Teenage Mutant Ninja Turtles - Shell Shocked

Canceled Teenage Mutant Ninja Turtles: Shell Shocked 5850

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Project is halted prior to completion and will not receive further updates.
OkamiJoe said:
Balance issue [5714]

Suggestion:
Leo's sword spin at the end of his combo is a bit of a disadvantage: Because he spins each one of his swords, it takes twice as long for the enemy to fall to the ground compared to the others. It leaves his back exposed longer, and the enemies can actually go back from pain to idle state while the initial spin animation is still running. I know the double spin was intentional, so throwing down the enemy on the first spin might be a waste. But maybe you could speed up the animation a bit to even it out?

Many thanks! ^^

Hehe I have already thought about this. Instead of doing the combo A, A, A, A (double spin sword attack)
try to use:
A, A, A, ->A
That is hold forward and Leo make a new combo (faster)
 
I cant even play the demo on PC I tried OpenBOR included on last download link but it shuts down when game is loading, I tried another engine version and the result is the same, any suggestions?
Thanks in advance
 
Gideon Syrus said:
I cant even play the demo on PC I tried OpenBOR included on last download link but it shuts down when game is loading, I tried another engine version and the result is the same, any suggestions?
Thanks in advance

This isn't a game problem... It seems this is a pc problem...
By the way can you post log file??
 
Excuse me White Dragon How do I see the log file? tell me and maybe I can post it to you please
 
Ok thanks Beastie here is error Log file:
********** An Error Occurred **********
*            Shutting Down            *

Can't compile script 'ondoattackscript' data/chars/leo/leo.txt
Total Ram: 1062645760 Bytes
Free Ram: 243744768 Bytes
Used Ram: 27275264 Bytes

Release level data........... Done!
Release graphics data........ Done!
Release game data............


Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!

**************** Done *****************

Can't compile script 'ondoattackscript' data/chars/leo/leo.txt
 
Gideon Syrus said:
Ok thanks Beastie here is error Log file:
********** An Error Occurred **********
*            Shutting Down            *

Can't compile script 'ondoattackscript' data/chars/leo/leo.txt
Total Ram: 1062645760 Bytes
Free Ram: 243744768 Bytes
Used Ram: 27275264 Bytes

Release level data........... Done!
Release graphics data........ Done!
Release game data............


Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!

**************** Done *****************

Can't compile script 'ondoattackscript' data/chars/leo/leo.txt

Please post complete file log!
Ps. You must use TMNT_SS.exe or openBOR build 3979 (or higher)
 
Ok here it is White Dragon:
Total Ram: 1062645760 Bytes
Free Ram: 295567360 Bytes
Used Ram: 3428352 Bytes

debug:nativeWidth, nativeHeight, bpp  1024, 768, 32

0 joystick(s) found!
OpenBoR v3.0 Build 3984, Compile Date: Aug 23 2013

Game Selected: ./Paks/TMNT_SS.PAK

FileCaching System Init...... Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 320x240 (Mode: 0, Depth: 32 Bit)

Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 5 6 7 8 Done!
Timer init................... Done!
Initialize Sound.............. Done!
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'bFlash' from data/chars/misc/bflash.txt
Cacheing 'cFlash' from data/chars/misc/cflash.txt
Cacheing 'dFlash' from data/chars/misc/dflash.txt
Cacheing 'noFlashAnim' from data/chars/misc/noflash.txt
Cacheing 'exploFlash' from data/chars/misc/exploflash.txt
Cacheing 'dust' from data/chars/misc/dust.txt
Cacheing 'climb_dust' from data/chars/misc/climb_dust/climb_dust.txt
Cacheing 'bsplat_flash' from data/chars/misc/bsplat_flash.txt
Cacheing 'tr_splat_flash' from data/chars/misc/tr_splat_flash.txt
Cacheing 'cflash_fake' from data/chars/misc/cflash_fake.txt
Cacheing 'dflash_fake' from data/chars/misc/dflash_fake.txt
Cacheing 'dust_fake' from data/chars/misc/dust_fake.txt
Cacheing 'arrow_flame' from data/chars/misc/arrow_flame/arrow_flame.txt
Cacheing 'land_sparkles' from data/chars/foot/weapons/land_sparkles.txt
Cacheing 'boom01' from data/chars/misc/boom/01/boom01.txt
Cacheing 'boom02' from data/chars/misc/boom/02/boom02.txt
Cacheing 'boom03' from data/chars/misc/boom/03/boom03.txt
Cacheing 'boom_foot' from data/chars/misc/boom/boom_foot/boom_foot.txt
Cacheing 'LEO' from data/chars/leo/leo.txt
Cacheing 'MIKE' from data/chars/mike/mike.txt
Cacheing 'DON' from data/chars/don/don.txt
Cacheing 'RAPH' from data/chars/raph/raph.txt
Cacheing 'FOOT_SOLDIER' from data/chars/foot/debug_foot_player.txt
Cacheing 'ROCK_SOLDIER' from data/chars/rock_soldier/player_rock_soldier.txt
Cacheing 'TOKKA' from data/chars/tokka/player_tokka.txt
Cacheing 'RAHZAR' from data/chars/rahzar/player_rahzar.txt
Cacheing 'ROCKSTEADY' from data/chars/rocksteady/player_rocksteady.txt
Cacheing 'BEBOP' from data/chars/bebop/player_bebop.txt
Cacheing 'say_erad_r' from data/chars/misc/comics/say_erad_r.txt
Cacheing 'say_erad_l' from data/chars/misc/comics/say_erad_l.txt
Cacheing 'say_erad_m' from data/chars/misc/comics/say_erad_m.txt
Cacheing 'say_erad_d' from data/chars/misc/comics/say_erad_d.txt
Cacheing 'say_cave' from data/chars/misc/comics/say_cave.txt
Cacheing 'say_atk_r' from data/chars/misc/comics/say_atk_r.txt
Cacheing 'say_atk_l' from data/chars/misc/comics/say_atk_l.txt
Cacheing 'say_atk_m' from data/chars/misc/comics/say_atk_m.txt
Cacheing 'say_atk_d' from data/chars/misc/comics/say_atk_d.txt
Cacheing 'shellshock_r' from data/chars/misc/comics/shellshock_r.txt
Cacheing 'shellshock_l' from data/chars/misc/comics/shellshock_l.txt
Cacheing 'shellshock_m' from data/chars/misc/comics/shellshock_m.txt
Cacheing 'shellshock_d' from data/chars/misc/comics/shellshock_d.txt
Cacheing 'say_mynose' from data/chars/misc/comics/say_mynose.txt
Cacheing 'cowabunga' from data/chars/misc/comics/cowabunga.txt
Cacheing 'dDust' from data/chars/misc/dustd.txt
Cacheing 'death_stars' from data/chars/misc/stars/death_stars.txt
Cacheing 'death_movin_stars' from data/chars/misc/stars/death_movin_stars.txt
Cacheing 'fstars' from data/chars/misc/stars/fstars/fstars.txt
Cacheing 'bubbler_player' from data/bgs/water_lv/bubble/bubbler_player.txt
Cacheing 'bullet' from data/chars/misc/glider/bullet/bullet.txt
Cacheing 'bullet2' from data/chars/misc/glider/bullet/bullet2.txt
Cacheing 'bullet3' from data/chars/misc/glider/bullet/bullet3.txt
Cacheing 'dropbomb' from data/chars/misc/glider/dropbomb/dropbomb.txt
Cacheing 'glider' from data/chars/misc/glider/glider.txt
Cacheing 'arrow_flame_toes' from data/chars/misc/arrow_flame/arrow_flame_toes.txt
Cacheing 'EMPTY_WEAP' from data/chars/misc/special_weap/empty_weap.txt
Cacheing 'LEO_SWIM' from data/chars/leo/leo_swim.txt
Cacheing 'MIKE_SWIM' from data/chars/mike/mike_swim.txt
Cacheing 'DON_SWIM' from data/chars/don/don_swim.txt
Cacheing 'RAPH_SWIM' from data/chars/raph/raph_swim.txt
Cacheing 'LEO_GLIDER' from data/chars/leo/leo_glider.txt
Cacheing 'LEO_GLIDER_STOP' from data/chars/leo/leo_glider_stop.txt
Cacheing 'MIKE_GLIDER' from data/chars/mike/mike_glider.txt
Cacheing 'MIKE_GLIDER_STOP' from data/chars/mike/mike_glider_stop.txt
Cacheing 'DON_GLIDER' from data/chars/don/don_glider.txt
Cacheing 'DON_GLIDER_STOP' from data/chars/don/don_glider_stop.txt
