White Dragon
New member
OkamiJoe said:Balance issue [5714]
Suggestion:
Leo's sword spin at the end of his combo is a bit of a disadvantage: Because he spins each one of his swords, it takes twice as long for the enemy to fall to the ground compared to the others. It leaves his back exposed longer, and the enemies can actually go back from pain to idle state while the initial spin animation is still running. I know the double spin was intentional, so throwing down the enemy on the first spin might be a waste. But maybe you could speed up the animation a bit to even it out?
Many thanks! ^^
Hehe I have already thought about this. Instead of doing the combo A, A, A, A (double spin sword attack)
try to use:
A, A, A, ->A
That is hold forward and Leo make a new combo (faster)