Vault Anim?

O Ilusionista

Captain 100K
At DC's Character Template, there is an animation called "Vault"
http://www.caskeys.com/nwn/forum/media/docs/character_template_001.txt

#*****Grappling****************************************************************************

#anim grab
#anim grabattack
#anim grabattack2
#anim grabforward
#anim grabforward2
#anim grabup
#anim grabup2
#anim grabdown
#anim grabdown2
#anim throw
#anim vault

How we use it and what is its function? its used when you jump over (vault) a grabbed enemy? Which command triggers it?
 
Just got back from my trip.

That template is about 200 years old - I wouldn't recommend using it.

VAULT was a remnant from eons ago hastily added from an unknown developer, and never completed. I had read the concept and can tell you it would have never worked right and is completely superfluous anyway now that we have script to add correct vaulting functionality. It had some quirky side switching functionality that crashed the engine - so unlike say, the CANT animation you couldn't even use it for script without causing a mess. Best to leave it be.

IIRC we removed it from the manual so beginners wouldn't try to use it and it may have also been removed from the engine itself.

DC

 
ah, thank you.
Would those be added someday?
#anim fpain #Note, as of 2.5x this animation does not exist. Included for possible future updates.
#anim freeze #Note, as of 2.5x this animation does not exist. Included for possible future updates.
#anim fdie #Note, as of 2.5x this animation does not exist. Included for possible future updates.

Another idea could be use a bmap (like a fmap) a map where you can use while burning, since the bindentity has a bug, as White Dragon got it here http://www.chronocrash.com/forum/index.php?topic=703.msg10845#msg10845
 
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