Cacheing 'RAPH_GLIDER' from data/chars/raph/raph_glider.txt
Cacheing 'RAPH_GLIDER_STOP' from data/chars/raph/raph_glider_stop.txt
Cacheing 'surf' from data/chars/misc/surf/surf.txt
Cacheing 'esurf' from data/chars/foot_weapons/foot_surf/esurf.txt
Cacheing 'rockste_rifle' from data/chars/rocksteady/player_rockste_rifle.txt
Cacheing 'player_foot_rifle' from data/chars/foot/foot_rifle/player_foot_rifle.txt
Cacheing 'player_foot_bow' from data/chars/foot/foot_bow/player_foot_bow.txt
Cacheing 'player_foot_fan' from data/chars/foot/foot_fan/player_foot_fan.txt
Cacheing 'player_foot_spin_bmrng' from data/chars/foot/weapons/spin_boomerang/player_foot_spin_bmrng.txt
Cacheing 'player_foot_bomb' from data/chars/foot/weapons/bomb/player_foot_bomb.txt
Cacheing 'player_foot_surf' from data/chars/foot/weapons/surf/player_foot_surf.txt
Cacheing 'player_foot_hook' from data/chars/foot/foot_hook/player_foot_hook.txt
Cacheing 'player_foot_sword' from data/chars/foot/foot_sword/player_foot_sword.txt
Cacheing 'player_foot_fish' from data/chars/foot/foot_fish/player_foot_fish.txt
Cacheing 'player_foot_knife' from data/chars/foot/foot_knife/player_foot_knife.txt
Cacheing 'player_foot_spear' from data/chars/foot/foot_spear/player_foot_spear.txt
Cacheing 'player_foot_tonfa' from data/chars/foot/foot_tonfa/player_foot_tonfa.txt
Cacheing 'player_foot_fork' from data/chars/foot/foot_fork/player_foot_fork.txt
Cacheing 'player_foot_nunchaku' from data/chars/foot/foot_nunchaku/player_foot_nunchaku.txt
Cacheing 'player_foot_axe' from data/chars/foot/foot_axe/player_foot_axe.txt
Cacheing 'player_foot_hammer' from data/chars/foot/foot_hammer/player_foot_hammer.txt
Cacheing 'player_rock_soldier_mg' from data/chars/rock_soldier/rock_machinegun/player_rock_soldier_mg.txt
Cacheing 'player_rock_soldier_rifle' from data/chars/rock_soldier/rock_rifle/player_rock_soldier_rifle.txt
Cacheing 'player_rock_soldier_bazooka' from data/chars/rock_soldier/rock_bazooka/player_rock_soldier_bazooka.txt
Cacheing 'player_rock_soldier_beam' from data/chars/rock_soldier/rock_beam/player_rock_soldier_beam.txt
Cacheing 'player_rock_soldier_fl' from data/chars/rock_soldier/rock_flame_launcher/player_rock_soldier_fl.txt
Cacheing 'player_rock_soldier_electro' from data/chars/rock_soldier/rock_electro/player_rock_soldier_electro.txt
Cacheing 'player_rock_soldier_hammer' from data/chars/rock_soldier/rock_hammer/player_rock_soldier_hammer.txt
Cacheing 'platform' from data/bgs/debug/components/platform.txt
Cacheing 'float_platform' from data/bgs/debug/components/float_platform.txt
Cacheing 'vfloat_platform' from data/bgs/debug/components/vfloat_platform.txt
Cacheing 'ladder_l' from data/chars/misc/ladder/ladder_l.txt
Cacheing 'ladder_r' from data/chars/misc/ladder/ladder_r.txt
Cacheing 'ladder_c' from data/chars/misc/ladder/ladder_c.txt
Cacheing 'ladder_c2' from data/chars/misc/ladder/ladder_c2.txt
Cacheing 'halcove_00' from data/chars/misc/ladder/halcove_00.txt
Cacheing 'climb_area' from data/chars/misc/ladder/climb_area.txt
Cacheing 'stair_l' from data/chars/misc/ladder/stair_l.txt
Cacheing 'stair_r' from data/chars/misc/ladder/stair_r.txt
Cacheing 'stair_c' from data/chars/misc/ladder/stair_c.txt
Cacheing 'wave_test' from data/chars/misc/ladder/wave_test.txt
Cacheing 'dbg_step' from data/chars/misc/ladder/dbg_step.txt
Cacheing 'dbg_step_stair' from data/chars/misc/ladder/dbg_step_stair.txt
Cacheing 'endlevel_object' from data/chars/misc/endlevel_object.txt
Cacheing 'endlevel_anim_test' from data/chars/misc/endlevel_anim_test.txt
Cacheing 'endlevel_anim' from data/chars/misc/endlevel_anim.txt
Cacheing 'endlevel1_anim' from data/chars/misc/endlevel1_anim.txt
Cacheing 'endlevel_empty' from data/chars/misc/endlevel_empty.txt
Cacheing 'wait_boss1_death' from data/chars/rocksteady/supports/wait_boss1_death.txt
Cacheing 'wombikini' from data/chars/humans/wombikini.txt
Cacheing 'wombikini_base' from data/chars/humans/wombikini_base.txt
Cacheing 'humhelp' from data/chars/humans/humhelp.txt
Cacheing 'lv1sea' from data/bgs/lv1/sea/lv1sea.txt
Cacheing 'lv1sea_gen' from data/bgs/lv1/sea/lv1sea_gen.txt
Cacheing 'lv1deep_water' from data/bgs/lv1/sea/lv1deep_water.txt
