DD Tokki
Well-known member

C:
name 06MOB-C
type none
nomove 1
shadow 0
script data/scripts/06m.c
palette data/sprites/sprite/chara/06m/Idle-01.gif
alternatepal data/sprites/sprite/chara/06m/Alt-01.gif
alternatepal data/sprites/sprite/chara/06m/Alt-02.gif
alternatepal data/sprites/sprite/chara/06m/Alt-03.gif
alternatepal data/sprites/sprite/chara/06m/Alt-04.gif
alternatepal data/sprites/sprite/chara/06m/Alt-05.gif
alternatepal data/sprites/sprite/chara/06m/Alt-06.gif
alternatepal data/sprites/sprite/chara/06m/Alt-07.gif
alternatepal data/sprites/sprite/chara/06m/Alt-08.gif
alternatepal data/sprites/sprite/chara/06m/Alt-09.gif
alternatepal data/sprites/sprite/chara/06m/Alt-10.gif
anim idle
drawmethod remap -1
frame none
offset 20 90
frame data/sprites/sprite/chara/06m/maryob-c01.gif
frame data/sprites/sprite/chara/06m/maryob-c01.gif
offset 2 88
frame data/sprites/sprite/chara/06m/maryob-c02.gif
offset -5 88
frame data/sprites/sprite/chara/06m/maryob-c03.gif
frame none
Creating the Blue Mary's slam attack.
Here, the body goes backwards and the arm sprite is separated into layers, so the arm is displayed forward while holding the enemy.
So, I made the arm into a projectile, but since the color of the body and the color of the projectile are separate, I would like to ask if it is possible to match the color of the projectile accordingly whenever the color of the body changes.
The palette uses the same thing as the body and projectile.
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