O Ilusionista
Captain 100K
Is that...a Jojo reference?
It seems that Ken Striker (Street Fighter 2010) is an anime fan
It seems that Ken Striker (Street Fighter 2010) is an anime fan
I do have an animation flag that is set to 2 for changing animations, and that really works if you want to simulate a real duckpain. Sankyuu! (Thanks!) With the 2 set you saw in a single pain animation example; it's done in both pain and doattack scripts.Thanks buddy. I see that you are using a KEYINT to simulate a duckpain, nice.
Nice job on the "Muda-Muda-Muda" attack with Kevin Straker. He could've been called "Kenshiro Striker".Is that...a Jojo reference?
It seems that Ken Striker (Street Fighter 2010) is an anime fan
About the second option, its a good idea, I will think about how to add it1. Some continuous platforms that requires running + jumping to climb;
2. A sandbag hiding in a high place, which requires the player to use Run + Jump + Attack, or Shoryuken.
Ah I got what you mean - to emulate the NGPC look. But our idea here is to emulate more a 8bit generic look rather the NGPC look, or we would even need to add black shadows back to every sprite.in my opinion, the background should not contain black (with the option of dark grey, purple, or blue), the black applied only to the darker parts of the character, and the outlines.
A lower contrast background would show off the enemy and our characters better, and the screen would have more Neo-Geo Pocket feeling.


Some of the new playable characters being added in Pocket Dimensional Clash 2. Not all the names are here yet
Thanks UlissanGameDev and NinjasWitHiPods for Ninja To-Fu sprites.
Hum, the Mummy Commando? We have just very few sprites of him.Sir, I would like to take up one character slot - Mack (Captain Commando), I'm drawing him these days.
It's on my to-do listShouldn’t the foot soldiers explode upon defeat like in the games?
Thanks buddy.too bad for the "To be continued" endingfeels like an Early Access game.
Nice, I'll be waiting for this, I'm developing by myself a new 2D platform game with mechanics seen in games like MegaMan and Ninja Gaiden, the game will be called Moonblade, coming soon at full release probably this year.Thanks buddy.
I initially released this game as a demo, but as some friends told me, it has enough content to be called a full release (it has 17 levels and 17 playable characters).
Everything you see in this release is part of what we call Chapter 1 now. We are working on Chapter 2, which should have the same number of levels (or more) and increase the number of playable characters to over 30.
The idea is that the final version will have 3 or 4 chapters in total (probably 3), with over 50 levels and around 80 characters. You will be able to play them separately because each one has an ending, but the real ending only happens when you finish all the chapters.
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Ouch, I think this is going to hurt!
Nina from Breath of Fire is almost ready and will be the first character with healing powers in Pocket Dimensional Clash 2
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If they use the OpenBOR V3, the games will work. But if they made a core using V4, none of my games will work.The minis are where I play every OpenBor game. If they're able to run obviously.. Love them



If they use the OpenBOR V3, the games will work. But if they made a core using V4, none of my games will work.
PDC already works on Minis, for the Avengers game, you have to download this specific version of the game Avengers United Battle Force - Information page
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Thanks @Psykai for helping me coding the basic of the new playable character: Guy, from Final Fight
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Or should I say Strider...
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or maybe Kakashi?
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