Cacheing 'lv1fence' from data/bgs/lv1/fence/lv1fence.txt
Cacheing 'lv1mhole' from data/bgs/lv1/mhole/lv1mhole.txt
Cacheing 'boat1' from data/bgs/lv1/boat/boat1.txt
Cacheing 'boat2' from data/bgs/lv1/boat/boat2.txt
Cacheing 'bball' from data/bgs/lv1/bball/bball.txt
Cacheing 'bbillboard' from data/bgs/lv1/billboard/bbillboard.txt
Cacheing 'bhole' from data/bgs/lv1/hole/bhole.txt
Cacheing 'bhole_dx' from data/bgs/lv1/hole/bhole_dx.txt
Cacheing 'bhole_sx' from data/bgs/lv1/hole/bhole_sx.txt
Cacheing 'ebhole' from data/bgs/lv1/hole/ebhole.txt
Cacheing 'ebhole_dx' from data/bgs/lv1/hole/ebhole_dx.txt
Cacheing 'ebhole_sx' from data/bgs/lv1/hole/ebhole_sx.txt
Cacheing 'bdoor' from data/bgs/lv1/bdoor/bdoor.txt
Cacheing 'bpole' from data/bgs/lv1/pole/bpole.txt
Cacheing 'hydrant2' from data/bgs/debug/hydrant/hydrant2.txt
Cacheing 'hydrant2dx' from data/bgs/debug/hydrant/hydrant2dx.txt
Cacheing 'hydrant2sx' from data/bgs/debug/hydrant/hydrant2sx.txt
Cacheing 'hydrant3' from data/bgs/debug/hydrant/hydrant3.txt
Cacheing 'hydrant3dx' from data/bgs/debug/hydrant/hydrant3dx.txt
Cacheing 'hydrant3sx' from data/bgs/debug/hydrant/hydrant3sx.txt
Cacheing 'hyd_shadow' from data/bgs/debug/hydrant/hyd_shadow.txt
Cacheing 'hyd_shadow_sx' from data/bgs/debug/hydrant/hyd_shadow_sx.txt
Cacheing 'hyd_shadow_dx' from data/bgs/debug/hydrant/hyd_shadow_dx.txt
Cacheing 'hyd_puddle' from data/bgs/debug/hydrant/hyd_puddle.txt
Cacheing 'hyd_breaked' from data/bgs/debug/hydrant/hyd_breaked.txt
Cacheing 'valve' from data/bgs/debug/hydrant/valve.txt
Cacheing 'manhole' from data/bgs/debug/manhole/manhole.txt
Cacheing 'manhole_sx' from data/bgs/debug/manhole/manhole_sx.txt
Cacheing 'manhole_dx' from data/bgs/debug/manhole/manhole_dx.txt
Cacheing 'pizza' from data/chars/misc/pizza/pizza.txt
Cacheing 'pizza_pow' from data/chars/misc/pizza/pizza_pow.txt
Cacheing 'fly_powup' from data/bgs/sky_lv/powerups/fly_powup.txt
Cacheing 'prmt' from data/chars/misc/prmt.txt
Cacheing 'prmtsh' from data/chars/misc/prmtsh.txt
Cacheing 'fishes' from data/bgs/water_lv/fishes/fishes.txt
Cacheing 'fishes2' from data/bgs/water_lv/fishes/fishes2.txt
Cacheing 'bubble' from data/bgs/water_lv/bubble/bubble.txt
Cacheing 'bubbler' from data/bgs/water_lv/bubble/bubbler.txt
Cacheing 'big_bubbler' from data/bgs/water_lv/bubble/big_bubbler.txt
Cacheing 'water_plant' from data/bgs/water_lv/water_plants/water_plant.txt
Cacheing 'water_plantu' from data/bgs/water_lv/water_plants/water_plantu.txt
Cacheing 'alga' from data/bgs/water_lv/water_plants/alga.txt
Cacheing 'algal' from data/bgs/water_lv/water_plants/algal.txt
Cacheing 'algar' from data/bgs/water_lv/water_plants/algar.txt
Cacheing 'algau' from data/bgs/water_lv/water_plants/algau.txt
Cacheing 'algae' from data/bgs/water_lv/water_plants/algae.txt
Cacheing 'algael' from data/bgs/water_lv/water_plants/algael.txt
Cacheing 'algaer' from data/bgs/water_lv/water_plants/algaer.txt
Cacheing 'algaeu' from data/bgs/water_lv/water_plants/algaeu.txt
Cacheing 'water_ray' from data/bgs/water_lv/ray/water_ray.txt
Cacheing 'wray' from data/bgs/water_lv/ray/wray.txt
Cacheing 'wbase' from data/bgs/water_lv/ray/wbase.txt
Cacheing 'rototrap' from data/bgs/water_lv/rototrap/rototrap.txt
Cacheing 'rototrap_tail' from data/bgs/water_lv/rototrap/rototrap_tail.txt
Cacheing 'boey' from data/chars/misc/boey/boey.txt
Cacheing 'boeyer' from data/chars/misc/boey/boeyer.txt
Cacheing 'boeyed' from data/chars/misc/boey/boeyed.txt
Cacheing 'oildrm' from data/chars/misc/oildrm.txt
Cacheing 'oildrm2' from data/chars/misc/oildrm2.txt
Cacheing 'oildrmsmoke' from data/chars/misc/oildrmsmoke.txt
Cacheing 'e_wall' from data/chars/misc/e_wall/e_wall.txt
Cacheing 'e_wall2' from data/chars/misc/e_wall/e_wall2.txt
Cacheing 'laser_e_wall' from data/chars/misc/e_wall/laser_e_wall.txt
Cacheing 'billboard' from data/bgs/debug/billboard/billboard.txt
Cacheing 'fake_enemy' from data/chars/misc/fake_enemy.txt
Cacheing 'debug_foot' from data/chars/foot/debug_foot.txt
Cacheing 'efoot_soldier' from data/chars/foot/foot_soldier.txt
Cacheing 'foot_follower' from data/chars/foot/foot_follower.txt
Cacheing 'spw_climb_foot' from data/chars/foot/spawns/spw_climb_foot.txt
 
