Helluva Brawl

Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0) 1.0

No permission to download
Project is completed.
INSANE UPDATE:

While I did notice a very faint presence of my demo on youtube, it came to my attention that a full-on review of the demo has been shared! Needless to say, I'm finally happy to see my work (and ongoing progress) start to have a bigger impact than before initially.

Hey Mystic ! So pround of your work man ! I just love my circus SOR1image_2025-02-18_154313926.png music been appeart in this video review lol

Take care and if your need help for music compo i'm here !
 
Not entirely related to the game, BUT I could use input since I am not heavily educated in copyright (especially when it comes to platforms like youtube where it's a lot more vicious).
Hey Mystic ! So pround of your work man ! I just love my circus SOR1View attachment 10170 music been appeart in this video review lol

Take care and if your need help for music compo i'm here !

Dude, I love that song, it was so catchy lol. Please, I'd love to have some fun fan songs to add into the game.
 
Hey guys!

I wanted to bring this up since I can't help but stop thinking about it. I would love some beta testers, especially for multiplayer. Problem is, I'm unexperienced with parsec and I don't know whom may be willing to do so here. So I guess when I get close to finalizing the first release, I'd love to see who'd be willing to test it alongside me. Let me know if anyone's interested! :)
 
Shoutout to @MysticalMist for introducing me to this show, I just started watching Helluva boss an that first episode had me dying of laughter.

A beat em up is one approach to making a game in this universe but there so much to draw from. Every episode could play out like a mini game, think Warioware, bowser's inside story or something along those lines. The dialogue would be insane.
Such a miss opportunity regarding an official release.
Appreciate what you doing here to bringing it to life.
 
I'm gonna keep it brief, but first of all. Thank you ALL. Holy crap, this site has saved my bacon and I cannot appreciate how much how patient y'all have been with me. Shout-out to @O Ilusionista for play-testing and giving some tremendously valuable feedback to bring this game closer to full completion.

Speaking of completion, much to my excitement and heavy relief, I think I will be able to upload the first, full public build of "Helluva Brawl". Thank you guys again!!

1745784760740.png

My Twitter/Bluesky has the latest updates and most of the footage, though admittedly I should've also been more frequent on this thread as well during the latest developments. I just really hope this game can be enjoyed by everyone here.
 
IT'S TIME! IT'S FINALLY TIME!!

I can finally share this project with the world. Thank you guys so so much again for your support!

(P.S. I dunno how to upload it to the thread here lol)

*Edit:* Third party links removed.
 
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IT'S TIME! IT'S FINALLY TIME!!

I can finally share this project with the world. Thank you guys so so much again for your support!

(P.S. I dunno how to upload it to the thread here lol)

Congratulations on the release @MysticalMist! I've created a resource entry, linked to the discussion thread, and made you owner. Removed third party links from post (they are available as Buttons in the resource entry).

Please see here for any future project uploads:


DC
 
Hey buddy, here is my playtrough of the game

But I've found some bugs:
- If you defeat the boss over the truck with Coco's pile driver, he will fly away and get stuck, softlocking the game
- Coco's projectile, if it doesn't hit anything, will get stuck offscreen (see at 35:20)
- The ending credits got cut.
 
I also got softlocked on the truck stage the same way (boss flying off and getting stuck), playing as Blitzo (I think I used his D,F+A to kill) so I was unable to finish it.

The game is really cool and I'll enjoy running through it with all the characters :D.

I think my only complaint is that any enemy/boss with a rapid firing gun (especially the aforementioned boss) feels a little cheap, because they can stunlock you with the bullets and drain a ridiculous amount of HP (over half of a full bar). Since you're almost guaranteed to get hit by all of them, the bullets should do much less damage to accommodate.

EDIT: Hoo boy... after playing a little more, the fun definitely wore off fast. Blitzo is apparently the best character because I had to quit the game with Moxxie and Millie after feeling like I was playing with a handicap. Somehow they seem so much less effective and weaker (Moxie's super move barely tickles the enemies and does almost nothing on bosses). But I think the thing I'm noticing the most is that basic enemies just do way too much damage. In a game like SoR, a basic punch from an enemy doesn't even do 10% of your HP, but in this game, basic attacks from most enemies seem to do like 15-25% of your HP (the flying chick in the first stage, for example). The game also seems to have infinite juggling, meaning if you end up in the air at the edge of the screen, a group of enemies can infinitely juggle you to death. All moves should have a jugglecost (and the characters a jugglepoints) to make it so this can't happen. In general, the game is just a tad too difficult and unfair in certain areas.

