NED
Well-known member
I re-started working on scripted slams.
I try to edit Maxima's suplex in Bloodbane's "Crime Buster" mod.
I think, this give me some esy way to understand it...
As an experiment, I would like to give to maxima an X velocity during the suplex.
I would like him to go back and the enemy still binding to him during this time.
I tryed to add move -20 (just as a test) but it's completly ignored.
I don't have any explanation for it. I'm stuck... one more time.
this is the suplex code only "move -20" and "move 0" are my editing.
Can you explain how to give a velocity to this move? X velocity and also some Y velocity for some kind of hop-back move.
Thanks in advance.
I try to edit Maxima's suplex in Bloodbane's "Crime Buster" mod.
I think, this give me some esy way to understand it...
As an experiment, I would like to give to maxima an X velocity during the suplex.
I would like him to go back and the enemy still binding to him during this time.
I tryed to add move -20 (just as a test) but it's completly ignored.
I don't have any explanation for it. I'm stuck... one more time.
this is the suplex code only "move -20" and "move 0" are my editing.
Code:
anim freespecial6
offset 52 140
quakeframe 8 1 6
attackone 0
delay 6
@cmd position 7 30 60 -1 1
frame data/chars/maxima/slam05.gif
delay 20
attack16 68 29 49 92 7 0
@cmd position 7 50 -5 -1 1
@cmd spawn01 "Break" 47 44 1
frame data/chars/maxima/slam06.gif
delay 5
attack 0
@cmd hurt2 40
frame data/chars/maxima/slam06.gif
delay 20
move -20
offset 82 115
@cmd position 0 20 25 -1 1
frame data/chars/maxima/throw001.gif
delay 5
@cmd antiwall -85 25 -1
@cmd position 1 -16 35 -1 1
attack4 4 14 89 37 15 1 1
sound data/chars/maxima/suplex.wav
frame data/chars/maxima/throw002.gif
@cmd antiwall -85 30 -1
@cmd position 2 -41 53 -1 1
frame data/chars/maxima/throw003.gif
move 0
delay 10
@cmd antiwall -85 30 -1
@cmd position 6 -84 2 -1 1
attack4 -22 33 44 83 15 1 1
frame data/chars/maxima/throw004.gif
delay 10
@cmd spawner "QFX" -73 0 0
frame data/chars/maxima/throw004.gif
attack 0
delay 5
@cmd depost 0
@cmd finish 45 2 -2 2 0 0
frame data/chars/maxima/throw005.gif
delay 8
frame data/chars/maxima/throw006.gif
frame data/chars/maxima/throw007.gif
frame data/chars/maxima/throw008.gif
Can you explain how to give a velocity to this move? X velocity and also some Y velocity for some kind of hop-back move.
Thanks in advance.