aL BeasTie
Well-known member
@Grit - whoops I mean Project Zomboid not Day Z, something more like that. But it would be controlled differently without mouse. Still like a typical openbor game, clear the map of enemies, get the loot, move on to the next stage.
@maxman - I might have to resort to mutiple keypress for something but I was thinking more like hold button down, control inventory with up and down to cycle weapons. Hold down the same key and use left and right to select items (like medkits). Then another button will be USE item.
The rest are used for ATTACK1 (single SHOT for guns) , ATTACK2 (BURST SHOT, FOR SMG's etc), special is a dodge key but I might make that passive to free another key, but it is kind of fun to control it. I don't need jumping so that's another key free. Maybe hold jump key to run instead of doubletap.
But I meant a mouse is used for most shooters like that to control where you are shooting. Like Diablo or something. I'm not trying to make that kind of game thou. That would probably be like a raycasting method. But maybe we could do that using drawbox or something. I'm not sure if can control that with script besides drawing a line on the screen. Maybe just have projectiles that target an enemy like a homing missile, but less assisted, like an auto aim.
That's why I'm not sure about even trying to create 8-way directional shooting, I think DC said before it would get very complicated in openbor. How other games do it is like fallout, they create a grid system so they don't have to perform constant checks for the locations of entities. It's just entity is standing in grid#24 and it can be hit if something touches grid#24. Combat in Fallout was turn based so nothing is moving and shooting at the same time. I will just 4 way shooting for now and then make some tests later for other directions. I'm not going to try and make a weapon/ammo system just yet, for now I'm just going to use native openbor stuff and make weapons disposable when ammo is gone. Maybe some script to have extra ammo carried.
@maxman - I might have to resort to mutiple keypress for something but I was thinking more like hold button down, control inventory with up and down to cycle weapons. Hold down the same key and use left and right to select items (like medkits). Then another button will be USE item.
The rest are used for ATTACK1 (single SHOT for guns) , ATTACK2 (BURST SHOT, FOR SMG's etc), special is a dodge key but I might make that passive to free another key, but it is kind of fun to control it. I don't need jumping so that's another key free. Maybe hold jump key to run instead of doubletap.
But I meant a mouse is used for most shooters like that to control where you are shooting. Like Diablo or something. I'm not trying to make that kind of game thou. That would probably be like a raycasting method. But maybe we could do that using drawbox or something. I'm not sure if can control that with script besides drawing a line on the screen. Maybe just have projectiles that target an enemy like a homing missile, but less assisted, like an auto aim.
That's why I'm not sure about even trying to create 8-way directional shooting, I think DC said before it would get very complicated in openbor. How other games do it is like fallout, they create a grid system so they don't have to perform constant checks for the locations of entities. It's just entity is standing in grid#24 and it can be hit if something touches grid#24. Combat in Fallout was turn based so nothing is moving and shooting at the same time. I will just 4 way shooting for now and then make some tests later for other directions. I'm not going to try and make a weapon/ammo system just yet, for now I'm just going to use native openbor stuff and make weapons disposable when ammo is gone. Maybe some script to have extra ammo carried.