EDIT 2: Managed to beat the game (but did get another softlock on the truck stage). Initial thoughts on the playable characters after playing with them more than once each are:
- Blitzo: Perfect
- Moxxie: Underpowered/Ineffective (but is fun to play combo-wise etc.). Super move needs to do more damage or hit more.
- Millie: OK/Fine (Super could use more range, and her shurikan toss is really weak and feels kinda pointless, a cool axe move would've been nicer).
- Coco: Perfect
- Harley: OK/Fine (though I found his D,F+A difficult to hit with at times).
- Luna: Underwhelming (her D,F+A in particular comes out way too slow to be worth using).

Ah, another note: the credits move WAY too slow and cannot be skipped, meaning you're just stuck there for literally several minutes whilst you wait, which means you can't jump straight into another playthrough.
 
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I also got softlocked on the truck stage the same way (boss flying off and getting stuck), playing as Blitzo (I think I used his D,F+A to kill) so I was unable to finish it.

The game is really cool and I'll enjoy running through it with all the characters :D.

I think my only complaint is that any enemy/boss with a rapid firing gun (especially the aforementioned boss) feels a little cheap, because they can stunlock you with the bullets and drain a ridiculous amount of HP (over half of a full bar). Since you're almost guaranteed to get hit by all of them, the bullets should do much less damage to accommodate.

EDIT: Hoo boy... after playing a little more, the fun definitely wore off fast. Blitzo is apparently the best character because I had to quit the game with Moxxie and Millie after feeling like I was playing with a handicap. Somehow they seem so much less effective and weaker (Moxie's super move barely tickles the enemies and does almost nothing on bosses). But I think the thing I'm noticing the most is that basic enemies just do way too much damage. In a game like SoR, a basic punch from an enemy doesn't even do 10% of your HP, but in this game, basic attacks from most enemies seem to do like 15-25% of your HP (the flying chick in the first stage, for example). The game also seems to have infinite juggling, meaning if you end up in the air at the edge of the screen, a group of enemies can infinitely juggle you to death. All moves should have a jugglecost (and the characters a jugglepoints) to make it so this can't happen. In general, the game is just a tad too difficult and unfair in certain areas.

EDIT 2: Managed to beat the game (but did get another softlock on the truck stage). Initial thoughts on the playable characters after playing with them more than once each are:
- Blitzo: Perfect
- Moxxie: Underpowered/Ineffective (but is fun to play combo-wise etc.). Super move needs to do more damage or hit more.
- Millie: OK/Fine (Super could use more range, and her shurikan toss is really weak and feels kinda pointless, a cool axe move would've been nicer).
- Coco: Perfect
- Harley: OK/Fine (though I found his D,F+A difficult to hit with at times).
- Luna: Underwhelming (her D,F+A in particular comes out way too slow to be worth using).

Ah, another note: the credits move WAY too slow and cannot be skipped, meaning you're just stuck there for literally several minutes whilst you wait, which means you can't jump straight into another playthrough.

I'm really sorry to hear that you didn't enjoy it. I didn't experience any sort of soft-locking but I understand.

The credits/scrolling text may be very slow as a result of the "FPS limiter" and "V-Sync", if those are disabled, they should be a lot better. Idk how to permanently fix it as of now though. I'll try to fix up the truck stage as well in the next update. Thank you for your feedback though, I really appreciate it.
 
Coming to terms actually, I'll admit I'm quickly having second thoughts on having uploaded the game at its stage. I didn't realize it was that painful to play, I'll eventually update the game as best as I can and try to patch the bugs and balancing issues in the long-run.
 
Coming to terms actually, I'll admit I'm quickly having second thoughts on having uploaded the game at its stage. I didn't realize it was that painful to play, I'll eventually update the game as best as I can and try to patch the bugs and balancing issues in the long-run.

Don't get discouraged @MysticalMist. That's exactly what play-testing is for. Better you get feedback now than when the game is in a more finished state and harder to change. @Psykai knows her stuff - take the notes and see what you can do with it, and remember we're here to help.

DC
 
Don't get discouraged @MysticalMist. That's exactly what play-testing is for. Better you get feedback now than when the game is in a more finished state and harder to change. @Psykai knows her stuff - take the notes and see what you can do with it, and remember we're here to help.

DC
For sure, I really do value what Psykai had to share. I guess I just wasn't prepared for such a rocky start in general. I'm more than happy to balance out the characters and whatnot. I guess a huge part of it for me too is impostor syndrome, since I incorporated a lot of talent, not just from this amazing community, but an additional sprite animator, voice actors, etc. You guys know more about coding and what makes a good game than I do, lol.

Then again, I'm probably just psyching myself out. I just need to take notes and maintain my wits.
 
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