back in may of 2020 i had shared a small demo with some forum members that featured an attempt at making a Dynamic background.
it was either a demo where a popeye projection would page flip, or a city background
it featured a couple of entities to make it work, and one of the entites had a header attribute that would make the entity about as "z wide" as the level itself, and thus "detect" or intercact with the player anywhere related to z...
i can't find those project files, and cannot remeber the name of the atrribute...
all i know is that this could make the entity as wide as the level itself, and it was only a single number simllar to height speed or health, not 4 values like bbox on animation...
it was either a demo where a popeye projection would page flip, or a city background
it featured a couple of entities to make it work, and one of the entites had a header attribute that would make the entity about as "z wide" as the level itself, and thus "detect" or intercact with the player anywhere related to z...
i can't find those project files, and cannot remeber the name of the atrribute...
all i know is that this could make the entity as wide as the level itself, and it was only a single number simllar to height speed or health, not 4 values like bbox on animation...