AzizKhattou
Member
Hi all.
I'm here a lot but rarely post much.
So, to preface it, I'm a new(ish) wannabe developer who has gotten into openbor thanks to the joys of playing SOR Remake.
As a lot of you know, SOR Remake is a beautifully crafted game which even offers SOR Maker.
With this, you can create (to a limited extent) a game of your own creative desire.
So, I've been trying to figure a lot of things out for myself. Chrono crash as well as many other forums offers lots of insight and advice. However, some of it is sporadic, here and there, sometimes too advanced for beginners like me.
What I am trying to figure out is the subtle nuances of adding that little bit extra to a modified game. The basics is easy enough. I can make a very basic boring belt scroller so I'm not full on beginner.
But now I want to start adding more flavours; particularly in ways I haven't seen the rest of you do yet. I mean, I've downloaded tons of mods for SORR and Openbor.
So, something I don't see enough of you do is the inclusion of in-game cutscenes. What I mean particularly is the setpiece moment within the moments of action. I don't mean inbetween levels (cut scenes are quite easy to do there).
Best way I can reinforce what I mean might be to try and point out an example.
This is a nice short video of the first boss fight of SOR3 against Shiva. Well, notice how he entered into the fray? It was like an animation of him vaulting over the fence. And it was done so smoothly. Even his KO loss isn't a normal one as an in-game cutscene triggers where a jetpack flies him away.
Now, bomberlink team did this amazingly in SOR remake often. Such as the intro to Anotnio in SOR 1 level where he smashes his boomerang through two windows.
Sorry if this is a drawn out way of explaining. What I want to know is, have any of you ever pulled off this type of advanced animation and have you seen one being implemented in a mod/fangame/homebrew?
I'm here a lot but rarely post much.
So, to preface it, I'm a new(ish) wannabe developer who has gotten into openbor thanks to the joys of playing SOR Remake.
As a lot of you know, SOR Remake is a beautifully crafted game which even offers SOR Maker.
With this, you can create (to a limited extent) a game of your own creative desire.
So, I've been trying to figure a lot of things out for myself. Chrono crash as well as many other forums offers lots of insight and advice. However, some of it is sporadic, here and there, sometimes too advanced for beginners like me.
What I am trying to figure out is the subtle nuances of adding that little bit extra to a modified game. The basics is easy enough. I can make a very basic boring belt scroller so I'm not full on beginner.
But now I want to start adding more flavours; particularly in ways I haven't seen the rest of you do yet. I mean, I've downloaded tons of mods for SORR and Openbor.
So, something I don't see enough of you do is the inclusion of in-game cutscenes. What I mean particularly is the setpiece moment within the moments of action. I don't mean inbetween levels (cut scenes are quite easy to do there).
Best way I can reinforce what I mean might be to try and point out an example.
Now, bomberlink team did this amazingly in SOR remake often. Such as the intro to Anotnio in SOR 1 level where he smashes his boomerang through two windows.
Sorry if this is a drawn out way of explaining. What I want to know is, have any of you ever pulled off this type of advanced animation and have you seen one being implemented in a mod/fangame/homebrew?