Okamijoe
Member
Hello,
I did everything according to the manual, so I could throw enemies into each other as well as destroying objects.
But after switching to Build 7123 it does not work anymore.
The sprite will pass through enemies without hitting them, and obstacles will stop their fall without taking any damage.
Do I have to change something for this to work properly again in this newer build?
Thanks for your help!
I did everything according to the manual, so I could throw enemies into each other as well as destroying objects.
projectilehit enemy obstacle
It worked fine using Build 6391.anim fall
loop 0
offset 81 177
delay 9
dropframe 2
landframe 4
sound data/sounds/hidie1.wav
hitflash hitsparkc
frame data/chars/orange/falldown1.png
frame data/chars/orange/falldown2.png
attack 30 100 85 45 1 1
frame data/chars/orange/falldown3.png
delay 1000
attack 30 132 85 45 1 1
frame data/chars/orange/falldown4.png
delay 9
sound data/sounds/falldown1.wav
attack 0 0 0 0
frame data/chars/orange/falldown5.png
delay 25
frame data/chars/orange/falldown6.png
But after switching to Build 7123 it does not work anymore.
The sprite will pass through enemies without hitting them, and obstacles will stop their fall without taking any damage.
Do I have to change something for this to work properly again in this newer build?
Thanks for your help!
Last edited:

