Dyhego
Member
Hello everyone! Can someone help me? when my character takes the gun the game just closes. I tried to look at the log but nothing shows. Below are my scripts:
Pistol
Player
Player with weapon
as I just wanted to test the use of the weapon, I didn’t get to do all the animations with the player with the weapon, however from the tutorials I saw this wouldn’t be necessary, as he would use the animations in the main script of the player with the modelflag 1 command.
Pistol
Code:
name pistol
type item
subtype weapon
weapnum 1
shootnum 20
typeshot 1
counter 2
anim idle
loop 1
bbox 5 7 24 10
offset 19 15
frame data/chars/misc/pistol.gif
#|edited by openBor Stats v 0.67
Player
Code:
name Sara_Winter
health 500
mp 100
speed 8
type Player
shadow 4
makeinv 4
grabdistance 30
running 17 3 3 1 1
weapons sarawinter2 sarawinter
anim attack1
delay 6
hitfx data/sounds/attack1.wav
bbox 19 10 33 63
offset 38 80
frame data/chars/sarawinter/attack1.gif
attack 59 5 33 35 30 0 0 0 0 0
offset 32 81
frame data/chars/sarawinter/attack2.gif
anim attack2
delay 8
hitfx data/sounds/attack2.wav
bbox 18 8 30 57
offset 27 71
frame data/chars/sarawinter/attack3.gif
attack 69 8 25 32 30 0 0 0 0 0
bbox 34 7 27 48
offset 27 61
frame data/chars/sarawinter/attack4.gif
anim attack3
delay 9
hitfx data/sounds/attack3.wav
bbox 19 9 18 52
offset 33 73
frame data/chars/sarawinter/attack5.gif
delay 10
frame data/chars/sarawinter/attack6.gif
delay 7
blast 76 7 46 40 30 0 0 0 0 0
offset 32 70
frame data/chars/sarawinter/attack7.gif
anim fall
delay 7
offset 37 73
frame data/chars/sarawinter/pain2.gif
frame data/chars/sarawinter/pain3.gif
frame data/chars/sarawinter/pain4.gif
frame data/chars/sarawinter/pain5.gif
anim freespecial
anim get
bbox 11 11 36 46
delay 9
offset 28 53
frame data/chars/sarawinter/catch.gif
anim grab
bbox 19 10 22 61
offset 30 78
frame data/chars/sarawinter/grab.gif
anim grabattack
delay 6
hitfx data/sounds/attack1.wav
offset 29 78
frame data/chars/sarawinter/grab.gif
delay 11
attack 32 25 26 28 30 0 0 0 0 0
offset 17 77
frame data/chars/sarawinter/grabattack1.gif
delay 6
offset 29 78
frame data/chars/sarawinter/grab.gif
delay 11
attack 32 25 26 28 30 0 0 0 0 0
offset 17 77
frame data/chars/sarawinter/grabattack1.gif
anim grabattack2
delay 6
hitfx data/sounds/attack1.wav
offset 40 82
frame data/chars/sarawinter/grabattack2.gif
delay 8
attack 48 5 30 54 30 0 0 0 0 0
offset 27 81
frame data/chars/sarawinter/grabattack3.gif
offset 26 80
frame data/chars/sarawinter/grabattack4.gif
delay 6
offset 40 82
frame data/chars/sarawinter/grabattack2.gif
delay 8
blast 48 5 30 54 30 0 0 0 0 0
offset 27 81
frame data/chars/sarawinter/grabattack3.gif
anim grabforward
delay 11
offset 31 77
frame data/chars/sarawinter/throw1.gif
delay 12
blast 29 9 31 67 30 0 1 0 0 0
offset 29 79
frame data/chars/sarawinter/throw2.gif
delay 8
blast 0 0 0 0 0 0 0 0 0 0
offset 30 74
frame data/chars/sarawinter/throw3.gif
anim idle
loop 1
delay 200
bbox 14 13 32 70
offset 27 84
frame data/chars/sarawinter/idle1.gif
delay 10
offset 29 83
frame data/chars/sarawinter/idle2.gif
delay 10
frame data/chars/sarawinter/idle3.gif
delay 20
offset 32 83
frame data/chars/sarawinter/idle4.gif
offset 35 83
frame data/chars/sarawinter/idle5.gif
anim jump
delay 8
bbox 13 19 30 65
offset 28 95
frame data/chars/sarawinter/jump1.gif
frame data/chars/sarawinter/jump2.gif
frame data/chars/sarawinter/jump3.gif
bbox 22 17 33 30
frame data/chars/sarawinter/jump4.gif
frame data/chars/sarawinter/jump5.gif
frame data/chars/sarawinter/jump6.gif
frame data/chars/sarawinter/jump7.gif
bbox 11 15 27 43
frame data/chars/sarawinter/jump3.gif
frame data/chars/sarawinter/jump2.gif
anim jumpattack
hitfx data/sounds/attack1.wav
offset 34 68
frame data/chars/sarawinter/jumpattack3.gif
attack 81 13 49 42 30 0 0 0 0 0
offset 21 61
frame data/chars/sarawinter/jumpattack4.gif