Cacheing 'spw_foot_surf' from data/chars/foot/spawns/spw_foot_surf.txt
Cacheing 'spw_hole' from data/chars/foot/spawns/spw_hole.txt
Cacheing 'spw_kick' from data/chars/foot/spawns/spw_kick.txt
Cacheing 'spw_billboard' from data/chars/foot/spawns/spw_billboard.txt
Cacheing 'spw_manhole_foot_sx' from data/chars/foot/weapons/bonus/manhole/spw_manhole_foot_sx.txt
Cacheing 'spw_manhole_foot_dx' from data/chars/foot/weapons/bonus/manhole/spw_manhole_foot_dx.txt
Cacheing 'spw_sand_foot_sx' from data/chars/foot/spawns/specifics/beach_lv/spw_sand_foot_sx.txt
Cacheing 'spw_sand_foot_dx' from data/chars/foot/spawns/specifics/beach_lv/spw_sand_foot_dx.txt
Cacheing 'spw_foot_dynamite_sx' from data/chars/foot/spawns/spw_foot_dynamite_sx.txt
Cacheing 'spw_foot_dynamite_dx' from data/chars/foot/spawns/spw_foot_dynamite_dx.txt
Cacheing 'sand_fspw' from data/chars/foot/spawns/specifics/beach_lv/sand_fspw.txt
Cacheing 'foot_rifle' from data/chars/foot/foot_rifle/foot_rifle.txt
Cacheing 'foot_bow' from data/chars/foot/foot_bow/foot_bow.txt
Cacheing 'foot_fan' from data/chars/foot/foot_fan/foot_fan.txt
Cacheing 'foot_spin_bmrng' from data/chars/foot/weapons/spin_boomerang/foot_spin_bmrng.txt
Cacheing 'foot_bomb' from data/chars/foot/weapons/bomb/foot_bomb.txt
Cacheing 'foot_surf' from data/chars/foot/weapons/surf/foot_surf.txt
Cacheing 'foot_hook' from data/chars/foot/foot_hook/foot_hook.txt
Cacheing 'foot_sword' from data/chars/foot/foot_sword/foot_sword.txt
Cacheing 'foot_fish' from data/chars/foot/foot_fish/foot_fish.txt
Cacheing 'foot_knife' from data/chars/foot/foot_knife/foot_knife.txt
Cacheing 'foot_spear' from data/chars/foot/foot_spear/foot_spear.txt
Cacheing 'foot_tonfa' from data/chars/foot/foot_tonfa/foot_tonfa.txt
Cacheing 'foot_tonfa_noblock' from data/chars/foot/foot_tonfa/foot_tonfa_noblock.txt
Cacheing 'foot_fork' from data/chars/foot/foot_fork/foot_fork.txt
Cacheing 'foot_nunchaku' from data/chars/foot/foot_nunchaku/foot_nunchaku.txt
Cacheing 'foot_axe' from data/chars/foot/foot_axe/foot_axe.txt
Cacheing 'foot_hammer' from data/chars/foot/foot_hammer/foot_hammer.txt
Cacheing 'foot_sand' from data/chars/foot/foot_sand.txt
Cacheing 'foot_flame' from data/chars/foot/foot_flame.txt
Cacheing 'foot_boomerang' from data/chars/foot/foot_boomerang.txt
Cacheing 'foot_dynamite' from data/chars/foot/foot_dynamite.txt
Cacheing 'foot_shuriken' from data/chars/foot/foot_shuriken.txt
Cacheing 'foot_kunai' from data/chars/foot/foot_kunai.txt
Cacheing 'debug_rock_soldier' from data/chars/rock_soldier/debug_rock_soldier.txt
Cacheing 'erock_soldier' from data/chars/rock_soldier/rock_soldier.txt
Cacheing 'rock_soldier_mg' from data/chars/rock_soldier/rock_machinegun/rock_soldier_mg.txt
Cacheing 'rock_soldier_rifle' from data/chars/rock_soldier/rock_rifle/rock_soldier_rifle.txt
Cacheing 'rock_soldier_bazooka' from data/chars/rock_soldier/rock_bazooka/rock_soldier_bazooka.txt
Cacheing 'rock_soldier_beam' from data/chars/rock_soldier/rock_beam/rock_soldier_beam.txt
Cacheing 'rock_soldier_fl' from data/chars/rock_soldier/rock_flame_launcher/rock_soldier_fl.txt
Cacheing 'rock_soldier_electro' from data/chars/rock_soldier/rock_electro/rock_soldier_electro.txt
Cacheing 'rock_soldier_hammer' from data/chars/rock_soldier/rock_hammer/rock_soldier_hammer.txt
Cacheing 'debug_mouser' from data/chars/mouser/debug_mouser.txt
Cacheing 'spw_mouser_fence' from data/chars/mouser/spw_mouser_fence.txt
Cacheing 'spw_mouser_hole_fence' from data/chars/mouser/spw_mouser_hole_fence.txt
Cacheing 'debug_rrodney' from data/chars/rrodney/debug_rrodney.txt
Cacheing 'fly_foot' from data/chars/foot/fly_foot.txt
Cacheing 'flyfoot_stop' from data/chars/foot/flyfoot_stop.txt
Cacheing 'erocksteady' from data/chars/rocksteady/rocksteady.txt
Cacheing 'erockste_rifle' from data/chars/rocksteady/rockste_rifle.txt
Cacheing 'shoulder_entr' from data/chars/rocksteady/shoulder_entr.txt
Cacheing 'should_splat_entr' from data/chars/rocksteady/should_splat_entr.txt
Cacheing 'shotup' from data/chars/rocksteady/shotup.txt
Cacheing 'shoot' from data/chars/rocksteady/shoot.txt
Cacheing 'pshotup' from data/chars/rocksteady/pshotup.txt
Cacheing 'pshoot' from data/chars/rocksteady/pshoot.txt
Cacheing 'pshootn' from data/chars/rocksteady/pshootn.txt
Cacheing 'rockste_window' from data/chars/rocksteady/rockste_window.txt
Cacheing 'rocksteady_hands' from data/chars/rocksteady/rocksteady_hands.txt
Cacheing 'rockste_text' from data/chars/rocksteady/rockste_text.txt
Cacheing 'ebebop' from data/chars/bebop/bebop.txt
Cacheing 'sho2' from data/chars/bebop/sho2.txt
Cacheing 'psho2' from data/chars/bebop/psho2.txt
Cacheing 'shoulder_entb' from data/chars/bebop/shoulder_entb.txt
Cacheing 'should_splat_entb' from data/chars/bebop/should_splat_entb.txt
Cacheing 'bebop_window' from data/chars/bebop/bebop_window.txt
Cacheing 'bebop_hands' from data/chars/bebop/bebop_hands.txt
Cacheing 'etokka' from data/chars/tokka/dbg_tokka.txt
Cacheing 'erahzar' from data/chars/rahzar/dbg_rahzar.txt
Cacheing 'tr_bind_ent' from data/chars/rahzar/tr_bind_ent.txt
Cacheing 'shoulder_tr_ent' from data/chars/rahzar/shoulder_tr_ent.txt
Cacheing 'should_tr_splat_ent' from data/chars/rahzar/should_tr_splat_ent.txt
Cacheing 'tokka_shell' from data/chars/tokka/tokka_shell.txt
Cacheing 'rahzar_satk_ent' from data/chars/rahzar/rahzar_satk_ent.txt
Cacheing 'rahzar_death' from data/chars/rahzar/rahzar_death.txt
Cacheing 'tokka_death' from data/chars/tokka/tokka_death.txt
Cacheing 'rahzar_blow_smoke' from data/chars/rahzar/rahzar_blow_smoke.txt
Cacheing 'tokka_run_dust' from data/chars/tokka/tokka_run_dust.txt
Cacheing 'p_bazooka_bullet' from data/chars/rock_soldier/rock_bazooka/p_bazooka_bullet.txt
