Bloodbane Well-known member Mar 22, 2025 #21 There is no way that I know of. Unless, you scripted your own HUD in which you can control when it should be on or off. Upvote 0 Downvote
There is no way that I know of. Unless, you scripted your own HUD in which you can control when it should be on or off.
O Ilusionista Captain 100K Mar 22, 2025 #22 VirtusVerbis said: is there a way to temporarily hide the HUD during cutscenes and then turning it back on? Currently when my cutscenes play, the HUD is drawn / overlaps my cutscene (which I'm using entity type = tex Click to expand... Add this to your text entity header: setlayer 1001001000 This will draw you cutscene above the hud Upvote 0 Downvote
VirtusVerbis said: is there a way to temporarily hide the HUD during cutscenes and then turning it back on? Currently when my cutscenes play, the HUD is drawn / overlaps my cutscene (which I'm using entity type = tex Click to expand... Add this to your text entity header: setlayer 1001001000 This will draw you cutscene above the hud
VirtusVerbis Member Mar 22, 2025 #23 O Ilusionista said: Add this to your text entity header: setlayer 1001001000 This will draw you cutscene above the hud Click to expand... This totally works! Very awesome and now my cutscenes look pro. Thank you very much @O Ilusionista ! Upvote 0 Downvote
O Ilusionista said: Add this to your text entity header: setlayer 1001001000 This will draw you cutscene above the hud Click to expand... This totally works! Very awesome and now my cutscenes look pro. Thank you very much @O Ilusionista !