Pocket Dimensional Clash 2

Complete Pocket Dimensional Clash 2 2.3

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Project is completed.
Thanks buddy. I see that you are using a KEYINT to simulate a duckpain, nice.
I do have an animation flag that is set to 2 for changing animations, and that really works if you want to simulate a real duckpain. Sankyuu! (Thanks!) With the 2 set you saw in a single pain animation example; it's done in both pain and doattack scripts.

Is that...a Jojo reference?
It seems that Ken Striker (Street Fighter 2010) is an anime fan :)
Nice job on the "Muda-Muda-Muda" attack with Kevin Straker. He could've been called "Kenshiro Striker". :LOL: (Referenced to Kenshiro from Hokuto no Ken / Fist of the North Star and Ken Striker.)
 
Hello, sir, I suggest adding a little content to the beginner tutorial:
1. Some continuous platforms that requires running + jumping to climb;
2. A sandbag hiding in a high place, which requires the player to use Run + Jump + Attack, or Shoryuken.

As well, I have some disagreements about the arrangement of the game's colour palette:
in my opinion, the background should not contain black (with the option of dark grey, purple, or blue), the black applied only to the darker parts of the character, and the outlines.
A lower contrast background would show off the enemy and our characters better, and the screen would have more Neo-Geo Pocket feeling.
 
1. Some continuous platforms that requires running + jumping to climb;
2. A sandbag hiding in a high place, which requires the player to use Run + Jump + Attack, or Shoryuken.
About the second option, its a good idea, I will think about how to add it :)

But about the first one, I really dunno. I even saw some people stuck in the first phase of Shadaloo because they just didn't run and jump to attack the snipers. But it's such a basic beat em up thing that I'm embarrassed to have to teach or even do part of the tutorial just for that.

Making an analogy, it's the difference between me saying that a button is called "jump" and me having to explain that if you press the button called JUMP you... jump :ROFLMAO:

I get the impression that if someone can't understand such a basic concept, there won't be any point in me trying to explain the rest.

in my opinion, the background should not contain black (with the option of dark grey, purple, or blue), the black applied only to the darker parts of the character, and the outlines.
A lower contrast background would show off the enemy and our characters better, and the screen would have more Neo-Geo Pocket feeling.
Ah I got what you mean - to emulate the NGPC look. But our idea here is to emulate more a 8bit generic look rather the NGPC look, or we would even need to add black shadows back to every sprite.

Take a look at Rugal sprite and you will understand
1720381160363.png

I was away from this project for a while because my machine had a problem and as it is very specific, I had to wait for the new part to arrive.

Jhfer has been working a lot on the project, preparing the basics for several characters:
pdc - 0055.png

I still need to review all of them, as some will be released in chapter 1 yet.
 
Some of the new playable characters being added in Pocket Dimensional Clash 2. Not all the names are here yet :)
Thanks UlissanGameDev and NinjasWitHiPods for Ninja To-Fu sprites.

Some of the characters are very new to me and I can't wait to try them out.
Sir, I would like to take up one character slot - Mack (Captain Commando), I'm drawing him these days.
 
Sir, I would like to take up one character slot - Mack (Captain Commando), I'm drawing him these days.
Hum, the Mummy Commando? We have just very few sprites of him.
If you think you can really do the full sheet - I can send you the template by DM - sure, go ahead.
 
New playable character confirmed on Pocket Dimensional Clash 2: Guy from Final Fight! Now we will have the classic trio :)
GSnWsaTWkAA4nkG

Big thanks to the talented 99thejetparadox for the sprites! Now Jhfer will do his magic with the smartpal.
 
I love this excellent game, very very professional, too bad for the "To be continued" ending :( feels like an Early Access game.
Well, I enjoyed, very polished and fair, awesome.
 
too bad for the "To be continued" ending :( feels like an Early Access game.
Thanks buddy.
I initially released this game as a demo, but as some friends told me, it has enough content to be called a full release (it has 17 levels and 17 playable characters).

Everything you see in this release is part of what we call Chapter 1 now. We are working on Chapter 2, which should have the same number of levels (or more) and increase the number of playable characters to over 30.

The idea is that the final version will have 3 or 4 chapters in total (probably 3), with over 50 levels and around 80 characters. You will be able to play them separately because each one has an ending, but the real ending only happens when you finish all the chapters.

---

Ouch, I think this is going to hurt!
Nina from Breath of Fire is almost ready and will be the first character with healing powers in Pocket Dimensional Clash 2 :)
GTVqNoiW0AAzQXW
 
Thanks buddy.
I initially released this game as a demo, but as some friends told me, it has enough content to be called a full release (it has 17 levels and 17 playable characters).

Everything you see in this release is part of what we call Chapter 1 now. We are working on Chapter 2, which should have the same number of levels (or more) and increase the number of playable characters to over 30.

The idea is that the final version will have 3 or 4 chapters in total (probably 3), with over 50 levels and around 80 characters. You will be able to play them separately because each one has an ending, but the real ending only happens when you finish all the chapters.

---

Ouch, I think this is going to hurt!
Nina from Breath of Fire is almost ready and will be the first character with healing powers in Pocket Dimensional Clash 2 :)
GTVqNoiW0AAzQXW
Nice, I'll be waiting for this, I'm developing by myself a new 2D platform game with mechanics seen in games like MegaMan and Ninja Gaiden, the game will be called Moonblade, coming soon at full release probably this year.
 

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The minis are where I play every OpenBor game. If they're able to run obviously.. Love them
If they use the OpenBOR V3, the games will work. But if they made a core using V4, none of my games will work.
PDC already works on Minis, for the Avengers game, you have to download this specific version of the game Avengers United Battle Force - Information page

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Thanks @Psykai for helping me coding the basic of the new playable character: Guy, from Final Fight
pdc - 0070.png

Or should I say Strider...
pdc - 0063.png

or maybe Kakashi? :)

pdc - 0067.png
 
If they use the OpenBOR V3, the games will work. But if they made a core using V4, none of my games will work.
PDC already works on Minis, for the Avengers game, you have to download this specific version of the game Avengers United Battle Force - Information page

----

Thanks @Psykai for helping me coding the basic of the new playable character: Guy, from Final Fight
View attachment 8821

Or should I say Strider...
View attachment 8823

or maybe Kakashi? :)

View attachment 8824
 
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