Cacheing 'p_rock_shoot' from data/chars/rock_soldier/rock_rifle/shot/p_rock_shoot.txt
Cacheing 'rock_rifle_flame' from data/chars/rock_soldier/rock_rifle/shot/rock_rifle_flame.txt
Cacheing 'p_mg_bullet' from data/chars/rock_soldier/rock_machinegun/bullet/p_mg_bullet.txt
Cacheing 'mg_flame' from data/chars/rock_soldier/rock_machinegun/bullet/mg_flame.txt
Cacheing 'boomerang' from data/chars/foot/weapons/boomerang/boomerang.txt
Cacheing 'p_boomerang' from data/chars/foot/weapons/boomerang/p_boomerang.txt
Cacheing 'spin_boomerang' from data/chars/foot/weapons/spin_boomerang/spin_boomerang.txt
Cacheing 'p_spin_boomerang' from data/chars/foot/weapons/spin_boomerang/p_spin_boomerang.txt
Cacheing 'p_spin_boomerang_up' from data/chars/foot/weapons/spin_boomerang/p_spin_boomerang_up.txt
Cacheing 'spin_boomerang_up' from data/chars/foot/weapons/spin_boomerang/spin_boomerang_up.txt
Cacheing 'p_knife' from data/chars/foot/foot_knife/p_knife.txt
Cacheing 'p_spear' from data/chars/foot/foot_spear/p_spear.txt
Cacheing 'arrow' from data/chars/foot/foot_bow/arrow/arrow.txt
Cacheing 'p_arrow' from data/chars/foot/foot_bow/arrow/p_arrow.txt
Cacheing 'up_arrow' from data/chars/foot/foot_bow/arrow/up_arrow.txt
Cacheing 'p_up_arrow' from data/chars/foot/foot_bow/arrow/p_up_arrow.txt
Cacheing 'fire_arrow' from data/chars/foot/foot_bow/arrow/fire_arrow.txt
Cacheing 'p_fire_arrow' from data/chars/foot/foot_bow/arrow/p_fire_arrow.txt
Cacheing 'p_foot_fan_shot' from data/chars/foot/foot_fan/shot/p_foot_fan_shot.txt
Cacheing 'p_bomb' from data/chars/foot/weapons/bomb/p_bomb.txt
Cacheing 'p_surf' from data/chars/foot/weapons/surf/p_surf.txt
Cacheing 'p_dynamite' from data/chars/foot/weapons/dynamite/p_dynamite.txt
Cacheing 'explo_bomb' from data/chars/foot/weapons/bomb/explo_bomb.txt
Cacheing 'explo_bomb_full' from data/chars/foot/weapons/bomb/explo_bomb_full.txt
Cacheing 'p_kunai60' from data/chars/foot/weapons/kunai/p_kunai60.txt
Cacheing 'p_kunai90' from data/chars/foot/weapons/kunai/p_kunai90.txt
Cacheing 'p_kunai120' from data/chars/foot/weapons/kunai/p_kunai120.txt
Cacheing 'p_kunai135' from data/chars/foot/weapons/kunai/p_kunai135.txt
Cacheing 'p_kunai150' from data/chars/foot/weapons/kunai/p_kunai150.txt
Cacheing 'p_shuriken' from data/chars/foot/weapons/shuriken/p_shuriken.txt
Cacheing 'p_shuriken_up' from data/chars/foot/weapons/shuriken/p_shuriken_up.txt
Cacheing 'bdust' from data/chars/misc/bdust/bdust.txt
Cacheing 'p_bdust' from data/chars/misc/bdust/p_bdust.txt
Cacheing 'b2dust' from data/chars/misc/bdust/b2dust.txt
Cacheing 'manhole_cover' from data/chars/foot/weapons/bonus/manhole/manhole_cover.txt
Cacheing 'hook' from data/chars/foot/foot_hook/hook.txt
Cacheing 'rr_rope_a' from data/chars/rrodney/rr_rope_a.txt
Cacheing 'rr_rope_b' from data/chars/rrodney/rr_rope_b.txt
Cacheing 'rr_rope' from data/chars/rrodney/rr_rope.txt
Cacheing 'laser2' from data/chars/rrodney/laser2.txt
Cacheing 'rrflash_laser' from data/chars/rrodney/rrflash_laser.txt
Cacheing 'splatgrab_ent' from data/chars/foot/splatgrab_ent.txt
Cacheing 'tmnt3fall_ent' from data/chars/foot/tmnt3fall_ent.txt
Cacheing 'tmnt3donfall_ent' from data/chars/foot/tmnt3donfall_ent.txt
Cacheing 'grabforward_ent' from data/chars/foot/grabforward_ent.txt
Cacheing 'wybu1a' from data/chars/misc/wybu/wybu1a.txt
Cacheing 'wybufl' from data/chars/misc/wybu/wybufl.txt
Cacheing 'wybu' from data/chars/misc/wybu/wybu.txt
Cacheing 'wybu1' from data/chars/misc/wybu/wybu1.txt
Cacheing 'wybu2' from data/chars/misc/wybu/wybu2.txt
Cacheing 'wybu3' from data/chars/misc/wybu/wybu3.txt
Cacheing 'wybua' from data/chars/misc/wybu/wybua.txt
Cacheing 'wybub' from data/chars/misc/wybu/wybub.txt
Cacheing 'wybuc' from data/chars/misc/wybu/wybuc.txt
Cacheing 'wybu_rock' from data/chars/misc/wybu/wybu_rock.txt
Cacheing 'ebullet' from data/chars/misc/glider/bullet/ebullet.txt
Cacheing 'ebullet_gen' from data/chars/misc/glider/bullet/ebullet_gen.txt
Cacheing 'edropbomb' from data/chars/misc/glider/dropbomb/edropbomb.txt
Cacheing 'foot_glider' from data/chars/misc/glider/foot_glider.txt
Cacheing 'foot_shoot' from data/chars/foot/foot_rifle/shot/foot_shoot.txt
Cacheing 'p_foot_shoot' from data/chars/foot/foot_rifle/shot/p_foot_shoot.txt
Cacheing 'shot_collision' from data/chars/foot/foot_rifle/shot/shot_collision.txt
Cacheing 'shot_smoke' from data/chars/foot/foot_rifle/shot/shot_smoke.txt
Cacheing 'fub' from data/chars/misc/bdust/fub/fub.txt
Cacheing 'title_bg' from data/bgs/title/title_bg.txt
Cacheing 'tutorial' from data/tutorial.txt
Cacheing 'title_trans' from data/bgs/title/title_trans.txt
Cacheing 'title_trans2' from data/bgs/title/title_trans2.txt
Cacheing 'title_main' from data/bgs/title/title_main.txt
Cacheing 'title_sky' from data/bgs/title/title_sky.txt
Cacheing 'title_turtles' from data/bgs/title/title_turtles.txt
Cacheing 'title_hole' from data/bgs/title/title_hole.txt
Cacheing 'subtitle' from data/bgs/title/subtitle.txt
Cacheing 'april_speaks' from data/bgs/title/april_speaks.txt
Cacheing 'intro' from data/bgs/title/intro.txt
Cacheing 'DEMO1' from data/bgs/title/DEMO1.txt
Cacheing 'DEMO2' from data/bgs/title/DEMO2.txt
Cacheing 'parrow1' from data/chars/misc/parrow1.txt
Cacheing 'parrow2' from data/chars/misc/parrow2.txt
Cacheing 'parrow3' from data/chars/misc/parrow3.txt
Cacheing 'parrow4' from data/chars/misc/parrow4.txt
Cacheing 'press_any_button' from data/chars/misc/press_any_button.txt
Cacheing 'press_any_arrow' from data/chars/misc/press_any_arrow.txt
Cacheing 'press_attack_button' from data/chars/misc/press_attack_button.txt
Cacheing 'press_attack_button_escape' from data/chars/misc/press_attack_button_escape.txt
Cacheing 'var_resetter' from data/chars/misc/var_resetter.txt

