlighted" skin tone darker (so that it looks more consistent) and "zooming out" his portrait should definitely help (notice how others are a bit more zoomed out to include the entire chin). His jaw and eyebrows could also be a bit thicker to give him less "teenage" look. SOR1 version looks perfect though
 
@Mr.Hunter In previous SORX beta versions I already made some experiments using the original assets, but I preferred to use the SOR3 profile portraits instead of the classic ones used in the select screen. The SOR1/2 looks fine as it is originally because they are bigger than the ones present in the SOR3 select screen, look how SOR2 Max fits well in the image below.

The only one I didn't like too much is the resized SOR3 Adam, I need to work a bit more, it was inspired by the SORR version.
1701465700685.png
 
As soon as I woke up, I immediately went to take editor in the iron gloves to get these results.
Naturally, this could not have happened without references.
портрет 1.png 1701439857525.jpg

портрет 2.png 1701439857512.jpg

I created these references using a neural network

It was exactly the same with this portrait.

SELECT_DEFAULT (4).png 1699693860280.jpg

And it seems that I'm not very good at working with portraits.

In any case, thank you all for your feedback on my work. I will try to improve my skills :)
 
@Mr.Hunter In previous SORX beta versions I already made some experiments using the original assets, but I preferred to use the SOR3 profile portraits instead of the classic ones used in the select screen. The SOR1/2 looks fine as it is originally because they are bigger than the ones present in the SOR3 select screen, look how SOR2 Max fits well in the image below.

The only one I didn't like too much is the resized SOR3 Adam, I need to work a bit more, it was inspired by the SORR version.
View attachment 5931
Looks interesting

The only one I didn't like too much is the resized SOR3 Adam, I need to work a bit more, it was inspired by the SORR version.
Regarding SOR 3 Adam, I agree with you here
I don't really like it either
 
Reaction to post #61

IMO, you should keep it as close as possible to the master system protrait.
In other portraits he totally looks like another random "handsome" wannabe guy.

Keep the big eyebrows, keeps the LESS shiny eyes, and less big eyes.
Keep the slightly thick lip. Keep the shape of face.
Keep the darker skin.

Adam don't need to be kind of white "washed" or have "pretty" face aspect.
 
Good day to all

I will try to say clearly point by point (but it seems to me that I will again pour a lot of water)

1) When I fought with Souther, I didn’t really like these shots when he was being grabbed.
Look how it looked in the original.
Фото 1.png

And it seems to me that his behavior needs to be revised a little so that he behaves approximately like SORR and SOR 1.
He just starts running away from me almost off the screen after he gets hit in the face

2) Onihime's Roll
Фото 2.png

I don't like the way it looks so I suggest you replace it with this one.
Фото предложение.png

In the same way, this point applies to the juggler and Adam
SORX - 0010.png SORX - 0015.png

I suggest you also replace it with this one
SORX - 0010 (1).png DGen v1.21 06.12.2023 13_01_02.png


3) Playing as Adam, I noticed that the corpses of enemies do not beat anyone after they were sent flying after an uppercut.
Therefore, you can please make it so that the corpses of enemies can also beat everyone

In the remake and in the four, the corpses of enemies could shoot down everyone


4) This point will already concern Galsia SOR 1.
I don't really like this shot.
SORX - 0003.1.png

I can offer you this version of Galsia
Galsia X SOR 1.png

Well, the version that is currently in use can be transferred to the BKM route

You can try to make the BKM route secret
and to open this route you need (there will be several options here):

1) In Sor route 2 stage 3, destroy the arcade machine

2) Or if at the beginning of the first stage in the route Sor 1 if
wait a little and a fork will appear behind you

3) Or after you defeat Shiva at the end of the first
stage in the route Sor 3

4) Or in the same route Sor 3 stage 2a a fork will appear

Regarding the last two options it’s somehow doubtful
 
@Mr.Hunter Please buddy, suggestions related to the SORX game in general I recommend to add directly in the SORX topic. We can let this one only for sprites to avoid derailing the topic.

1) When I fought with Souther, I didn’t really like these shots when he was being grabbed.
Look how it looked in the original.
I agree with the one marked in the image below, I can change Souther's sprite at the beginning of the back slam. The others I changed because IMO makes more sense because in the new sprites Souther is correctly centered and any character with any arm's size can grab him normally. In the original SOR1 sprite, characters like Sammy/Blaze with short arms will not grab Souther properly when using front grab.

1702076274460.png

And it seems to me that his behavior needs to be revised a little so that he behaves approximately like SORR and SOR 1.
He just starts running away from me almost off the screen after he gets hit in the face
Yes, I replicated the SOR1 behaviour. However I can reduce it a bit.

I suggest you also replace it with this one
SORX - 0010 (1).png
DGen v1.21 06.12.2023 13_01_02.png
Thanks for the suggestion, it looks good. I will make some tests before adding them officially.

3) Playing as Adam, I noticed that the corpses of enemies do not beat anyone after they were sent flying after an uppercut.
Therefore, you can please make it so that the corpses of enemies can also beat everyone

In the remake and in the four, the corpses of enemies could shoot down everyone
Like the original SOR1, it works only if you make the last kick immediately after the uppercut and if the enemy is still in the air. If you wait too much and the enemy reaches the ground, fallen enemies will not hit each other due to Adam kick.

I recorded a video as an example, the lower height kick will not break the telephone cabin, but the higher height will.

Well, the version that is currently in use can be transferred to the BKM route

You can try to make the BKM route secret
and to open this route you need (there will be several options here):

1) In Sor route 2 stage 3, destroy the arcade machine

2) Or if at the beginning of the first stage in the route Sor 1 if
wait a little and a fork will appear behind you

3) Or after you defeat Shiva at the end of the first
stage in the route Sor 3

4) Or in the same route Sor 3 stage 2a a fork will appear

Regarding the last two options it’s somehow doubtful
Once many BKM sprites are SOR2 based, it fit well in the SOR1 route in SORX game.
The BKM route may be added as alternative levels in the SOR1 route, but I need to first finish the remaining content for the official release.
 
Good morning all. Slept in early due to workouts, so I have a little more to show with a suggestion; I know that the Police call has two variations--could there be a possiblity that Murphy could be utilized something like an assist or a striker in a fighting game?

With the permission of @Mr.Hunter I was able to get to work on this, and I think it came out good. I don't know much about coding, but this was just an interesting suggestion. I would love to hear feedback please.

Striker Murphy Trial.png
 
I tried to draw clothes in the style of Starboy. But in the end it turned out anything but this
Antonio Starboy Style.png

Then I decided to try it on the BKM version (as I originally planned)
Antonio BKM Starboy Style.png
You can already see the results for yourself.

Happy New Year, everyone
 
Back
Top Bottom