First of all, hello. Secondly, I want to apologize ahead of time because I'm sure this is something extremely obvious, but I am banging my head against the wall here.
So here is my situation, I just started messing around with Open BOR and I made a custom sprite I am trying to add to a project. All I have made is a single frame of the standing animation and I am trying to replace an existing character's with that. I replaced the .gif in the folder with my own and changed the .txt file so the animation loop is just a single frame.
So when I boot up the game, the frame is correctly in place of the standing animation, but the colors are all screwed up. Through some searching I found out about the palettes and how the transparent color has to be first. So I downloaded GIMP so I could manipulate the color palette and I got the transparent background working, but the rest of colors are all screwed up still. I tried searching stuff about how my palette should be set up, but I can't find anything. I am at a loss here. Surely it shouldn't be this difficult to make a sprite look in game the way it does outside of it? What am I missing?
So here is my situation, I just started messing around with Open BOR and I made a custom sprite I am trying to add to a project. All I have made is a single frame of the standing animation and I am trying to replace an existing character's with that. I replaced the .gif in the folder with my own and changed the .txt file so the animation loop is just a single frame.
So when I boot up the game, the frame is correctly in place of the standing animation, but the colors are all screwed up. Through some searching I found out about the palettes and how the transparent color has to be first. So I downloaded GIMP so I could manipulate the color palette and I got the transparent background working, but the rest of colors are all screwed up still. I tried searching stuff about how my palette should be set up, but I can't find anything. I am at a loss here. Surely it shouldn't be this difficult to make a sprite look in game the way it does outside of it? What am I missing?