Loading 'Flash' from data/chars/misc/flash.txt
Loading 'bflash' from data/chars/misc/bflash.txt
Loading 'cflash' from data/chars/misc/cflash.txt
Loading 'dflash' from data/chars/misc/dflash.txt
Loading 'noFlashAnim' from data/chars/misc/noflash.txt
Loading 'exploflash' from data/chars/misc/exploflash.txt
Loading 'dust' from data/chars/misc/dust.txt
Loading 'climb_dust' from data/chars/misc/climb_dust/climb_dust.txt
Loading 'cflash_fake' from data/chars/misc/cflash_fake.txt
Loading 'dflash_fake' from data/chars/misc/dflash_fake.txt
Loading 'dDust' from data/chars/misc/dustd.txt
Loading 'dust_fake' from data/chars/misc/dust_fake.txt
Loading 'say_mynose' from data/chars/misc/comics/say_mynose.txt
Loading 'say_cave' from data/chars/misc/comics/say_cave.txt
Loading 'shellshock_l' from data/chars/misc/comics/shellshock_l.txt
Loading 'say_atk_l' from data/chars/misc/comics/say_atk_l.txt
Loading 'say_erad_l' from data/chars/misc/comics/say_erad_l.txt
Loading 'death_stars' from data/chars/misc/stars/death_stars.txt
Loading 'fstars' from data/chars/misc/stars/fstars/fstars.txt
Loading 'arrow_flame_toes' from data/chars/misc/arrow_flame/arrow_flame_toes.txt
Loading 'parrow1' from data/chars/misc/parrow1.txt
Loading 'parrow2' from data/chars/misc/parrow2.txt
Loading 'parrow3' from data/chars/misc/parrow3.txt
Loading 'parrow4' from data/chars/misc/parrow4.txt
Loading 'death_movin_stars' from data/chars/misc/stars/death_movin_stars.txt
Loading 'bubble' from data/bgs/water_lv/bubble/bubble.txt
Loading 'bubbler_player' from data/bgs/water_lv/bubble/bubbler_player.txt
Loading 'LEO_SWIM' from data/chars/leo/leo_swim.txt
Loading 'bullet' from data/chars/misc/glider/bullet/bullet.txt
Loading 'bullet2' from data/chars/misc/glider/bullet/bullet2.txt
Loading 'bullet3' from data/chars/misc/glider/bullet/bullet3.txt
Loading 'dropbomb' from data/chars/misc/glider/dropbomb/dropbomb.txt
Loading 'glider' from data/chars/misc/glider/glider.txt
Loading 'LEO_GLIDER_STOP' from data/chars/leo/leo_glider_stop.txt
Loading 'LEO_GLIDER' from data/chars/leo/leo_glider.txt
Loading 'EMPTY_WEAP' from data/chars/misc/special_weap/empty_weap.txt

