unlockable stuf

Gurtag

Active member
hey guys... i have some characters and gamemodes that unlock upon basic level completed but i also have a level set up for a tutorial and it also unlocks everything once completed. is there a way to prevent the tutorial level from unlocking anything?
 
secret {bi} {int}

  • Used to make a 'secret' character who must be unlocked before he/she can be played
  • {bi} defines where secret character can be played:
    • 0 = Can be played in any level set
    • 1 = Can only be played in locked level set or level set with 'ifcomplete' in it (see levels.txt above)
  • {int} defines how many times game must be completed before the character is unlocked
  • Even though secret character is locked, you must load him/her with 'load' command instead of 'know' (see models.txt above)

ifcomplete {int}

  • Can be used to create 'locked' levels if {int} is set to 1 or higher.
  • In the game, OpenBoR will display message on the right side respective game mode like this: Finish the game {int} times to unlock. That means, player must clear a game mode {int} to unlock this game mode.
  • OpenBoR will save player's progress so no need to do it all at once.
  • They aren't really secrets, as the players are still be able to see them on the menu, but they won't be able to select it until they've beaten a game mode with defined value.
  • Characters with 'secret 1' in their header can only be used in difficulty settings with 'ifcomplete'.
 
hey maxman.. thanks for the help but i know and use those 2 commands to hide some chars and game mode, what i was asking is if there is a way to prevent one of the starting gamemodes in this case a tutorial from unloking those secrets when completed..
it is like this..

level set 1: i want this to NOT unlock levelset 3 when complete
tutorial

level set 2: i want this to unlock levelset 3 when complete, this does work..
standard gamemode

level set 3
hiden gamemode/chars
 
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