move them offscreen and create scripted ones or not if you dont really want any hud but select cahracter text shouldnt be hidden i think, also join text shouldnt be hidden, shteres some stuff you can hide but also some you shouldnt hide
If you ask to hide the hud for a moment ? i dont think thats possible without redoing entire engines hud using scripting and starting from there.... which sucks and sucked but it is what it is.
Non-Graphics
Level Files - Level Design
type {type} {nospecial} {nohurt}
Optional.
{type} is a binary value which determines if the stage is a normal stage (0) or a bonus stage (1).
Bonus stages end when all obstacles are destroyed, when there are no more items or when time runs out. Players won't lose a life if time runs out.
0 = normal level
1 = Used for bonus levels so a life isn't taken away if time expires.level->type == 1 means bonus level, else regular
2 = custom HUD (no bgicon.gif)
0 = normal level
So when you use level type 2 it also disables all gameover logic, which is pretty strange imo.