Script compile error in 'ondoattackscript': player line 57, column 21

********** An Error Occurred **********
*            Shutting Down            *

Can't compile script 'ondoattackscript' data/chars/leo/leo.txt
Total Ram: 1062645760 Bytes
Free Ram: 243744768 Bytes
Used Ram: 27275264 Bytes

Release level data........... Done!
Release graphics data........ Done!
Release game data............


Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!

**************** Done *****************

Can't compile script 'ondoattackscript' data/chars/leo/leo.txt
 
Gideon Syrus said:
Script compile error in 'ondoattackscript': player line 57, column 21

********** An Error Occurred **********
*            Shutting Down            *

Can't compile script 'ondoattackscript' data/chars/leo/leo.txt

Ok download revision 5718
 
im 80% done i want it to add some more stuff ...still at work:)

a punch for bebop and rocksteady
a uppercut for rocksteady + more
i'm limit on how much i can show you

[attachment deleted by admin]
 
Ok downloading it right now to try if this version work properly for me, thanks white dragon
 
spidermax96 said:
im 80% done i want it to add some more stuff ...still at work:)

a punch for bebop and rocksteady
a uppercut for rocksteady + more
i'm limit on how much i can show you

WONDERFUL!!
PS. warning becouse bebop thumb is in wrong position =)

spidermax96 would you help me to draw the sprites of Cimbing for all playable characters?
Missing foots / rock soldiers / tokka / rahzar / bebop / rocksteady

This is my temp:
50c4.png
 
Tested demo, 100% functional this time, I really enjoyed testing the sky and water levels and also passing arcade beach level, this game has the right difficult just like  TMNT arcade I really like it, I´m in love with this MOD I have been always in love with it but now I tested I´m in love more than before, please white Dragon consider to make a wii edition when you finish the MOD, I really would like it.
Much appreciated
 
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