Very confused newbie

MelRains

New member
First of all, hello. Secondly, I want to apologize ahead of time because I'm sure this is something extremely obvious, but I am banging my head against the wall here.

So here is my situation, I just started messing around with Open BOR and I made a custom sprite I am trying to add to a project. All I have made is a single frame of the standing animation and I am trying to replace an existing character's with that. I replaced the .gif in the folder with my own and changed the .txt file so the animation loop is just a single frame.

So when I boot up the game, the frame is correctly in place of the standing animation, but the colors are all screwed up. Through some searching I found out about the palettes and how the transparent color has to be first. So I downloaded GIMP so I could manipulate the color palette and I got the transparent background working, but the rest of colors are all screwed up still. I tried searching stuff about how my palette should be set up, but I can't find anything. I am at a loss here. Surely it shouldn't be this difficult to make a sprite look in game the way it does outside of it? What am I missing?
 
The problem is each sprite has an organized set of colors  on the color table and each one has to have the same organized colors in order to display correctly. Also, you have to reference the palette that you want to use in the character file. 
 
I haven't used gimp but in photoshop I organize all my colors for each character a specific way on the color table in a blank file, save it, than use it for all my other sprites. Do you know how to mess with the color table in gimp? 

For now, you can just open up the character file, than change the name of the file that it is using to reference the palette.
 
That's what I thought would happen, but nothing changed; its clearly still using the palette of the default sprite. should I just clear out all the existing sprites in the folder? I'm worried that will cause the game to crash when it tries to play anything else.
 
I created a completely new character that ONLY has the one image and ONLY has the one piece of data in the .txt file and the palette is still screwy! I'll send you the file here I really appreciate your help with this.
 
Here's a dropbox link (file was too large for the forum)
https://www.dropbox.com/sh/g0un524t4b3muqj/AAAsFeuuAJ0SSRR9iKay8r8_a?dl=0
Edit:
forgot to mention the character folder is "sami"
 
Still didn't seem to change anything, so I checked the log and got this error:

Warning: command 'palette' is not available under 8bit mode

I didn't know I was in 8bit mode... sure doesn't look 8bit. I also have no idea how to change it.
 
Ahh, there you go. You need to turn 8bit off. Even better, the latest Openbor doesn't even have 8bit mode and defaults to high color mode. Grab the latest engine from github.

DC

*edit:* Got the crap ninja'd out of me!
 
Welp, that finally did it. I was using Neo Edit Pak as the base, it must have been an older version of the engine.
Thanks, everyone, especially Joshiro! I appreciate the help.
 
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