The Return of Kyo

Canceled The return of kyo v4 D-2

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Project is halted prior to completion and will not receive further updates.
You have some good skills for backgrounds editing!
I might ask you some help later... Right now, making stages is not my priority.
For several years now, I'm still working on my game fighting system and mechanics...
 
nedflandeurse said:
You have some good skills for backgrounds editing!
I might ask you some help later... Right now, making stages is not my priority.
For several years now, I'm still working on my game fighting system and mechanics...

;) I will help you delighted, the same I tell you, when I have something I do not know, since I am now messing with the most complex scripts and animation configurations.

Speaking of my art to make funds, all this time that I was absent from openbor, it was because I was creating a sonic game with opensonic and here I show you my artem apart the arcade style of openbor is very noticeable, hahaha greetings.  ;D



https://www.youtube.com/watch?v=ut2RrmKQaCQ

It shows that my sonic game, I have mixed the arcade of openbor and opensonic, that's why I came back again, haha ​​all those levels, they bear my seal in homage to openbor ;)
 
I like the way you care the backgrounds!
But I suggest the chars (I think about Kyo) to not yell so many times. Maybe you could put random sounds. The burning fist of Kyo makes me sick. It's long and frequent...
 
16-bit Fighter said:
I like the way you care the backgrounds!
But I suggest the chars (I think about Kyo) to not yell so many times. Maybe you could put random sounds. The burning fist of Kyo makes me sick. It's long and frequent...

;) hello friend, finally someone who says something to me, hahaha yes, in fact I have changed some voices, the burning fist no longer screams, I have removed it, because it becomes unpleasant, thanks for your opinion, I tell you the same as the partner, if you are stuck at some level that does not come out, I can help you hehe regards ;)
 
:) I'm done creating level 24, I'm done editing reiji and boss shen, now i just need to complete level txt and do the introductions, and then edit the next 2 playable characters you unlock, nameless and kyoko!  ;D greetings.
 
16-bit Fighter said:
I like the way you care the backgrounds!
But I suggest the chars (I think about Kyo) to not yell so many times. Maybe you could put random sounds. The burning fist of Kyo makes me sick. It's long and frequent...

Indeed.
The background graphics are very good but after sometime Kyo's scream turns annoying.
 
Great use of graphical assets resources for the background graphics' compositions, props!Top notch stuff ;D
Will there be a level INSIDE the subway train?I have a thing for train levels :D
 
Birnbaum said:
16-bit Fighter said:
I like the way you care the backgrounds!
But I suggest the chars (I think about Kyo) to not yell so many times. Maybe you could put random sounds. The burning fist of Kyo makes me sick. It's long and frequent...

Indeed.
The background graphics are very good but after sometime Kyo's scream turns annoying.

It is already changed, the next video levels 22, 23 and 24 with the boss and the voices changed;) Greetings.
 
Kurisu said:
The two I mentioned are people that do stages for MUGEN and Streets of Rage Remake.

;) hello bro, I've already searched for it on youtube, but the difference is that mine are urban, I love creating levels with traffic and movement, many levels, I think they could be perfectly mugen levels, don't you think?  :o
 
Nickokapo said:
Great use of graphical assets resources for the background graphics' compositions, props!Top notch stuff ;D
Will there be a level INSIDE the subway train?I have a thing for train levels :D

hello bro,  ;) Well, I don't know, I might make an original one hahaha, already made one of merchandise and the subway above, to link, the next level, an interior would fit well, since the subway goes off the road, and ends up in the middle of the street That is level 22 hehe, I try to do the best I can in my mod, I finished level 22, and I was delighted, you will see it haha, now I am going to edit level 23 and 24, greetings!  ;D
 
crimefighters3 said:
Any idea on when a new demo or release date? 😞

Hello bro  ;D, I plan to do a demo, until you unlock luise meyrink, I still don't know when, it will be finished, since the txt of the levels can vary, especially the enemies, I plan that the story mode, the first chapter, there are some enemies, then the next chapter other enemies, and some enemies of the first chapter, will not come out anymore, the difficulty increases as you go, the rivals become stronger and more difficult, I want there to be a variety of enemies, every two levels and do not repeat , I don't know, now I have to finish chapter 3, when I have finished that chapter I will collect everything, to launch a demo, with the objects and enemies that are used in the demo, greetings.  ;)
 
hello guys, These are the enemies that will be added with the new ones created and others already made in the following chapters.  ;D

