Complete Ultimate Wolfgang Krauser + Stage

Project is completed.
Awesome work, as usual, my friend!
Any plans for more SNK chars? I would love to see what you could do with AOF2 Eiji or the ninja from Double Dragon :)
 
Awesome work, as usual, my friend!
Any plans for more SNK chars? I would love to see what you could do with AOF2 Eiji or the ninja from Double Dragon :)
The ninja from Double Dragon 6 isn't an SNK character per se.

Some suggestions & oddities:

* HP/HK Blitzball using vanilla FFS sound byte & maybe cause burning body status on hit.
* Up+MP in air does absolutely nothing
* Crouching LK has no sound
* He's labeled as specifically "FFS", which is odd unless this implies you might do the KoF96 version too.
 
Thanks for the feedback. I didn't know jump hold up mp didn't do anything. Must be leftover code from Ryu that I didn't delete. I'll wait a few more days and see if anymore feedback comes in and then make a update. I'm not sure who my next character is going to be but those are some good choices.
 
Thanks for the feedback. I didn't know jump hold up mp didn't do anything. Must be leftover code from Ryu that I didn't delete. I'll wait a few more days and see if anymore feedback comes in and then make a update. I'm not sure who my next character is going to be but those are some good choices.
I also had a few ideas:

* Nakoruru (Samurai Shodown 2, possibly a 1 version later)
* Ken (SF1 ver)
* Raphael (TMNT: Tournament Fighters (SNES), possibly a Genesis version later)
* Kurara (Power Instinct 2)
* Karnov (Fighter's History Dynamite, possibly an FH1 ver later)
* Mizuki Rashoujin (Samurai Shodown 2)

I also suggest adding a motion trail to his shield throw hyper based on Captain America's motion trails from the MvC games, to make the shield throw look more dynamic. Maybe give him a crossbow option for his medieval hyper? Or maybe a mace? Being a villain, I could see him be able to decapitate/bisect opponents with the medieval attack.

His smartpal also seems unfinished, having spots of a samey-looking green on a few parts of his body and that's it.
 
Krauser has had a small update to fix a few issues.

Fixed jumping medium punch.
Fixed sound on crouching light kick.
The last hit of Leg Tomahawk now stuns the opponent a little longer.
Medieval Showcase hyper attack now has a little longer guard control time.
 
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