To be honest, this version does't look half bad, it's just that when it's put into that rhomboid frame, it looks weird. I think that making his "highlighted" skin tone darker (so that it looks more consistent) and "zooming out" his portrait should definitely help (notice how others are a bit more zoomed out to include the entire chin). His jaw and eyebrows could also be a bit thicker to give him less "teenage" look. SOR1 version looks perfect thoughView attachment 5924
View attachment 5926
Looks like I went a little overboard with the redrawing.
In any case, I'll try to change it all
It looks like my evening will be very eventful![]()




Looks interesting@Mr.Hunter In previous SORX beta versions I already made some experiments using the original assets, but I preferred to use the SOR3 profile portraits instead of the classic ones used in the select screen. The SOR1/2 looks fine as it is originally because they are bigger than the ones present in the SOR3 select screen, look how SOR2 Max fits well in the image below.
The only one I didn't like too much is the resized SOR3 Adam, I need to work a bit more, it was inspired by the SORR version.
View attachment 5931
Regarding SOR 3 Adam, I agree with you hereThe only one I didn't like too much is the resized SOR3 Adam, I need to work a bit more, it was inspired by the SORR version.
neural network you mean AI?I created these references using a neural network





I agree with the one marked in the image below, I can change Souther's sprite at the beginning of the back slam. The others I changed because IMO makes more sense because in the new sprites Souther is correctly centered and any character with any arm's size can grab him normally. In the original SOR1 sprite, characters like Sammy/Blaze with short arms will not grab Souther properly when using front grab.1) When I fought with Souther, I didn’t really like these shots when he was being grabbed.
Look how it looked in the original.

Yes, I replicated the SOR1 behaviour. However I can reduce it a bit.And it seems to me that his behavior needs to be revised a little so that he behaves approximately like SORR and SOR 1.
He just starts running away from me almost off the screen after he gets hit in the face
Thanks for the suggestion, it looks good. I will make some tests before adding them officially.I suggest you also replace it with this one
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Like the original SOR1, it works only if you make the last kick immediately after the uppercut and if the enemy is still in the air. If you wait too much and the enemy reaches the ground, fallen enemies will not hit each other due to Adam kick.3) Playing as Adam, I noticed that the corpses of enemies do not beat anyone after they were sent flying after an uppercut.
Therefore, you can please make it so that the corpses of enemies can also beat everyone
In the remake and in the four, the corpses of enemies could shoot down everyone
Once many BKM sprites are SOR2 based, it fit well in the SOR1 route in SORX game.Well, the version that is currently in use can be transferred to the BKM route
You can try to make the BKM route secret
and to open this route you need (there will be several options here):
1) In Sor route 2 stage 3, destroy the arcade machine
2) Or if at the beginning of the first stage in the route Sor 1 if
wait a little and a fork will appear behind you
3) Or after you defeat Shiva at the end of the first
stage in the route Sor 3
4) Or in the same route Sor 3 stage 2a a fork will appear
Regarding the last two options it’s somehow doubtful
Hello @WizzySlippers. In case you want to contribute with the SORX game in general aspect, you can post suggestions in this thread. But in case you want to share new sprites you can use this same thread.I'd like to contribute some work to this project. Who do I get in contact with?