I am already adding a different palette to each of these enemies, as there are plenty of boxes on the palette, it comes to complete 2 or 3 more enemies, instead of using a color palette for one, I can use a complete one for 2 or 3 and these no longer lose color, too bad I can't do it for others, now every thing I edit has a different palette.  8) greetings




 
Nice!
I would recommand NOT to use regular palettes.

By using custom/different palettes, we will not have the feeling to fight Clark or Shingo... But fighting various different thugs  :)
 
nedflandeurse said:
Nice!
I would recommand NOT to use regular palettes.

By using custom/different palettes, we will not have the feeling to fight Clark or Shingo... But fighting various different thugs  :)
I don't think so. Even if you change character color, that character is that character.
And this game just use kof chars and sprites. This mod story has nothing to do with original kof game.
 
nedflandeurse said:
Nice!
I would recommand NOT to use regular palettes.

By using custom/different palettes, we will not have the feeling to fight Clark or Shingo... But fighting various different thugs  :)

One of the things I'm doing on my mod is using different "powers" to a character. It's the same logic we can see in most of these MUGEN characters that use Kula as a base. For example, the speedy character uses ice and wind elements, can summon a dragon, while the balanced one uses fire, the Tanky character can summon a kaminari persona-style to help on the combos...

UniqueHeart said:
I don't think so. Even if you change character color, that character is that character.
And this game just use kof chars and sprites. This mod story has nothing to do with original kof game.
Not everyone can make sprites just to put in their mods, or else have the means to commission an artist to do so.

About the story of Kyo, he's a high school dropout with every single aspect of his life being tied to Shinto Myths (Kusanagi is the name of a sacred sword used by the god Susano'o to defeat an eight-headed snake monster called Yamata no Orochi, for example, and KOF 97 is just a retelling of this myth in a videogame form). Most of the Streets of Rage, Final Fight and Dungeons and Dragons mods are this, interactive fanfictions, with personal twists to them.

Seriously, just look at Revival of Rage, for example, this is what most people wanted Capcom to do: A CPS-2 Final Fight game that would tie directly with the Street Fighter franchise (Since Guy and Cody appeared in the Alpha/Zero series, Hugo/Andore became a thing by the time 3rd Strike was released and nowadays you have Poison, Abigail, Zeku and even Lucia from the Super Nintendo game). If anything, very few mods have anything to do with the original source materials they take inspiration from.
 
Kurisu said:
About the story of Kyo, he's a high school dropout with every single aspect of his life being tied to Shinto Myths (Kusanagi is the name of a sacred sword used by the god Susano'o to defeat an eight-headed snake monster called Yamata no Orochi, for example, and KOF 97 is just a retelling of this myth in a videogame form). Most of the Streets of Rage, Final Fight and Dungeons and Dragons mods are this, interactive fanfictions, with personal twists to them.

Seriously, just look at Revival of Rage, for example, this is what most people wanted Capcom to do: A CPS-2 Final Fight game that would tie directly with the Street Fighter franchise (Since Guy and Cody appeared in the Alpha/Zero series, Hugo/Andore became a thing by the time 3rd Strike was released and nowadays you have Poison, Abigail, Zeku and even Lucia from the Super Nintendo game). If anything, very few mods have anything to do with the original source materials they take inspiration from.
Do you mean this mod story is related to original kof story?
So kusanagi83 have to change palette or power of kof chars?
 
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