anim jumpforward
hitfx data/sounds/attack1.wav
offset 30 57
frame data/chars/sarawinter/jumpattack1.gif
attack 53 32 24 33 20 0 0 0 0 0
offset 32 63
frame data/chars/sarawinter/jumpattack2.gif
anim land
delay 10
offset 40 65
frame data/chars/sarawinter/land1.gif
delay 10
offset 29 64
frame data/chars/sarawinter/land2.gif
anim pain
delay 20
bbox 13 9 30 61
offset 35 76
frame data/chars/sarawinter/pain1.gif
anim rise
delay 8
offset 56 35
frame data/chars/sarawinter/rise1.gif
offset 33 50
frame data/chars/sarawinter/rise2.gif
anim run
delay 7
loop 1
offset 35 73
frame data/chars/sarawinter/run1.gif
offset 47 72
frame data/chars/sarawinter/run2.gif
offset 32 74
frame data/chars/sarawinter/run3.gif
offset 32 71
frame data/chars/sarawinter/run4.gif
offset 34 74
frame data/chars/sarawinter/run5.gif
offset 41 72
frame data/chars/sarawinter/run6.gif
offset 33 74
frame data/chars/sarawinter/run7.gif
offset 18 75
frame data/chars/sarawinter/run8.gif
anim special
delay 6
energycost 100
mponly 0
hitfx data/sounds/attack1.wav
offset 36 77
frame data/chars/sarawinter/special1.gif
delay 6
offset 22 77
frame data/chars/sarawinter/special2.gif
blast 78 0 49 39 50 0 0 0 0 0
delay 8
offset 36 63
frame data/chars/sarawinter/special3.gif
blast 0 0 0 0 0 0 0 0 0 0
delay 10
offset 28 77
frame data/chars/sarawinter/special4.gif
delay 10
offset 34 93
frame data/chars/sarawinter/special5.gif
delay 10
frame data/chars/sarawinter/special6.gif
delay 8
frame data/chars/sarawinter/special7.gif
attack 2 13 47 47 50 0 0 0 0 0
delay 8
frame data/chars/sarawinter/special8.gif
blast 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/sarawinter/special9.gif
delay 8
offset 4 92
frame data/chars/sarawinter/special10.gif
delay 8
frame data/chars/sarawinter/special11.gif
delay 8
frame data/chars/sarawinter/special12.gif
offset 0 65
frame data/chars/sarawinter/land1.gif
anim walk
delay 6
loop 1
offset 27 81
frame data/chars/sarawinter/walk1.gif
offset 33 77
frame data/chars/sarawinter/walk2.gif
frame data/chars/sarawinter/walk3.gif
offset 27 77
frame data/chars/sarawinter/walk4.gif
offset 27 76
frame data/chars/sarawinter/walk5.gif
offset 25 78
frame data/chars/sarawinter/walk6.gif
offset 27 77
frame data/chars/sarawinter/walk7.gif
offset 34 77
frame data/chars/sarawinter/walk8.gif
offset 26 79
frame data/chars/sarawinter/walk9.gif
offset 22 78
frame data/chars/sarawinter/walk10.gif
offset 20 79
frame data/chars/sarawinter/walk11.gif
offset 19 80
frame data/chars/sarawinter/walk12.gif
#|edited by openBor Stats v 0.67
Player with weapon
Code:
name sarawinter2
type none
grabdistance 30
modelflag 1
anim attack1
anim attack2
anim attack3
anim fall
anim freespecial
anim get
anim idle
loop 1
bbox 15 14 35 68
offset 27 83
frame data/chars/sarawinter/pistol/pistol1.gif
anim jump
anim pain
anim rise
anim run
anim special
anim walk
bbox 9 7 31 71
delay 6
loop 1
offset 27 81
frame data/chars/sarawinter/pistol/walk1.gif
offset 33 77
frame data/chars/sarawinter/pistol/walk2.gif
frame data/chars/sarawinter/pistol/walk3.gif
offset 27 77
frame data/chars/sarawinter/pistol/walk4.gif
offset 27 76
frame data/chars/sarawinter/pistol/walk5.gif
offset 25 78
frame data/chars/sarawinter/pistol/walk6.gif
offset 27 77
frame data/chars/sarawinter/pistol/walk7.gif
offset 34 77
frame data/chars/sarawinter/pistol/walk8.gif
offset 26 79
frame data/chars/sarawinter/pistol/walk9.gif
offset 22 78
frame data/chars/sarawinter/pistol/walk10.gif
offset 20 79
frame data/chars/sarawinter/pistol/walk11.gif
offset 19 80
frame data/chars/sarawinter/pistol/walk12.gif
#|edited by openBor Stats v 0.67
as I just wanted to test the use of the weapon, I didn’t get to do all the animations with the player with the weapon, however from the tutorials I saw this wouldn’t be necessary, as he would use the animations in the main script of the player with the modelflag 1 command.